SGOTM3 Rome - Team Peanut

OK, I actually have the save file now. If I have any further questions (we've had a lot of discussion), I'll post them. Otherwise, should be able to play tonight, or maybe tomorrow morning.
 
Sorry for the delay; I'm halfway through the turns this morning. I'll finish tonight and post (family activities call!).

FYI, things are going well!! (Great setup on bigchief's part! :goodjob: )
 
OK, turns completed; here's the turn log:

Turn 0, 50 AD
Status: 2 Greek Archers to SE, not an immediate Threat; move Legions in Brundism to MtnRds to protect this vulnerable point; 2 Babylonian Swords to NE, immediately adjacent to 2 Roman cities, all catapults have been used and defenses are sound, let them come, also German Archer pair, and 2 American Warrior/Settlers (they look PUNY, but we leave them alone ... for now), and a Russian Sword are more remote; to N, French Sword, Babylon Spear (hah); to NW English Archer is adj to Veii (big deal), and Liverpool has a Warrior, 2 Archers and a 1 hp Horseman (I debate taking it out, but don't want to weaken the position on the Iron, move one Legion from Virconium to support)

Lots of cities to South, Dover in particular. Operation "Flush them out" is planned and begun; Settlers and Legions will be required, Antium switched to Settler (hate giving up a 10 spt city, but we will need more cash soon and city support is the way to do it)

Set Rome to 10 spt (down from 11), giving Iron Hills to Ravenna, making it a 5 spt town

In general, change any town building Legion to Horseman, except for Cumae (that Legion is part of "Flush them Out); move one Legion from Cumae adj to Byzantium to South

(IBT - My SpideySense was correct, 2 more archers from Athens were heading this way, had to divert off the road into adjoining Mtns; they are 2 turns away from Brundisium; 2 Greek Archers and 1 Hoplite show up to NE, near Sevastopol, another Gr Arch moves adj to Brund;
American Warr/Stlrs retreat
Baby Swords adv into our Territory; a 2nd Russian Sword coming through mtns;
English: 4 more Horses, an Archer and an Spear are in the area now, and Dover Archer advances (to his death, ha, ha) )

Turn 1, 70 AD
Antium fin Settler, Cumae a Legion, both start on Horsemen
Elite Legion in Byz kills Dover Archer (no GL, down to 3/5); it and 2 Legions/1 Horse (from Antium) take space)
4 Cat hits on 2 Babylon Swords take them to 1 hp each; 2 Vet Legions take them out (no promo)
1 Cat in Brund hits Greek Archer (now 2/3 in mtns), Vet Legion kills it, and gets promoted, now 5/5
3/3 Legion in Rome kills Eng Arch in Woods near Veii; Pike from Pompeii goes to Rome for MP duty
Start moving some Cats towards Veii; set up Legion stack (3 high) to confront Eng Horsemen near Veii (didn't want to give him an opportunity to pillage this key roaded/mined/RiverBG)
(adv defending Legions towards Heraklei in S; part of "FTO")
Army (13/13) to Virconium

(IBT, closest Russian Sword heads E (disengaging)
(More English, but my Legion Stack has sent them SW one space)

Turn 2, 90 AD

Cumae goes in CD (Bahh!, Horseman in Pisae sent over!); Neapolis fin Horse, beg Horse; Byz fin Work, beg Cat
Sentry Legion kills 1 Eng Horse (stays in position, still 4/4);
Stacked Legion kills 1 Eng Horse across River (now 2/4)
Elite Horse trys for Eng Arch across River (in Woods), but Retreats back to Veii
A Vet Legion does in Eng Arch, now 2/4; we move 3 more Legions into this Woods space across the River; there is an Eng War/Arch/Horse adj
3 Legions/1Horse now adj to Dover; Settler from Antium in position to found next turn
3 Legions adj to Herakleia
1 Cat hit and 2 Legion attacks does in 2 Gr Archers in Mtns (1 Promo to Elite)
Army now in Iron Hills adj to Liverpool; switch NE Legions to NW one Mtn and Hill, (hill to take away defensive terrain from 2nd Russian Sword, if they want to attack Virc)

(IBT, Eng move 3 Horse adj to Veii; War/Arch 1 space NW of there in Woods, 2 Horses in Hills 1 space NW of Woods space; and Army ZOC puts a hp on a passing horse (yes!); Babylon Spear in Fldplns adj to Virc (death spot); French Arch, spear and Sword visible to North, but spread out; Greek Hoplite/2Archers on Road to Brundisium now, must remove them!; German Arch/Stlr adj to Ravenna saying "Kill me next, please"; Babylon Warr adj to Herakleia in South)

Turn 3, 110 AD
Rome and Ravenna fin Horsemen; Rome starts a Settler
Cat misses Greek Hoplite in Woods; Ravenna Horse takes it down to 1 hp before dying (but Hoplite promotes, so 2/4); Vet Legion finishes it off; 2 more Legions from Brund finish off 2 Greek Archers; Greeks down to 1 Visible Archer
Legion in Ravenna dispatches German Arch/Settler pair; no Mercy, no Quarter!
Cats reduce Babylon Spear in Fldplns adj to Virc to 1 hp and Horse (the only defender by the way), finishes the job
Vet Legion in Veii kills 1 Eng Horse; 3 Cats get 3 Hits on remaining Horses; Vet Horse from Rome does in 2nd; Reg Legion attacks back across River to finish Stack off
Vet Legion attacks Eng Horse in hills, drives it off; 1 Horse in Hills, Eng War/Arch in Woods remain near Veii, no units adj to Veii
Assault on Dover! Kill 2 Spears, losing 1 Horse/1 Reg Legion; Dover is razed!!
Syracuse founded SW of Antium
1st Assault on Heraklei loses, so we back off, lost a Legion
Assault on Liverpool succeeds, no losses, doing in 3 Spears and capturing a Settler; all are put to the Sword; Remaining English Forces are mostly surrounded

(IBT, lots of motion on English Front, 2 1hp Horse retreat to Hills, directly adjacent to stacked Legions!!!; some move forward, some move back, they are in disarray; Franch has a few more units in Hills to North

Turn 4, 130 AD
Lutetia fin Walls, beg Cat
Horse from Lutetia clears Babylon Warrior from Hill to South (a future city site)
2 Legions finish off 1hp Eng Horses to NW
4 Cats take 2 HPs off Russian Spear adj Virc; Reg Legion finishes him off
2 Cats take Eng Spear near Veii down to 1 hp; Reg Leg does him in and gets promo
Legions and Horse take care of Eng Arch/Horse stack between Virc and Veii
Another Eng Arch and Warr are disposed of; Eng down to 1 Arch south of Liverpools ruins, and 1 Arch near Brighton

(IBT, a couple more Eng Horses show up near Brighton, and Archers ADVANCE!!,
A Babylon Bowman drops off from a galley between undefended Antium and Syracuse; Horses are close enough, and a returning Dover Elite is right there too!
France has 3 Swords, an Archer and a Spear to North; 2 units in death spot Fldplains adj to Virc)

Turn 5, 150 AD
Pisae fin Horse, beg Horse
2 Horses retreat, before Elite Legion does in Babs Bowman near Antium
Elite Leg kills Eng War/Setlr near Sevastopol
Elite Leg kills Gr Arch in Mtns
Reg Leg kills Gr Arch in Woods near Lutetia
Gonzomonia founded in Hills SW of Lutetia (an outpost), begins Walls; Pike has accompanied the Settler, and assumes MP duty
3 Cats hit on French Arch/Sword in death spot; 1 Leg hills Arch; Vet Horse kills 1 hp Sword, retr back to Virc; death spot is open for more inhabitants!
Kill Eng Arch near Liverpool Ruins; Reform Leg Stack in Hills to NW; can we entice 2 Eng Horses to come adjacent! (We are hiding just over the hills
Army provides defense for 3 Workers constructing North Road

(IBT, Eng Horse do commit, are in Hills adjacent to 4 Legions and 2 catapults; more Horsemeat; Babylon had 3 Swords coming from North; France does not enter death spot (darn!)


Turn 6, 170 AD
2 Settlers (Veii and Rome) and 3 Horsemen generated
Vet Legion from Veii kills Eng Arch in Woods (now 1/4)
2 Cats in NW Legion stack take 1 hp off adj Russian Spear; Vet Legion finishes job (now 2/4)
2 Vet Legions attack 2 Eng Horsemen; 1 retreats and 1 dies; 1 Reg Leg Advances so we occupy 3 tiles just 2 spaces from Brighton
Elite Legion does in Babylon Spear near Liverpools Ruins; We control and have vision over this entire Valley
Shift defenses a bit; strengthen position on Hill just East of Virconium (3 Legions and 4 Cats) to put Pressure on French units sliding by in Mountains; Horsemen placed centrally to respond wherever needed

(IBT, we gain Invention as 2 of our Enemies, England and Babylon, have learned this Tech;
Eng advance 1 Longbow, 1 Archer and 1 Spear (ooh, we're scared!);
French place sword in death spot; Spear/Stlr in Mtns adj to Pompeii
Babylon Swords advance, lead one 2 spaces from Virc (and 1 tile from death spot)

Turn 7, 190 AD
Brundisium finishes Walls; 2 more Horsemen are finished
Lunacatorum founded 2 Tiles West of Veii; in hills, begins Walls; Outpost Legions retire within its walls to heal
Cats put 1 hp on French Sword in death spot (2/3), and Elite Horse finishes him off, retreating back to Veii (Next! Don't jostle, the Babylonian Sword is next, I believe)
Cats put 1 hp on French Spear; Vet Legion deals death blow, and captures/destroys Settler in progress
Elite Legions do in Eng Archer and Spear
Cat misses but Elite Legion kills Russian Sword near Sevastopol
Russian Spear near Sev kills 1 Vet Legion, but loses to 2nd
Army and Workers adv 1 space for next road

(IBT Eng Longbow crests hill and spies Lunacatorum, for the last time
Babylon Sword claims his ticket to death spot (now serving #23, #23 ... I've got #23)
2 more Babylon Swords show up (so 4 more in the queue for the death spot
French Spear decides to try his luck, moving to fringe mtns between Pompeii and Hispalis
Greeks send Archer towards Brund; Hoplite has been moving North out of Heraklei, is in Hills space just NE of Lutetia)

Turn 8, 210 AD
2 More horsemen built
3 Cats get 2 Hits on Vet Babylon Sword in death spot; Vet Horse does him in getting Promo
2 Cats get 1 Hit on Eng LongBow; Vet Horse kills him (meant to activate Legion, duh); Healed Legions advance to protect Horse
Bruce kills Greek Archer
Vet Legion blocks off Hoplite (he can't retreat); Cats move down to help in his demise
Another Road space to Chartres is built
Adjust some defenders to South

(IBT, 2 Babylon Swords enter death spot, 2 more following; 4 Babylon Swords/ 1 Bowman show up near Chartres,
Greek Hoplite, given choice to move into Clear territory or defend in hills, move into clear grassland!!
French Spearman advances to Hills adj to Pompeii and Hispalis
Eng Spear and Babylon Spear/Stlr crest Mtns to far NW

Turn 9, 230 AD
2 More Horsemen; Ravenna switched to Worker
Neocaledonium founded in Hills near Liverpool ruins, begins Walls
2 Cats put 1 hp on Hoplite; Elite Leg finishes him (2/5 left)
2 Cats put 2 hps on French Spear; Elite Leg finishes him (2/5 left)
7 Cats put 6 hps on 2 Babylon Vet Swords in Death Spot; 2 Elite Horses finish them (clear for more in-coming)
Move Army to forward Hill North of Virc; adjust; position for Brighton and Herakleia

(IBT, 2 more Babylon Swords enter Death Spot; other Babylon Stack advances South of Chartres;
German Sword/Archer appears to North (Might be about to get a bunch of Germans)
2 French Swords Advance to Fringe Mtns between Pompeii and Hispalis
Russian Sword enters Roman Space from NE)

Turn 10, 250 AD
1 Horse; Cumae fin Work, beg Horse
3 Cats put 3 Hps on Russian Sword; Vet Legion finishes the Job
Move Legion from Mtns to Hills adj to Pompeii to restrict the choices of the French Swords (they can enter Hills near Hispalis, where I have 3 Cats in Ravenna that can reach them, or Plains near Pompeii where they have poor defense); Add Cat and 2 more Units for defense here
Army kills 1 Babylon Sword in Death spot (lost 5 hps, now 8/13)
3 Cats put 1 hp on remaining Babylon Sword; Reg Legion does him in, no hps lost, and gets promo
Elite Legion kills Eng Horse in far NE Mtns (still 5/5)
Send 6 Horses against Herakleia, mixed in with 2 Legions; Lose 3 Horses, 1 Legion but destroy Herakleia
Reg Legion kills English Horse near Lunacatorum
Advance on Brighton

End of Turnlog

Sorry if its a bit blow by blow.

Brief recap: we've got 4 more towns established, 2 at distance 6 in the Hills to the NW, 1 at distance 6 SW of Antium, and 1 off South on a hill securing us from advance from that direction. Dover and Liverpool are no more, as is most of the English field army, and Herakleia to the South has been overwhelmed by Horsemen with Legions to mop-up. I did lose 3 Horsemen and 1 Legion at Herakleia; I feel we should be between 15-20 Horsemen, and additional units inside/above this number can be used to soften a city for takeover. I wouldn't recommend doing this if our # of Horsemen falls below 15 or so. And we picked up Invention from the Great Library. True to my form, I didn't get a single GL.

Here is a screenshot of our North and West zones:

Peanut_sg3_ad250Main.JPG


I had a blast with the floodplains space I call the "death spot"; placing Legions in the Hills North and East of Virconium funneled several sets of AI units to these floodplains (big red circle) where Catapults could weaken them and Horses could kill them then move back, leaving it open for the next stack of units!! In the last set of turns I used a Regular Legion because there are no more AI units adjacent to it.

Points of Interest: 1.) I've set up several Legions, 2 Catapults and 2 Horsemen ready to attack and destroy Brighton next turn (shouldn't be a problem). 2.) Stack of Babylonian units (4 Swords /1 Bowman) will probably move onto the end of our road; there are 7 Cats in Virconium, along with lots of Legions and Horsemen to welcome them to our territory. 3.) 2 French Swords have been advancing, I've got a Cat, 3 Units to met them; and 3 more Cats in Ravenna if they move into the Hills space between Pompeii and Hispalis (more fun)

There's a scattered units here and there around the map. I'm thinking that if we can start moving Northwards, destroy Chartres and control the region just East of it, we can block off access to our territory from the North, just leaving Greece to deal with at home.

Here's our current military:
Peanut_sg3_ad250F3.JPG


bigchief
civ_steve -- Just Played
Keith Larson <--- UP!!!
Peanut
Peglegasus

Contact/War status:
Russia contact in 2270bc, at WAR
Greece contact in 2270bc, at WAR
France contact in 2270bc, at WAR
Babylon contact in 2230bc, at WAR
England contact in 2190bc, at WAR
Germany contact in 1475bc, at WAR
America contact in 1475bc, at war by 420ad

250 AD Save file
 
Great set of turns Civ-steve. I got the file. This is a busy week for me so I will need all of my 48 hours to play my ten turns. If I can't complete my ten, Peanut will get a few bonus turns!
 
Great progress, fellow Generals. Sounds like a good strategy, CS.

I have been unwell recently but I should get my delayed turnlog posted soon. Sorry it's taking so long.
 
Team, I just got free and I feel I am too tired to do a good job on my turn set. I am going to pass on this round. The rest of this week looks like more of the same. Hopefully the next time around I will have more time and energy. I hope you are feeling better Peanut.
 
Peanut: I'm sorry to hear you were feeling unwell. I hope you feel well enough to play next.

Team: I posted a report on our Ancient Age in the 1st spoiler thread so feel free to review the Spoiler1 thead and participate in any discussions there.
 
Keith - Sorry you can't fit in your round this time. I will pick it up but it may take me two evenings to play it through. Stay tuned.

CS - thanks for doing the spoiler post. I would not have been able to do it justice.
 
Peanut: you're welcome, but I know I didn't do it justice as compared to your style! :) Good luck with your set of turns!

I've been thinking about the use of Horsemen to take cities. I said that as long as we have 15-20 or so, that it makes sense to me to start pushing the AI back and using Horses as a sort of bombardment unit works ok. In my attack on Herakleia, I used 6 Horsemen: 3 died, 2 retreated (that's the real effective bombardment use, and I'd rather have had more retreats) and 1 was victorious. We're building a lot of Horsemen now, so we should make up the difference pretty quick, and the Horsemen can travel to the fronts very quickly.

My thought of maintaining a number of 15-20 Horsemen built is due to the cost to upgrade those Horsemen to Knights; we would need 1600 Gold to upgrade 20 Horsemen to Knights, and at 65ish gpt, that would take another 15-16 turns from where we are now. But, if we get a GL and are able to rush Leo's, the gold to upgrade 20 Horsemen is cut in half to 800, which we will have in 3-4 turns. So, if we get a GL, and rush Leo's (which I think is the next thing to do with a GL), that should push the number of Horsemen we wish to have available to upgrade to about 25-30 or so, and in reality even higher. So, in this case, I'd hold off using Horsemen in city assaults so that we can have an overwhelming Knight capability once Chivalry is known.

And regarding Chivalry, if we get to 20 Horsemen and 1600 Gold with no Leo's, or 30 Horsemen and 1200 Gold with Leo's, I think we should research it ourselves. At that point we can have a strong Knight contingent, and we want to start using it to take out the AI.

How does that sound?
 
I think we need to start pushing into French territory, if it is possible to do it and still maintain defense at home and keep up with our expansion. Gunpowder is coming soon, and I would rather have Joan beaten down a bit before she gets her Musketeers and Golden Age.
 
I agree. We're on her doorstep with our North Road ending just shy of Chartres. After we've taken care of a few of the troops menacing us, and Brighton, we should heal and head North. Thinking about it, Rouen isn't a threat; after we've taken most of France, all the action will take place up there; it's kind of a crossroads. We can pick off the local isolated cities (and eventually Greece) after we take care of France proper, and maybe even later still.

After we take Brighton, I'd suggest we lay some roads through the plains/desert to facilitate us attacking anything that England sends over the mountains. A few Legions with Horse backup and road access should secure this open area. The most of our forces can concentrate North.

When I posted, I believe only England and Babylon had Invention. They are the civs most likely to learn Gunpowder earliest, so once we control the French region, I think we need to put a hurt on England and Babylon.
 
Rush of enthusiasm. Claudius builds Leo's. Chartres, Kish, Brighton, Rouen levelled. Gunpowder known. Lots of longbows about. Chivalry in about 10. Around 23 horses waiting upgrade. Turnlog coming. Must dash off. Save
 
Peanut: I'm looking forward to seeing this turnlog (unlike the last one, ahem :)) IIRC, Rouen was at distance 6 from Rome. We should found there and call the town 'Rouen's Ruins' :lol:
 
... mad dash from home ... kids dropped at school etc. ... writing from university ...

CS - you will get both turn logs soon. The earlier I wrote by hand and have to type up. Last night's I typed up as I played and it just has to be formatted. Trust me ...

Rouen's ruins is settled IIRC but you have a much better name for it !

... mad dash ... next lecture ...
 
A bit late (well ok a lot late) but better perhaps than never for those who just gotta know ...

Pre-turn check : Looks good ! Switch Rome & Ravenna to Legions, Lux up 10%. Lets go …

IBT : French approach from north. Hmmm

530BC : Target practice on a French warrior, then put him out of his misery – elite promotion. Pompeii guarded, settler heads for Marseilles’ ruins.

IBT :Greek archers appear and a Greek boat near Antium.

510BC : Target practice on the French Sword and Horse, then Horse killed by legion, then sword killed, and Lo ! Trajan emerges from the dust of battle ! Right lads – get those scientists into overtime ! Literature in 1 turn! Athens road gang works on …

IBT : Greeks land a horse near Antium. Two Russian spears head for our vineyards. A Russian archer suicides on a Legionary’s sword.

490BC :Trajan rushes the Library in Rome. We will leave our prebuild for something else I think. We guard our vineyard and iron mine.

IBT : Another French sword arrives. The Russian spears split up – 1 south, 1 north.

470BC : London builds the Great Wall ! The Library completes. Our elite legions are unlucky this time – 2 losses.

IBT : Another French sword. We learn 5 techs from the Library.

450BC : Viroconium settled on old Marseilles. Rome riots – oops I forgot to check ! Antium switches to Lighthouse. Minor skirmishes with Greeks.

IBT : Minor enemy moves. Nothing significant.

430BC : Poop poop. Veii riots this time. I must remember to check. I must remember I must remember I must remember …

IBT : More minor enemy moves.

410BC : Really dull ! Nobody to kill, more road building towards Athens.

IBT :French swords suicide against Viroconium.

390BC : Target practice against stray Greek archers, we blood a sword or two and Lo ! Hadrian emerges ! Two in one round ! Peanut is drunk with pride in his mastery over the RNG !!

IBT : Bab Bowmen are appearing in the north. Took them long enough to appear !

370BC : Hadrian awaits his escort service. A Greek archer killed just to keep the Legions in practice.

IBT : Greek Horses suicide against Ravenna. Wow ! Somebody has being doing some serious trading out there somewhere … we learn Monarchy, Construction, Feudalism and Engineering in one burst !

350BC : Hadrian heads home under escort. Northern strike force building up near Viroconium. Southern strike force camps outside Athens. Iron being reconnected for the next upgrade.

Ok back to "the present day" ...
 
A burst of enthusiasm and a little window of opportunity and look what happened … I got up to 330 AD with Claudius poised to do something, and I decided to consult with the team first. I got on line and found that CS recommended exactly what I was going to do from there – rush Leos and research Chivalry. So that’s what I did. I was a bit careless and reckless at times, and lost a few legions that I probably did not need to. On the other hand, the attack that spawned the GL, and the taking of Chartres and Rouen were impulses or decisions to try it a few turns early that worked well. You win some, you lose some … read on …

Pre-turn check : We will try to follow CS’s strategy of “let ‘em come and enjoy our catapults and then impale themselves on our swords” plus “occupy the high ground”. War with America will wait until 420AD (unless they are keen to die earlier, that is). Various Swords approach from the North … hahaha bring them on. We buy WM from Abe for Republic. There are glimpses of mysterious lands across the water waiting to be conquered.

IBT : Swords approach closer– French, Babylonian and German.

260AD : Our Legions occupy mountains in south to block a Greek archer. We rest up our army. Brighton’s destruction costs us two legions but gains two elite promotions. We head our settler off to resettle on the rubble of Brighton. An uneventful turn.

IBT : We lose two legions and a horse to attacks. An English longbow leaves a minor scratch in a Legionary before perishing miserably.

270AD : Yippee !! Some Catapult practice !! First – the Hoplite blundering about near Ravenna … he just needs three shots and one sword blow. Second – those Babs near Viroconium … and it’s 3-nil to Rome. 5 Elite victories, no leader this time. Hmmm.

IBT : The Germans are retreating East ! Eh what ?? What has Otto been drinking this time ? Nothing else of note.

280AD : We advance East through the mountains to hold the high ground. Time to send the army and a legion off to pillage and destroy. Oh, and we might just take in the sights of Chartres on the way. A Horse expedition heads for Kish in the South.

IBT : Ah, that’s more like it. A few French swords appear in the distance – and a Bab settler party appears eyeing off Brighton’s ruins. “Hahahahahaha” (a direct quote) the local military commander says as he sharpens his sword in anticipation.

290AD : Aesonesium settled on Brighton’s ruins. Oh look ! A Greek archer has strayed too close to Brundisium just when some catapults arrived for the hunting season. Byebye archer. 1 elite win. We take out an injured English spear. 2nd elite win.
More target practice in the north – the Bab settler party, 2 bab swords and some Germans. Lousy swordsmanship though – we lose a legion in combat.

IBT : Nothing of note – Swords milling around.

300AD : Kish is flattened by our southern horse force. We advance forces slowly to Chartres. Not much to note.

IBT : A few more enemy swords move up.

310AD : Minor skirmishes, a few losses (more on their side than ours). Chartres can wait as the Catapults were distracted by German and Bab swords.

IBT : More swords arrive. More Longbows arriving – what a pain. We learn Gunpowder - very handy but where’s Chivalry when we need it ?? There’s Saltpeter in the hills beside Pompeii.

320AD : We take out a Russian sword lurking near Rouen and Lo - Claudius appears ! And to relieve the boredom, our Army starts in on Chartres. One spear down. Just on impulse, a horse then tries his luck. Bingo ! He takes out Spear no 2 and Chartres is now rubble. 4 French workers hiding in the ruins are sacrificed in honor of Mars. Inspired by these reports, 2 brave Legionaries take out Rouen with no loss. A French settler perishes in the ruins. The road to Corinth (and fresh Luxuries) is open ! And Paris lies before us ! Lots of fun for all concerned (except for the Russians, Babs, French, Germans and Greeks that is).

IBT : Uh oh ! Lots more Bab and German swords appearing in the distance.

330AD : What will Claudius do ?? Hmmm … Rush Leo’s in Hispalis - that’s what ! Also a few minor skirmishes. We start research on Chivalry.

IBT : We are looking a little weak on the East front. Bab swords approach …

340AD : We settle Caesaraugusta on the ruins of Rouen. Norwich is in trouble (we hope).

IBT : The Russians want to talk. No, sorry. Too busy. The Babs also want a chat. Yeah, right.

350AD : Poop. The English captured two Cats besieging Newcastle. This shell-clad clod of a general forgot to bring up a second defender for the mini-stack. The cats defending Viroconium failed miserably. Zero out of four shots. That’s Zero. Against swords out in the open. At last Norwich is flattened. Horses come to the rescue and bravely reduce the threat to Viroconium but we are running short of Legions for defence !

Gratuitous Advice : I think we need a few more defenders (legions ? pikes ?) squatting on the mountain approaches to the East. My legions were too tempted to run down the slopes and pick off weak enemy units. We probably should settle to the east, taking out Corinth and getting those silks. A pillaging party (Army & a horse or two) should head off to disconnect Saltpeter and Iron. The next leader should go to an army for our Knights when they are available. We wil need to think about our second core soon. Perhaps to the NorthEast – somewhere between Corinth and Paris maybe ??

Best of luck, General Peglegasus !
 
Alright, 2 sets of turnlogs and 3 Leaders total - pretty darn good, Peanut! And another set of AI towns flattened. We're up to 21 Horsemen; with Leo's we want to keep that number on the higher side of 20 (preferably closer to 30) for a massive upgrade, so be risk averse for the next set of turns (we're far better off with a live Knight than a dead Horseman).

On the negative side, we're down 10 more Legions (21 from 31), and our forces are more scattered so we have no concentration of force right now. Here's a screen shot showing our North - NorthEast border:

Peanut_sg3_ad350Main1.JPG


We have way too many units in the NE mountains!! We built all our catapults to wound enemy units coming through the mountains; by moving forward like this we have reduced our mobility and eliminated the defensive use of these catapults (that's part of the reason why we've lost 10 Legions; they don't have catapult support on offense or defense). In watching the combat over the last few sets of turns, it's best to let the AI come to us through the mountains - it takes them longer (no roads), we can funnel them to focused attack zones (the death spot), and we can move our units around on internal roads quickly to counter their units slowly plodding through the mountains. I strongly recommend that we regroup these units back to our territory, perhaps leaving 1 or 2 Legions in forward, mountain positions as an early warning system.

I've noted two locations with circles where single horsemen are performing guard duty; this is inviting disaster! Especially the Horseman on the road north to Paris; he is guarding 2 catapults, on a road(!); a French Horseman could overrun this position easily. Fortunately there are units in Virconium that can be moved up to strengthen this defense; its very bad form to leave a Horsemen guarding any of our Catapults/Workers/Cities, especially on a road!! The other Horsemen is guarding 3 Workers build a Road through the mountains; there is a Pikeman adjacent to this position. The odds are in our favor if he attacks, but I'd prefer not to trust the RNG; I'd shift the Horseman in Rome to this mountain space, and one of Pompeii's defenders to Rome. Two defenders can not be overcome by one potential attacker.

We also have a lot of our legions doing MP duty. Somebody has to do it, but I'd prefer it to be Horsemen at this stage. We also have 3 Legions in our NW towns, with no threat visible from the English over the Mountains. I'd prefer to put Horsemen in 2 of these cities, with a Legion in the center city available to shift around as necessary. And the Workers in this area are doing essential work, building the connecting roads; but with 2 Workers only, I'd have them working different spaces if Grassland, Desert or Plains, or the same space if Hills.

Our Greece front is very weak. There's only 1 Legion here with 3 Catapults; if Athens has a pile of Longbows to send at us we have no counter.

Rather than occupying the Mountains to the NE, we need to concentrate on France's core. A city located on a hills space near the red X (at the top left of the screenshot) would help facilitate this, but only after we've organized our troops better. If we raze Paris, we will have moved the battle ground up to this region; the Mountains to the NE are then a moot point and whatever handful of units haven't suicided themselves on our units will disappear quickly without support from their respective homelands. (Except Greece, of course). England and Babylon are the one's who know Gunpowder; most of the rest don't know Invention yet, so we have to take this Battle to England and Babylon ASAP. England has no Saltpeter, but Babylon has 2 sources within their territory. We can decide to focus on England before they trade or get a source of their own, or on Babylon to remove the two sources available to the AI.

Gaining the additional Luxuries near Corinth does the following: we could then have a size 5 city without a MP, or a size6 city with 1 MP. Considering the Worker turns to do this and the force requirement, I'd rather focus on Paris and getting rid of the AI's ability to build Muskets.

Luxuries in the Save file are at 10%; my screenshot shows them at 0%. The only city that needs Luxuries at 10% is Rome. A 2nd MP can be moved over from Veii (at size4 it doesn't need a MP, and it finishes a Settler next turn) and I could reduce the Lux to 0%, taking a turn off the Chivalry research time. I also set Rome to build a Settler; we may or may not want to actually do that in the formal save, but we will certainly want to do it about the time Rome turns size 7.

Short term: regroup, adjust defenses (especially add some stuff to Greek frontier), push North, keep building Horsemen, get Chivalry (on the way), upgrade lots of Horses (yee hah), then disconnect Iron (pillage, pillage) and set our Research to 0 (regrow the treasury). At that time we should build more Horses, but also lots of Warriors. I'd like to see a Warrior in every city doing MP duty; it's the cheapest MP we have, and if we are threatened we can upgrade to Legion easily (lots of Treasury and Sun-Tzu's).

OK, Peglegasus - you're UP!! You need to declare War on America on turn 7 (420 AD, I believe). You might want to get one more WM from them right before that.
 
Super cool! Love those Great Leaders. Wish I could get one. Ok, I've got the save... will probably play tomorrow (Friday). Let me know of any other suggestions and strategies.
 
I think I've covered most of it already. 2 MPs for Rome, Lux to 0, Research to 100. Add Horseman to Horseman in Mountains. I'd add at least two of Virconium's Horsemen to the Horseman on the road to Paris.

We should complete a road to the new city to the NE (CaesarAugusta?, on the former Rouen's locations). That's about all I'd do up there. Follow the rest of the advice regarding upgrades, research, on to Paris, etc. You're going to need several turns to consolidate the Roman forces to push up towards Paris; don't forget about bolstering the Greek frontier, and we may want to make sure they haven't reconnected Horses, or done anything with their Iron source. Good Luck! There's more to do than we have units or time to do it with.

Perhaps we should use half of our future Knight force to sweep through part of Greece, just to really take them off balance. Maybe take Athens and parts North, or sweep South to East to Athens. Basically, put them on ice, gain a Luxury or two, and some space for more cities. This is more a bigchief operation though, based on how long it will take to get Chivalry (although, you don't know - 2 of the AI might be about to get it so we should be ready.) I'd suggest cleaning out the South up to Athens or so; that will eliminate their access to any strategic resources, and give us space and a Luxury. If highly successful, we could finish the job, just continuing up the coast until we rejoined our other forces.
 
Well, I don't see any other discussion, so I've been thinking about it and can make a good case for using our future Knight force to focus on the North, going after France, then Babylon finally England. France because they're the next civ North of us; Babylon because they know Gunpowder and have Saltpeter; England because they know Gunpowder. In this case, Greece can wait because they don't know Gunpowder (I don't think they know Invention either), and don't have Saltpeter; we have to focus on the bigger picture and the biggest threats, and we've been holding Greece off for a while; without Iron or Horses (we should check on that occasionally), we can hold them off for a long time.

I don't like Greece getting a free shot at us with longbows as we sit on the Mountain Roads near Brundisium. We may have to pull back into the city, and pelt them as they approach, giving them the roaded Mountain space. We definitely need more defenders in this area, and not all should be in Brundisium in case it flips.
 
Back
Top Bottom