OK, turns completed; here's the turn log:
Turn 0, 50 AD
Status: 2 Greek Archers to SE, not an immediate Threat; move Legions in Brundism to MtnRds to protect this vulnerable point; 2 Babylonian Swords to NE, immediately adjacent to 2 Roman cities, all catapults have been used and defenses are sound, let them come, also German Archer pair, and 2 American Warrior/Settlers (they look PUNY, but we leave them alone ... for now), and a Russian Sword are more remote; to N, French Sword, Babylon Spear (hah); to NW English Archer is adj to Veii (big deal), and Liverpool has a Warrior, 2 Archers and a 1 hp Horseman (I debate taking it out, but don't want to weaken the position on the Iron, move one Legion from Virconium to support)
Lots of cities to South, Dover in particular. Operation "Flush them out" is planned and begun; Settlers and Legions will be required, Antium switched to Settler (hate giving up a 10 spt city, but we will need more cash soon and city support is the way to do it)
Set Rome to 10 spt (down from 11), giving Iron Hills to Ravenna, making it a 5 spt town
In general, change any town building Legion to Horseman, except for Cumae (that Legion is part of "Flush them Out); move one Legion from Cumae adj to Byzantium to South
(IBT - My SpideySense was correct, 2 more archers from Athens were heading this way, had to divert off the road into adjoining Mtns; they are 2 turns away from Brundisium; 2 Greek Archers and 1 Hoplite show up to NE, near Sevastopol, another Gr Arch moves adj to Brund;
American Warr/Stlrs retreat
Baby Swords adv into our Territory; a 2nd Russian Sword coming through mtns;
English: 4 more Horses, an Archer and an Spear are in the area now, and Dover Archer advances (to his death, ha, ha) )
Turn 1, 70 AD
Antium fin Settler, Cumae a Legion, both start on Horsemen
Elite Legion in Byz kills Dover Archer (no GL, down to 3/5); it and 2 Legions/1 Horse (from Antium) take space)
4 Cat hits on 2 Babylon Swords take them to 1 hp each; 2 Vet Legions take them out (no promo)
1 Cat in Brund hits Greek Archer (now 2/3 in mtns), Vet Legion kills it, and gets promoted, now 5/5
3/3 Legion in Rome kills Eng Arch in Woods near Veii; Pike from Pompeii goes to Rome for MP duty
Start moving some Cats towards Veii; set up Legion stack (3 high) to confront Eng Horsemen near Veii (didn't want to give him an opportunity to pillage this key roaded/mined/RiverBG)
(adv defending Legions towards Heraklei in S; part of "FTO")
Army (13/13) to Virconium
(IBT, closest Russian Sword heads E (disengaging)
(More English, but my Legion Stack has sent them SW one space)
Turn 2, 90 AD
Cumae goes in CD (Bahh!, Horseman in Pisae sent over!); Neapolis fin Horse, beg Horse; Byz fin Work, beg Cat
Sentry Legion kills 1 Eng Horse (stays in position, still 4/4);
Stacked Legion kills 1 Eng Horse across River (now 2/4)
Elite Horse trys for Eng Arch across River (in Woods), but Retreats back to Veii
A Vet Legion does in Eng Arch, now 2/4; we move 3 more Legions into this Woods space across the River; there is an Eng War/Arch/Horse adj
3 Legions/1Horse now adj to Dover; Settler from Antium in position to found next turn
3 Legions adj to Herakleia
1 Cat hit and 2 Legion attacks does in 2 Gr Archers in Mtns (1 Promo to Elite)
Army now in Iron Hills adj to Liverpool; switch NE Legions to NW one Mtn and Hill, (hill to take away defensive terrain from 2nd Russian Sword, if they want to attack Virc)
(IBT, Eng move 3 Horse adj to Veii; War/Arch 1 space NW of there in Woods, 2 Horses in Hills 1 space NW of Woods space; and Army ZOC puts a hp on a passing horse (yes!); Babylon Spear in Fldplns adj to Virc (death spot); French Arch, spear and Sword visible to North, but spread out; Greek Hoplite/2Archers on Road to Brundisium now, must remove them!; German Arch/Stlr adj to Ravenna saying "Kill me next, please"; Babylon Warr adj to Herakleia in South)
Turn 3, 110 AD
Rome and Ravenna fin Horsemen; Rome starts a Settler
Cat misses Greek Hoplite in Woods; Ravenna Horse takes it down to 1 hp before dying (but Hoplite promotes, so 2/4); Vet Legion finishes it off; 2 more Legions from Brund finish off 2 Greek Archers; Greeks down to 1 Visible Archer
Legion in Ravenna dispatches German Arch/Settler pair; no Mercy, no Quarter!
Cats reduce Babylon Spear in Fldplns adj to Virc to 1 hp and Horse (the only defender by the way), finishes the job
Vet Legion in Veii kills 1 Eng Horse; 3 Cats get 3 Hits on remaining Horses; Vet Horse from Rome does in 2nd; Reg Legion attacks back across River to finish Stack off
Vet Legion attacks Eng Horse in hills, drives it off; 1 Horse in Hills, Eng War/Arch in Woods remain near Veii, no units adj to Veii
Assault on Dover! Kill 2 Spears, losing 1 Horse/1 Reg Legion; Dover is razed!!
Syracuse founded SW of Antium
1st Assault on Heraklei loses, so we back off, lost a Legion
Assault on Liverpool succeeds, no losses, doing in 3 Spears and capturing a Settler; all are put to the Sword; Remaining English Forces are mostly surrounded
(IBT, lots of motion on English Front, 2 1hp Horse retreat to Hills, directly adjacent to stacked Legions!!!; some move forward, some move back, they are in disarray; Franch has a few more units in Hills to North
Turn 4, 130 AD
Lutetia fin Walls, beg Cat
Horse from Lutetia clears Babylon Warrior from Hill to South (a future city site)
2 Legions finish off 1hp Eng Horses to NW
4 Cats take 2 HPs off Russian Spear adj Virc; Reg Legion finishes him off
2 Cats take Eng Spear near Veii down to 1 hp; Reg Leg does him in and gets promo
Legions and Horse take care of Eng Arch/Horse stack between Virc and Veii
Another Eng Arch and Warr are disposed of; Eng down to 1 Arch south of Liverpools ruins, and 1 Arch near Brighton
(IBT, a couple more Eng Horses show up near Brighton, and Archers ADVANCE!!,
A Babylon Bowman drops off from a galley between undefended Antium and Syracuse; Horses are close enough, and a returning Dover Elite is right there too!
France has 3 Swords, an Archer and a Spear to North; 2 units in death spot Fldplains adj to Virc)
Turn 5, 150 AD
Pisae fin Horse, beg Horse
2 Horses retreat, before Elite Legion does in Babs Bowman near Antium
Elite Leg kills Eng War/Setlr near Sevastopol
Elite Leg kills Gr Arch in Mtns
Reg Leg kills Gr Arch in Woods near Lutetia
Gonzomonia founded in Hills SW of Lutetia (an outpost), begins Walls; Pike has accompanied the Settler, and assumes MP duty
3 Cats hit on French Arch/Sword in death spot; 1 Leg hills Arch; Vet Horse kills 1 hp Sword, retr back to Virc; death spot is open for more inhabitants!
Kill Eng Arch near Liverpool Ruins; Reform Leg Stack in Hills to NW; can we entice 2 Eng Horses to come adjacent! (We are hiding just over the hills
Army provides defense for 3 Workers constructing North Road
(IBT, Eng Horse do commit, are in Hills adjacent to 4 Legions and 2 catapults; more Horsemeat; Babylon had 3 Swords coming from North; France does not enter death spot (darn!)
Turn 6, 170 AD
2 Settlers (Veii and Rome) and 3 Horsemen generated
Vet Legion from Veii kills Eng Arch in Woods (now 1/4)
2 Cats in NW Legion stack take 1 hp off adj Russian Spear; Vet Legion finishes job (now 2/4)
2 Vet Legions attack 2 Eng Horsemen; 1 retreats and 1 dies; 1 Reg Leg Advances so we occupy 3 tiles just 2 spaces from Brighton
Elite Legion does in Babylon Spear near Liverpools Ruins; We control and have vision over this entire Valley
Shift defenses a bit; strengthen position on Hill just East of Virconium (3 Legions and 4 Cats) to put Pressure on French units sliding by in Mountains; Horsemen placed centrally to respond wherever needed
(IBT, we gain Invention as 2 of our Enemies, England and Babylon, have learned this Tech;
Eng advance 1 Longbow, 1 Archer and 1 Spear (ooh, we're scared!);
French place sword in death spot; Spear/Stlr in Mtns adj to Pompeii
Babylon Swords advance, lead one 2 spaces from Virc (and 1 tile from death spot)
Turn 7, 190 AD
Brundisium finishes Walls; 2 more Horsemen are finished
Lunacatorum founded 2 Tiles West of Veii; in hills, begins Walls; Outpost Legions retire within its walls to heal
Cats put 1 hp on French Sword in death spot (2/3), and Elite Horse finishes him off, retreating back to Veii (Next! Don't jostle, the Babylonian Sword is next, I believe)
Cats put 1 hp on French Spear; Vet Legion deals death blow, and captures/destroys Settler in progress
Elite Legions do in Eng Archer and Spear
Cat misses but Elite Legion kills Russian Sword near Sevastopol
Russian Spear near Sev kills 1 Vet Legion, but loses to 2nd
Army and Workers adv 1 space for next road
(IBT Eng Longbow crests hill and spies Lunacatorum, for the last time
Babylon Sword claims his ticket to death spot (now serving #23, #23 ... I've got #23)
2 more Babylon Swords show up (so 4 more in the queue for the death spot
French Spear decides to try his luck, moving to fringe mtns between Pompeii and Hispalis
Greeks send Archer towards Brund; Hoplite has been moving North out of Heraklei, is in Hills space just NE of Lutetia)
Turn 8, 210 AD
2 More horsemen built
3 Cats get 2 Hits on Vet Babylon Sword in death spot; Vet Horse does him in getting Promo
2 Cats get 1 Hit on Eng LongBow; Vet Horse kills him (meant to activate Legion, duh); Healed Legions advance to protect Horse
Bruce kills Greek Archer
Vet Legion blocks off Hoplite (he can't retreat); Cats move down to help in his demise
Another Road space to Chartres is built
Adjust some defenders to South
(IBT, 2 Babylon Swords enter death spot, 2 more following; 4 Babylon Swords/ 1 Bowman show up near Chartres,
Greek Hoplite, given choice to move into Clear territory or defend in hills, move into clear grassland!!
French Spearman advances to Hills adj to Pompeii and Hispalis
Eng Spear and Babylon Spear/Stlr crest Mtns to far NW
Turn 9, 230 AD
2 More Horsemen; Ravenna switched to Worker
Neocaledonium founded in Hills near Liverpool ruins, begins Walls
2 Cats put 1 hp on Hoplite; Elite Leg finishes him (2/5 left)
2 Cats put 2 hps on French Spear; Elite Leg finishes him (2/5 left)
7 Cats put 6 hps on 2 Babylon Vet Swords in Death Spot; 2 Elite Horses finish them (clear for more in-coming)
Move Army to forward Hill North of Virc; adjust; position for Brighton and Herakleia
(IBT, 2 more Babylon Swords enter Death Spot; other Babylon Stack advances South of Chartres;
German Sword/Archer appears to North (Might be about to get a bunch of Germans)
2 French Swords Advance to Fringe Mtns between Pompeii and Hispalis
Russian Sword enters Roman Space from NE)
Turn 10, 250 AD
1 Horse; Cumae fin Work, beg Horse
3 Cats put 3 Hps on Russian Sword; Vet Legion finishes the Job
Move Legion from Mtns to Hills adj to Pompeii to restrict the choices of the French Swords (they can enter Hills near Hispalis, where I have 3 Cats in Ravenna that can reach them, or Plains near Pompeii where they have poor defense); Add Cat and 2 more Units for defense here
Army kills 1 Babylon Sword in Death spot (lost 5 hps, now 8/13)
3 Cats put 1 hp on remaining Babylon Sword; Reg Legion does him in, no hps lost, and gets promo
Elite Legion kills Eng Horse in far NE Mtns (still 5/5)
Send 6 Horses against Herakleia, mixed in with 2 Legions; Lose 3 Horses, 1 Legion but destroy Herakleia
Reg Legion kills English Horse near Lunacatorum
Advance on Brighton
End of Turnlog
Sorry if its a bit blow by blow.
Brief recap: we've got 4 more towns established, 2 at distance 6 in the Hills to the NW, 1 at distance 6 SW of Antium, and 1 off South on a hill securing us from advance from that direction. Dover and Liverpool are no more, as is most of the English field army, and Herakleia to the South has been overwhelmed by Horsemen with Legions to mop-up. I did lose 3 Horsemen and 1 Legion at Herakleia; I feel we should be between 15-20 Horsemen, and additional units inside/above this number can be used to soften a city for takeover. I wouldn't recommend doing this if our # of Horsemen falls below 15 or so. And we picked up Invention from the Great Library. True to my form, I didn't get a single GL.
Here is a screenshot of our North and West zones:
I had a blast with the floodplains space I call the "death spot"; placing Legions in the Hills North and East of Virconium funneled several sets of AI units to these floodplains (big red circle) where Catapults could weaken them and Horses could kill them then move back, leaving it open for the next stack of units!! In the last set of turns I used a Regular Legion because there are no more AI units adjacent to it.
Points of Interest: 1.) I've set up several Legions, 2 Catapults and 2 Horsemen ready to attack and destroy Brighton next turn (shouldn't be a problem). 2.) Stack of Babylonian units (4 Swords /1 Bowman) will probably move onto the end of our road; there are 7 Cats in Virconium, along with lots of Legions and Horsemen to welcome them to our territory. 3.) 2 French Swords have been advancing, I've got a Cat, 3 Units to met them; and 3 more Cats in Ravenna if they move into the Hills space between Pompeii and Hispalis (more fun)
There's a scattered units here and there around the map. I'm thinking that if we can start moving Northwards, destroy Chartres and control the region just East of it, we can block off access to our territory from the North, just leaving Greece to deal with at home.
Here's our current military:
bigchief
civ_steve -- Just Played
Keith Larson <--- UP!!!
Peanut
Peglegasus
Contact/War status:
Russia contact in 2270bc, at WAR
Greece contact in 2270bc, at WAR
France contact in 2270bc, at WAR
Babylon contact in 2230bc, at WAR
England contact in 2190bc, at WAR
Germany contact in 1475bc, at WAR
America contact in 1475bc, at war by 420ad
250 AD Save file