SGOTM3 Rome - Team microbe

microbe said:
So we carry on and just declare on India in turn 217, and Japan 237. We shouldn't declare on India now, as we still have deals with them.

Khmm... is next turn 217???
I believe if you made mistake and made a peace with India, you must declare war right away very next turn... and it doesn't matter if you have some ongoing deals with them, you will pay for your mistake with your ruined reputation....
Well, actually i don't have power to make those decision, so M-B will probably have to say something on this when he reads it.
 
dmanakho said:
Khmm... is next turn 217???
I believe if you made mistake and made a peace with India, you must declare war right away very next turn... and it doesn't matter if you have some ongoing deals with them, you will pay for your mistake with your ruined reputation....
Well, actually i don't have power to make those decision, so M-B will probably have to say something on this when he reads it.

Check MB's PM reply to me.

And I'm more than happy to redeclare immeidately and get our gpt back. Who cares about reputation in this game? And even with a broken rep we can still make gpt deals by renegotiating peace with Japan.

I assume no purposely breaking deals is the ultimate rule above everything else. That's just inside roots of SG players. If any team took advantage of this, I'd not consider that a valid game.

At last, I stand by my statement that we did not make mistake.
 
As I have last calculated, we are indeed at turn 190, with gozpel up. I'll go along with the way you posted the DoWs microbe, but I sent a PM to M-B just to be sure. I bet he's getting quite annoyed with us by now :mischief: So the next DoW should indeed be 217, which if I can count...
Turns 191-200 gozpel, 201-210 scoutsout, 211-220 barbslinger. So barb, you have the honor of declaring on India.
 
I'm afraid you guys have me confused once more. The last declaration I can find is on turn 177. I cannot find the date for when you came to be at war with the iroquois. To be fair I did ask for teams to keep a list of contact dates and DoW dates.

My understanding therefore is that you should declare on India immediately and on the next opponents on turn 197. This could be later if the war with the Iroquois started later than 177, in which case it would be 20 turns after that.
 
Just a quick note... if I should go incommunicado anytime soon, it's not because I'm quitting or anything. Unless something changes in the next 24 hours, there's about an 80% chance that I will experience the eye of a hurricane by this time tomorrow. With that comes a pretty good chance that I'll lose electricity, which might make it hard to play in any SGs.
 
:eek: Oh crap, that's right! You do live Florida, the fact didn't sink in until you mentioned the hurricane. Yeah scout, do whatever, board up your windows, build a bunker, whatever, forget about electricity and sgs.
 
mad-bax said:
I'm afraid you guys have me confused once more. The last declaration I can find is on turn 177. I cannot find the date for when you came to be at war with the iroquois. To be fair I did ask for teams to keep a list of contact dates and DoW dates.

My understanding therefore is that you should declare on India immediately and on the next opponents on turn 197. This could be later if the war with the Iroquois started later than 177, in which case it would be 20 turns after that.

We are supposed to declare on Iro in turn 197, but we are already at war, so we don't have to. But to my understanding that shouldn't affect the date we declare on India.

Or I am wrong again?

177 - Aztecs
197 - Iro (already at war sometime between 177 and 197)
217 - India
237 - Japan

I refer to this post. Not yours, admittedly, but people seem to think that's right.

I think we are all confused throughout the game.
 
This is the rule.

1. You must declare war on the first civ you make contact with on the turn you make contact.

2. You must declare war on the second civ you make contact with 20 turns or less after you declared war on the first civ.

3. You must declare war on the third civ you make contact with 20 turns or less after the turn you declared war on the second civ.

4. You must declare war on the fourth civ you make contact with 20 turns or less after the turn you declared war on the third civ.

5. yada yada yada ad nauseum.

Things that can change this.

a) A civ declares war on you. This is the same as you declaring war on a civ early. So the next civ in the list has a DoW date twenty turns from this time.

b) You declare war on a civ that is not next on the list. Fine. Then the DoW date for the next Civ is in twenty turns time.

I called it the twenty turn rule because it is exactly that. Every twenty tuns you are at war with a new civ. If you want to declare war earlier, or out of turn then that's up to you. If a civ declares war on you then hard luck.

The intent of the rule is clear - I can no longer suspend disbelief that this team cannot grasp the intent of the rule.

Personally I have had it now. You decide when you should declare on who. If I disagree I will disqualify the team.

That's it for me. Oh, and thanks guys :goodjob:
 
Now it makes sense...
So whenever the Iroquois declared on us, we just add 20 to that. That will be Japan (unless they declare before hand), and since we will redeclare on the India immediately, that will be it with DoWs. Just need to find out when did the Iroquois declared on us :confused:
 
The intent of the rule is clear - I can no longer suspend disbelief that this team cannot grasp the intent of the rule.

Mab-bax, I learn new things every time I read your clarification of the rules. Intent? I don't read people's minds. I only read English.

I won't hold my breath that we'll do things up to your intent, so we'll probably be disqualified anyway. But to me the whole SGOTM3 is disqualified.

Gozpel, you probably should declare on India and get our gpt back. I actually like that idea.
 
I posted this in the maintenance thread. It says all.

EDIT: I don't mind continuing to play, but I don't think it makes sense to join the "competition" any more. We can just play it as a game according to our own understanding. I would not break the deal just for the silly 20-turn rule.

On the other hand, if people still want to join the competition, I think someone has to replay my last few turns to avoid the peace treaty. I can try to provide the autosave. But I have to resign from the team because I refuse to throw away legitimate turns.
 
Declare on India and get back the gpt.

Army 9/19 kill Rus knight.
Leg kill Bowman and raze Lagash. [2-0]

760AD - Syracuse barracks -> pike

Rush a couple of legs.

770AD - Antium settler -> knight
Neocalodonium walls -> barracks
Viroconium leg -> leg
Brundisium leg -> leg

Kill French knight and LB
Army lose 10hp killing a stupid reg hoplite, elite leg dies against another
knight kill Greek LB
elite leg kills Rus reg musket with settler
kill 2 american knights [9-1]

780AD - Lose a knight and kill a musket IT.

Rome and Pisae builds knights -> same

kill american knight
kill english LB
kill hoplite

Microbe's 9hp army dies against 2hp american knight! knight kills the stubborn AM. knight.

create another army with Claudius, will fill it with knights

kill Rus knight and english LB, get a leader.[16-3]

790AD - Lose 2 legions IT.

Army kills hoplite in Thermo and raze the city
Leg kill another hoplite and raze Eritrea
Lose a knight, killing 2 german knights

pillage french iron [20-6]

800AD - Missed a settler pair and a babs spear raze Brundisium

Kill greek LB and english knight IT, lose a leg

Kill the babs spear and german knight
kill english knight
kill french LB
kill Rus LB [27-7]

Aesonesium founded on old Thermo spot

810AD - Neapolis riots, set luxes to 10% to give me a chance to concentrate on warring.

Caesaraugusta founded

kill french LB [28-7]

820ad - kill 3 english knights and a LB. lose 1 knights and a leg.
kill german knight [35-9]

Hurry FP in Aesonioum

830AD - Germany finish Smiths.

lose a forted pike against english LB IT.

FP built

kill german knight, rus musket and 2 greek LB's - lose a knight
kill american pike [40-11]

840AD - Kill greek LB IT

kill 2 rus spears and raze Tblisi
kill 2 babs LB's
kill french LB's

Things are getting hairy now, plenty of enemy knights around [45-11]

850AD - Pillage german horses

Palmyra founded

kill english LB
kill 3 rus knights, lose leg
kill 2 american knights
kill babs spear/settler
kill french LB and musket [54-12]

The ratio is BAD! We won't be able to keep this up as it goes, those mountains is our worst enemy.

Continue pillaging, there is an iron close in Germany and then go and remove english horses.

I used our meager economy to rush a knight now and again.

Be prepared to meet cavs very soon.

rome-map.jpg
 
Find those horses and pillage them. Hard to beleve you let Brundisium slip to a settler pair. It shall be remembered. Otherwise, we have a knight army rolling, which is nice. Leader luck for armies and pillaging will be key here. Buckle down and hunker. Destroy thier resources and build troops on defense until we can counter. The FP is built now so get some troops over there and roads. Take your time and pillage.
 
Don't worry gozpel, we're still alive right ;) ? And I see you made great progress in the south and established the beginnings of our 2nd core with the FP built. Is the FP in Aesonisum? Also, I guess no gpt deals for invention huh, due to the redeclare on India... sigh... Whatever, we got enough I think to live on. We're two away from MT (invention and chem), and we're making +63gpt, I think we can start thinking about getting in some libraries here and there, and some markets :lol: ! Like, have only one of our core cities build a library or market at a time, while all other cities produce military. The 2nd core, when up, can help out considerably with this, and maybe then we can afford to build more infrastructure. If the cavs are coming in soon, then I think all leaders need to be used the turn they spawn, because we are going to fight a lot more battles then with elites. So maybe burn some leaders on infrastructure.

Let's hope scoutsout is nice and dry and unscathed from the hurricane.
 
And yes, PILLAGE!!! Specifically, horses to stop those bloody knights and prevent cavs (I did send out pillaging armies during my turns you know, just wait till you're up so you can have fun with them :mischief: )
 
Okay - I've got it...but I might not get to it tonight...

Pillage in size=7 bold caps... got it..
 
Yeah, Brudisium was a slip, I was protecting the settler and moved out an army from the town and didn't see what I did until too late :) Ah well, a pop 1 town with a few shields lost. And a settler is closeby to resettle.

FP is in Aesonesium.
 
Pre-flight check ...

Cities seem to be in okay shape... change a few pike builds to Legions.

IBT - lots of enemy troops advance... and i have an idea...
English drop off a couple of longbows in our lightly defended core...
Greeks request and audience, and are rebuffed.

Rome Knight>Knight
Veii Knight>Knight
Pompeii Settler>Legion

French start Shakes
English building Copernicus', Shakes, Magellan's
Nottingham completes Copernicus' Observatory
Germans cascade to Shakes

Turn 1 (860) Promote one of two knights whacking the english longbows... move some stuff around, bombards some enemby units...

In an attempt to draw the German Knights out of the mountains and towards Aesonium, I empty the garrison and send the Legion armies north to see if they can do some damage.

IBT - Enemy troops advance... go 1-0-1 against german longbows in the mountains.

Neocaledonium Rax>Legion
Gonzomonium Legion>Legion
Frankfurt completes Shakespeare's theater.

Turn 2 (870)

Lob a rock outside a german city, and the stupid game hangs. :wallbash:

Okay - after rebooting and running spybot, I'm ready for another go at this. A lot of this infernal spyware crap uses ActiveX... which (as it happens) is used by the game too, I believe...

Pillage german Iron and another tile outside Munich

Move some troops around, and try to establish something that resembles a perimeter in the mountains. Gozpel's right...these mountains are our enemy. Time to befriend them.

IBT - German Knights go 1-0-1 versus a legion in the mountains. Greek Longbow attacks a legion and dies outside Gonzo

Hispalis Knight>Legion
Aesonium Rax>Spear

French building Magellan's

Turn 3 (880) whack a German Knight, whack a couple of english muskets...

Found Jerusalem on a horse covered in a rockpile

An elite archer...and no real good use for him...whack a french longbow... no leader... he's cannon fodder now...

IBT - the first English Cavalry shows up... on our western flank. Amazingly, we redline the cav.

Turn 4 (890) Pillage some more stuff in germany..

Wake an elite an elite Legion in Neocaledonium to go after the redlined Cav, and...

sgotm3_microbe_scout_ldr1.jpg


IBT- I'll be danged... we did not lose a single unit...

The French request an audience, and are rebuffed. Because they're the French, and we're as Xenophobic, poor war-mongering a bunch of fools as you'll ever want to find. :band: (1 gold per turn to Sir Bugsy)

Rome trains a Knight...as does Antium...and Cumae..and Neaopolis. Pisae Trains a Legion, starts a longbow. Vironicum Pike>Legion

Turn 5 (900) whack a Ruskie Knight... a french longbow... make that 2 French Longbows...knock some HP off some others outside Brundisium...

Here we go... Akkad... 2 Legion Armies versus Bab musket(s)

First Legion Army is redlined killing a musket, second Legion Army catches a new musket flatfooted and kills him. Akkad is now defended by a spear.

Found Caeseara on a rockpile. Kill some bad guys... move some stuff around...

Got 3 fresh knights in a shiny new army. Hey 'slinger...remember "rucksack full of five-five-six and a pocket full of rice?"

Take a screenie...I think I'm rolling 'em back in the mountains...

sgotm3_microbe_scout_akkad.jpg


IBT - some german Knights attack...
English request and audience... and are promptly taunted.

2 More English Cav take a shot at us... not good. We retreat another...

Ravenna Knight>Knight. Hispalis Legion>Settler Syracuse Legion>Legion

Turn 6 (910)
This business of whacking Cavalry with Legions at Neocaledonium is a freakin' hoot! But seriously...I think I'm gonna try to get something faster over there...

Pillage some stuff around Marseilles...

Oh yeah! Legion Army versus Bab spear...I've been waiting for this one:

sgotm3_microbe_scout_akkad_toast.jpg


Shuffle some troops...give some troops a rest...

IBT - Babylonians request and audience (are you guys picking up a recurring theme here?) and are told :p

IBT - the french whack on of our Knight armies with a cav that was under the fog :cry:

Train some more troops...

Turn 7 (920) whack a couple of German Muskets...

IBT- an English Cavalry knocks off a Legion at Byzantium, a greek Longbow dies against a legion at some greek city...

Byzantium Knight>Knight Aesonium Spear>Longbow

Turn 8 (930)

I may be goin' down, but I plan on taking a few AI with me!

...and the stupid game won't advance units properly...

sgotm3_microbe_scout_houston.jpg


Reboot, Load the game back up and Houston falls (again)...whack a French Longbow...

Our catapults go 0-4 against the English Cav...Lose an elite Knight against that English Cav... promote a Knight killing that bugger.

Pillaging around Marseilles...and Amiens...

IBT - Japan requests an audience...the only one we'll listen to...wants our territory map...won't trade Gunpowder...

IBT - here come the Cavalry... this is not good...

An English Cav picks off a knight on a hill..

Turn 9 (940) take out that English cav...give some troops a rest...kill a musketeer at Amiens...

IBT - Unbelievable... A German Cav dies to a Legion at Brundisium, an English Cav dies to a Legion at
a French longbow falls to our knight at Amiens...

Palmyra worker>rax

Turn 10 (950)

After killing some enemy, and resting some units, I lose an elite Legion at Mycenae, promoting the fortified hoplite. There was a Greek longbow on the heels of the one I was about to attack with...not even noticing that the Legion was Elite, I decided that 2 Legions was probably not enough to take the city, so I went after the longbow, and...

sgotm3_microbe_scout_Holy_Crap.jpg


The new leader is in Gonzomorium.
 
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