Contact Greece 2710 BC, war declared 2710BC
No contact by 1910BC, therefore war on next contact
Babylon 1750 BC (IBT contact), war declared 1725BC
Germany 1750 BC, war declared 1225BC
England 1750 BC, war declaration due 730BC
Russia 1750 BC, war declaration due 330BC
America 1500BC, war declaration due 130BC
France 1500BC, war declaration due 70AD
Preturn: Diplomacy reveals that The Republic will pop out of the library next turn, so I do not think we can count on getting Monarchy. None of our opponents have the tech. In any case, the sooner we get Monarchy, the better. Gold does us little good under Despotism in any case. Cumae will riot next turn, so I switch it to Settler and hire a scientist, which shaves a turn of Monarchy.
IBT: Our regular warrior in the mountains of France defeats a French Swordsmen and promotes to veteran 
English Galley spotted off the coast of Viconium.
Turn 1: The Republic pops out of the Great Library as expected. Trade the Republic to the Russians for all their gold (70) and their World Map. Excellent, now we know what the terrain looks like as well as having sufficient reserves to continue deficit research. It looks like the AIs have indeed been warring fairly heavily on one another. Abe wants something like 23 gpt plus our entire treasury for an Alliance, depending on who we sign him against. I buy in Abe vs. the English for 30 gpt and our WM. Ill give our new buddy a chance to sign some allies before cutting the deal next turn. This wont slow research because our treasury now has enough cushion to keep us afloat for a turn or two at 34 gpt. I dont think Abe will be accomplishing much militarily; his population is anemic and his territory fairly small. Ah well. Using catapults against the Greeks will indeed be futile, as their cities are on the other side of a fairly sizable mountain range.
IBT: Russia declares war on America. Oh well. Our mountain warrior slays another French Swordsmen, promoting to Elite.
Turn 2 (510BC): Declare war on America. Science to 80%, Monarchy due in 5 @ -9 gpt with 56 in the bank.
IBT: The English found Dover next to the wheat west of Cumae.
Turn 3 (490 BC): Diplomacy reveals that the English know Currency; no one else does, however. Found the oddly named Gonzomonium. Elite Horse kills the lone spearmen defending Liverpool and razes the BRITISH city to the ground

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IBT: The English build the Collossus in Hastings, giving them an immediate Golden Age is Im not mistaken. Furthermore, the art shift of their cities indicates that theyve reached the Middle Ages. The English land a warrior next to undefended Ravenna, which fill finish a spearmen next turn, not to mention the numerous horsemen also within range.
Turn 4: Diplomacy reveals that Joan has reached the Middle ages as well; we should be getting Currency and Construction next turn. No one has Monarchy yet. Found Lunacantorium, and while I may not know much about Latin, Im starting to get rather suspicious about some of these city names
IBT: 4 Babylonian Bowmen on an inbound vector spotted. I will wait for them to get closer before sending out the horses to ride them down.
Turn 5 (450 BC): We pull Currency and Construction from the Library, entering the Middle Ages. Science to 60%, Monarchy still due in two.
Turn 6 (430 BC): Dont have to much luck disloding the Babylonian Bowmen from the hills. Sure could use some catapults
hehehe. Draw six turns of anarchy both times. Pompeii, Veii, and Neapolis must be allowed to riot at some point in order to stop starvation.
IBT: Enemy troop movements in increasing strength detected
Turn 7 (390 BC): Force larger cities to riot next turn in order to slow starvation.
Turn 8 (370 BC): Engineering and Monotheism both pop from the library. English start the Hanging Gardens. Neapolis is now safe from starvation thanks to an irrigated game tile. Elite Horse guarding Gonzo wacks a greek horse landed last turn, no leader though. Force Veii to riot next turn.
IBT: Babylonian and French forces surround Byzantium, which has plenty of horsemen but the mountains surrounding it make it pure hell to defend with fast-movers. (Did some mention bombardment units?)
Turn 9: (350 BC): Take moderate casulties fighting off the French/Babylonian offensive in the west. Greek mountain offensive stalled with no casulties thanks to retreats.
IBT: The Aztecs build the Great Wall in Tlaxcala.
Turn 10: 330 BC: Most units pause to heal. There is a German Elite spear loose in our territory; he will likely move to the wines and pillage them next. He has already killed a horsemen and enslaved one of our workers. Pompeii is set to riot next turn; this is intentional. I left an elite horsemen exposed in order to kill a retreating French swordsmen. Anarchy ends in two turns, and it is a good thing too as this has been a rather painful one. All this mountain warfare combined with our inablity to replenish losses has been quite damaging. We should use the next leader either for building the FP or form an army so we can get the Heroic Epic online. I suggest that the Galley building in Pisae complete; in my admittedly limited GOTM experiance, it is generally possible to contact other contact prior to Magnetism, even without the Lighthouse.
Current Score: 406. This puts us in first place
NOTE: DECLARE WAR ON RUSSIA BEFORE ENDING THE TURN! I HAVE NOT DONE SO IN CASE THE NEXT PLAYER WANTS TO SELL RUSSIA TECH OR SOMETHING.
The Save