SGOTM3 Rome - Team Smackster

Here is what M-B said in game announcement and I quote:
"Also there is a puzzle involving some non-standard Barbarian Units. Solving this puzzle will give you a unique insight into SGOTM4. "

I wonder when we will figure out this puzzle, so far i don't recall seing any barbs at all.. I Guess we will find ther when we cross the ocean or something.
 
I think the barb puzzle will be hard, since you'd have to explore to see it ;) You'll probably have to tell us about the old one (mad-bax said it was a different puzzle this time) when it's over, as I personally has wondered what it was (both the hints, question and answer)
 
smackster said:
Eureka, I remember this game now, I'll just have to play like I don't. Of course it will be fun seeing you guys figure it out :lol:

it was the evil laugh, wasn' t it :)
How much do we have to bribe you for you to tell us :mischief:
 
Oh that's good if its different, but I wont say anything, for any amount of bribes, well ok, send me a case of beer and I'll do it.

Edit : BTW it may be very late before I post tonights game, so don't wait up
 
smackster said:
Oh that's good if its different, but I wont say anything, for any amount of bribes, well ok, send me a case of beer and I'll do it.
well... so you live in Boston, that means sending Sam Adams won't do the job,
how about a case of Carolina Pale Ale...

smackster said:
Edit : BTW it may be very late before I post tonights game, so don't wait up
Too bad i won't see results today... but if you play tonight and Tarkeel plays tomorrow night european time, i will have a chance to play tomorrow night
 
CGOTM3

T2 330BC
Resources protected from German spear, we leave him a gap to a city in the open.
Warrior upgraded. War declared on Russia, well we took their gold first (only 5), and their map.
At least the diplomacy will be easy from here on.

IBT
Elite horse dies against French archer
German spear move into open.
Pompeii revolts as planned.
More bowmen and spears approach.

T3 310BC
It takes two horses to kill the spear, but no losses.

IBT More approaches from our friends, Bowman outside Neapolis, Greek archer from the east

T4 290BC
Legion arrives in Neapolis will probably greet the Bowman next turn
France leave an archer in the open and our elite horse kills him
Elite horse kills Greek archer

+43GPT, 30% lux

IBTThe Babylon bowman obliges and starts our GA, our Legion upgrades to vet

T5 270BC

GL gives us Feudalism, we can get Chivalry in 10 if we want?
+90GPT, 20% lux

Decision point
I need to go out now anyway. So shall we research Chivalry, those Knights would really help us.
We can research it in 12, with +8GPT, which would give us about 200 Gold when we get it, enough to upgrade a few.
We have a few more Warriors to upgrade. So maybe in 14 at +18 GPT.

Or shall I just wait for the AI to give it to us?
 
I'm thinking I'd like the cash, to do rush upgrades and stuff, need to consolidate our position. There are only 5 turns, now so we can change it on the next set of turns.
 
http://gotm.civfanatics.net/saves/sgotm3/Smackster_SG003_BC0150_01.SAV

T5 270BC

I'm going at 70% tax, +78GPT, 30% luxury. The difference between 20% and 30% luxuries is 8 faces (unhappy->content, or content->happy), which is 8 points per turn, averaged out over the game, so not sure what that results in each turn but I think it is worth it for 12 GPT.

Upgrade 2 warriors to Legions.

Troops move on Athens, we are going to cut Athens off, which will basically remove all their luxuries/resources

IBT France sending regular swords, more Babylon bowmen, and the odd resource hunting spear. England sending gallyes round our borders.

T6 250BC

Elite horse kills French sword in open

Hurry barracks in Byzantium, we can then upgrade the spears to pikes, even though it is not being attacked right now, although its the most exposed city.

We cut the Greeks horses

We launch a galley which goes west to avoid an English galley

IBT Now the French sword attacks Byzantium, but fails to even take a point away.

T7 230BC

We build our first Catapult :), somebody said build them and I could get it in one. Actually in Byzantium, there are so many attackers round there that a catapult or a few would help to clear it out.

T8 210BC

Many more elite attacks and it my turn as Maximu appears, and I really think Sun Tzu is in order here, we can save a fortune in barracks costs and get new barracked cities near the front in enemy territory. So I'm going to rush that.

With the GA Antium is building settler too quickly so change it for a horseman for one round.

IBT An English galley comes right up the channel near Ravenna and drops an archer there. Its tight but there are a couple in range of it.

T9 190BC I don't know whats going on, I starting counting at 2 and we need to finish on 150BC??? Its too late for me to work this out, I'll play 11, which is really 10 and that will get us to 150BC

We rush Sun Tzu in Neapolis. And the bowman outside (that has been there for 3 turns) gets bombarded by catapults and damaged, that should get rid of it. Oh whatever we send a horse in who kills it.

France continue to send troops in the open and now we have a stack of horses, trying to leader farm off them, once the supply dries up we'll take it to them.

We cut off Athens from the main part of their empire

T10 170BC

My turn :)

sgotm3-190bc_copy.jpg


We sell all our barracks and now make +81GPT with 40% luxuries, 20% is just for score.

Last turn 150BC

Catapults damage a sword outside Byzantium

We make an attack on tours with 4 horses, but leave a spearman there and lose a horse. However there are many more ready for next turn

Score 473

Not many instructions, and I need to go, I think its pretty obvious what to do, just keep doing the same. We have plenty of troops and plenty of cash, and 3 galleys in play and three cities building settlers.

3 troops outside Sparta, Athens half cut off.

sgotm3-150bc-greece.jpg


sgotm3-150bc-france.jpg
 
Wow!!! Wow!!!
We are going to be unstoppable and now with SunTzu we will sure beat them all.
I wonder how much AI economies have slowed down because of the total war that is going on... I hope it won't take them too long to research chivalry.

Great set of turns Smackster :beer:
Although we have shifted the turns in game....
I wonder if it will cause problems with M-B and his histograms based on the turns when game was uploaded, we will be shifted comparing to everybody else...
Tarkeel you will have to play 9 turns, or if you decide to "cheat" ;) also, i will have to fix the situation. I guess everybody wants to play full set of 10 turns...
 
Looked at the graphs... I wonder if we are better team or what :mischief:
Not just a scorewise but it looks like other teams with few exceptions are just too slow in this game...
I have suspicions they are just carefully reading our forum and making decisions based on what we did :crazyeye:
 
dmanakho said:
Although we have shifted the turns in game....
I wonder if it will cause problems with M-B and his histograms based on the turns when game was uploaded, we will be shifted comparing to everybody else...
Tarkeel you will have to play 9 turns, or if you decide to "cheat" ;) also, i will have to fix the situation. I guess everybody wants to play full set of 10 turns...
No I did get it back on track, 150BC is the 120th turn. But the graph system can work with odd numbers, in fact if you show the results in tabular format you see how it displays them. In these SG's teams are always getting the turns out of synch.

Edit : When I was playing the game, I counted the first turn before hitting end turn, and I should not have. That's why I got confused.
 
Oh my, aren't we looking fit :) I will play it when I get home from work, so there's plenty of time for suggestions. Lookslike what smackster said though, just play it. I think we all have a fair idea of where to go from here :hammer:

I think smackster did a very good thing with putting every second euro/american based player in the roster, and that's why we are so far ahead (turnwise).
 
@Smackster: Well played. Sun Tzu's was a bonus. :)

I guess we now enter a phase with future settlers following our conquering armies to settle vacated lands. One settler in S heading for the former site of LIverpool, right? I have made a RCP10 map for discussion (Blue dot is final RCP6 location) Edit one tundra city missing from RCP10 at tundra NW of Game:
Smackster-RCP10.JPG


and also a suggestion for a FP location and RCP4/8 in "french lands", when we eventually move into this area we need to agree on where to start founding our cities so they do not interfer with our fp placement:
Smackster-RCP48.JPG
 
Hi guys, maybe this example is overkill, you might all be aware of this technique but if not have a look at this:

Just had a look at the latest save and found a situation that we can use as an example of when to shortrush something to save shields. Pisae is due to build a Settler in 3 turns. It produces 9 shields per turn and have produced 9 so far. 21 to go, but producing 9 per turn makes that 36 produced when Settler is built. Unfortunately the story does not end there, two workers are currently clearing the forest next to Pisae and they will finish in 3 turns too. So total number of shields produced in Pisae will be 46! for a 30 shield unit... However there is a way around this. Shift the citizen working the tile N of Pisae to the coastal forest.Now Pisae produce 10 spt, it does eat 1 fpt more than it produces at the moment but that is a minor problem. Now the situation in Pisae will have Pisae at 19 shields after this turn and 29 after next turn and finally 39 to build it in three turns and, the shields gained from the forest clearing will add to this. We need to get Pisae to finish in two turns so the shields from the forest clearing goes to the next thing produced. This is done by changing Pisae to produce a Worker now, 1 shield short at 9 now. rush it by paying 4 gold and switch back to a Settler. and Voilá, the Settler will be finished in 2 turns. The forest will clear in 3 and the shields from that will go to the next thing built there.

Shortrushing is also great for getting more out of cities wo losing the shileds it produce on the turn you rush something. eg. A city w. 10 shields building something that cost 30 shields. After first production when at 10 shields shortrush a 20 shield unit and switch back to the 30 shield unit, shaving a turn off each unit producted.

Pisae.JPG
 
The dotmaps are looking good, but beyond RCP10 I think we should just focus on filling in land, and space cities to cover the most ground, and go all out irrigation/growth.
 
I agree with you that RCP10 is the limit for planned city placement. However, in the north we need to plan the area where we intend to place our FP so new cities are "preplaced" to conform with the intended FP site.
 
Yeah, I totally agree, I just forgot to put "in the south/East" in my post there. We should have some plans for cities though ;) Just focus on grabbing as much land as possible with each city
 
I got bored at work today so wrote up a spoiler on the ancient ages. Please let me know if you want some changes (additions/removals) and especially if something is wrong!

---

Ancient Age Spoiler for Team Smackster:

Opening moves:
We settled on the spot, and went for an ultra early food strategy, sending the worker straight to the game to chop it. We built two warriors for scouting while chopping, turning the forest into an early barracks before starting a settler. This turned out to work very well since Veii didn't really need a granary, as our second city was formed N-NW of the game, and would be a 4 turn settler factory once the third city would make the second game available.

Exploration and contacs
The first warrior scouted northwards, stopping just past the floodplain before heading counter-clockwise.
The second warrior scouted SE, and in 3200 BC made a frightening discovery:
smackster said:
Alert alert, Alert alert, enemy sighted, enemy sighted. To the south east, Greek Phalanx, oh dear, run away, run away.
He hightailed home incase Alexander decided to just waltz into Veii. The hoplite folloed us all the way home before heading off into the mountains. Alex finally popped by for coffe before 2710 BC, and sold us Bronze Working before being told he would be the next acquisition in our empire. He wouldn't comply, so we declared on him. Scouting continued south along the western coast, before being put on hold since we didn't want more contacts and had sufficent map to plan cities.

Before 1950 BC England and America appears in F4, guess someone told them where we live. Before 1750 BC we get more company, as Russia, Germany and Babylon appear in F4. France also appeared somewhere in there, but none of them have contacted us yet though.

In 1710 we make our first contacts: Germany first, followed by England and Russia. Babylon contacted us before this with a trade, but there was some confusion if this was proper contact, so war wasn't declared untill the next player spotted the mistake. It probably didn't change much though, as Babylon never managed to become a threat, and only sent the occasional bowman at us.

Scouting was resumed again in 1350 BC, and we have a look towards the north and find French borders.

Settling and Expansion
We decided early on to go with 2 main RCP rings, at 3 and 6. This way we managed to take full advantage of the rivers.

-- I intend to put in a map here with city foundings numbered --

Research and Trading
We started by researching pottery at max, followed by Bronze Working. BW never completed, since it was traded for before 2710 BC from Greece for Pottery and 3g. Continued on to Iron Working at max, which came in 1950 BC. The entire roman culture rejoiced at the fact we had plenty iron to build our might legionnaries. The wheel was the next tech up for research at max, coming in 1670 BC. Maths was ordered as the next project.

Before 1725 BC Hammurabi offers us Masonry and Ceremonial Burial if we'll just cough up Iron Working and 7 gold, which we decide is a worthy trade.

In 1500 BC England sell us Writing for WM, 23 gold and 5 gpt, Russia give us Philosophy for 6gpt and WM, Swap Philosophy for Mysticism with America, and philosophy with HBR from Germany.

In 1275 BC 3 civs have math, so we buy from France for 63g, 1gpt and wm, and sell it to Germany and England for a total of 90 gold. We buy literature from France in 1125 BC for WM+90g.

In 800 BC we buy Polytheism from America at monopoly (13gpt and 284g), and sell to the rest of the world. We start Monarchy at max.

After getting the Great Library (see below), we finished Monarchy then cut of research. At the start of 530 BC Republic pops from the great library, followed by Curreny and Construction in 450 BC, and that's it for research in this age ;)

In 530 BC we finally trade for a world map.

Warfare
Alexanders first raiding party showed up in 2430 BC, consisting of 3 warriors. They attack our defending archer, which defeats 2 and gets promoted, and the third dies attacking the defending warrior. Things looked shaky there, but we pulled through. Immediately after a hoplite appears as well, but that is killed by our elite archer while on grass. It isn't untill 1600 or so that the next "attack" comes, in form of a lone archer. Our elite archer attacks it, and Trajan rises to our cause!
DeceasedHorse said:
Trajan draws up plans to construct several marvelous limestone triangles which will somehow cause our cities to grow twice as fast, as well as provide us with a border expansion. Trajan supervises construction, but perishes in a tragic gigantic limestone cube accident.
The greeks come at us again with some archers around 1450, but it's too little too late. From here on out there is a steady trinkle of Greek units (and others as well) over the mountains, but no serious threats.

We decided to hold of the GA till we could switch to Monarchy, so we built mainy horses for leaderfishing.

Before 690 BC, England allied France against us and we got an early enemy. In 570 BC an elite horse kills the last defending spear in Termopylae, getting us a leader as well. Great Library rushed in the replacement city.

In 330 BC we declare war on the last civ known to us, Russia. England had established an embassy with us, and we used this to sign England vs America for gpt, one turn before declaring premature war on England. We decided that our trading rep wasn't worth much in this game, so might as well get some use from it.

Wonders
Pyramids rushed in Antium in 1575 BC.
Great Library rushed in Syracuse in 550 BC

Conclusion and General Points
I personally love the way that all ancient age buildings, terraind and resources have latin names, gives a much better feeling for the game. Nice work on the latinized player references in city names (Gonzominium?)

Those mountain ranges in the northeast and east posed some initial problems, both in blocking cities and letting enemy units walk close in protected squares.

We haven't really seen any barbs, so no idea on how that barb puzzle is supposed to work.
 
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