SGOTM3 Rome - Team Smackster

Tarkeel said:
No, the ranks are different. Actually, FP rank is based on # cities closer to the palace then the city is to the FP.. So say that you have the palace in a far away city, and the city closest to the palace is also the city second furthest (after palace) away from FP, then all your cities have rank 1 corruption. This is one of the biggest bugs in Vanilla/PTW, and is the reason for the revamped FP in C3C (well, one big reason atleast).
Yes, and I think that means that our cities round the FP, need to be no more than 3 squares away to get rank 1. I understand about the rank corruption bug, but our palace is not in a far away location.
 
Wotan said:
Mindblock on my part apparently, darn, I hope this has not screwed the game up for us. The original Capital is RCP3/6/10 and the FP RCP4/8. I cannot remember how RCP's around the two palaces correlates to each other... If it is as you say the present situation is not good. Pity we did not discuss this more thoroughly when I posted the suggested rings for our FP.
If it was the other way round we would be ok. How many cities do we have round the FP, might consider moving some, I need to look. Or we just accept a little more corruption.
 
It's not the end of the world though :) I say settle at 4, gives those cities more room to grow in. We need some large powerhourses as well as many small producers. We should probably look at abandoning some fillers in the core sometime in the future, when we start to get infrastructure in. Probably won't happen for a lil while though, but we should keep it in mind.
 
Is Gordium the FP? I don't see many cities round it, apart from French etc. So just start to settle at 3 any more that are settled.

I'm fairly sure that we are not going to grow those cities to large, as we'll win a long time before that.
 
Thunderfall emailed me and said we are allowed to use this thread again, the server congestion problem we were causing yesterday has been solved :)

All quiet on the smackster thread, players taking a well earned rest after a few days of frantic activity. Ready to get stuck in again soon.

smackster
 
I didn't even know thread was down..
i thought DH makes a strategic pause to let other teams get a little closer...
Someone can say it's bad to be ahead of everybody else, those guys are watching us and therefore fixing their games to catch us.
But graphs looks good so far, looks like only the teams who don't play variant are ahead... and it is really marginal..
Good Job Team!!!
i'd say i wouldn't mind to get together for next SGOTM again, well... that is... if you wanna keep such a lousy player as myself :rolleyes:
 
*lol* I hope you're just joking about that congestion? On the other hand, it might be true.. :blush:

@Dmanakho: I still say look out for team microbe... View the graph with just us and them and you'll see.
 
dmanakho said:
I didn't even know thread was down..
i thought DH makes a strategic pause to let other teams get a little closer...
Someone can say it's bad to be ahead of everybody else, those guys are watching us and therefore fixing their games to catch us.
But graphs looks good so far, looks like only the teams who don't play variant are ahead... and it is really marginal..
Good Job Team!!!
i'd say i wouldn't mind to get together for next SGOTM again, well... that is... if you wanna keep such a lousy player as myself :rolleyes:
Well we were all talking the other day that we felt you were improving, so who knows that by the end of the game you might be good enough to join us again. I'm joking, just like I was joking about the thread being down. Its just funny how many posts we had yesterday, I was exhausted at the end of the day. Actually I need to put some serious time into GOTM33 tonight
 
Hi guys, I have felt some withdrawal effects from the silence. ;) Well, seriously I am very happy with the effort put into this game by the whole team. The commitment is fantastic and I would love to continue this cooperation. A huge part of the reason we are so far into the game is the geographical spread in the team. To go to bed after either reading about Tarkeel's endeavours or having played my own turns and wake up to a report from one of you guys in the states. And I guess several of us are having time off from work too.

Re. the game, I am afraid DH will not have as many opportunities to get leaders as I had since the upgrading to Knights takes several of the Elite Horsemen out of commission. Unfortunately not a single Knight attack resulted in promotions during my turns.

I too started playing Gotm33 today. Almost through QSC and it is an interesting game...
 
Contacts

Japan - War declared 270AD
Iroqois - War declaration due 470AD
India - War declaration due 670AD
Aztec - War declaration due 870AD

I think that does it
 
I just had couple of thoughts regarding to the next leader and science progress..
After I opened saved file it appears we have all free techs that GL can give us with exception of Education... (looks like we have theology in addition to gunpowder)
No doubt AIs researching Education at the moment and some x+ turns from now they will get it and after that probably will start researching towards Bachs...
Since we probably won't be researching anything else until we get MT, it would be beneficial to watch Ais tech progress and as soon as they get Bachs tech buy it from either Indians or Aztecs, although Aztecs seem to be quite dumb in this game.
Well, anyways, what i wanted to say we need to get abilities to build Bachs sooner than later, since i believe we will get another leader if not during DH turns then within next cycle. I am sure Wotan will be able to fish 1 or 2 for us.. Bach will really give as a great boost in score.

City of Aurelianorum can become a perfect settler factory. It is next to FP, and it has alredy irrigated areas, if we irrigatge couple of more tiles, it will be just perfect. It might also benefit having market place here if it won't become a settler factory, since population will grow high very fast.

Our friend Hamurabi has gems and at this point it is really close to our borders... I'd say make him the next target.. Having 5 luxuries will also help quite a lot, especially in large cities with markets... So probably we can make it our next short term priority...

I believe we will be attacked by AI knights quite soon... it would be nice to defend our border cities with muskets, pikemen and legions will be quite useless against knight attacks. Even if we counter attack first muskets can be used to hide wounded knights in case we can not return them back to the city. Unfortunately muskets cost almost as much as knights.

Do we want to build any courthouses at all???? Just a question... in a short term it's waist of turns, in a long term they can save lots of shields and gold.

well... i guess i wasn't posting anything in such a long time and now i think I have a new medical condition called verbal diarrhea.
 
I doubt courthouses will pay off in this game really. Maybe if we have some downtime while waiting for crossing to other continent, but I don't think that's very likely. Agree that we need Bach's though, but I think we have to research it. Remember that research cost also drops when others know it.
 
@Tarkeel. Looks like microbe team is falling behind us... It's 1000BC for them and there is a gap between us... little one, but i hope they passed their despot GA already or in the middle of it. We should be watching staff team though... It looks like their curve is exact copy of ours so far... well... everybody knows :mischief: M-B helps them...
 
Just got to look at the save, make sure we are researching Chemistry, its set to Printing Press right now.

edit: Now we can see it clearly, that barb space to the east needs settling. Its going to take a serious amount of settlers to do it. So I suggest we step up the settler production another level. Any corrupt size 3 city build a settler, for example Nicodemia and Cesarea.

edit:edit: One more thing. Usually I get my FP in an AI area by capturing cities, so doesn't usually need much work. In this game as we have to build it up from scratch, what does the team think about dropping a couple of workers or a settler in each rank one FP city. Just to give them an extra growth boost.

As the sheilds and commerce from those are so valuable it may be worth it.
 
Preturn: Everything looking good; switch a few builds around so towns producing one net spt won’t be stuck building a knight for the next 70 turns. Swap a few others to build pikes/Legions for MP purposes.

IBT: Our galley watches as Heidelburg is sacked by a barbarian Impi-if that was one of the named ones, I think we will have trouble solving the puzzle. Suicidal settler pairs continue their incursions up north. Silly AI.


NOTE: Please do not fortify units in border cities that are in no danger of being attacked-I didn’t notice several units until it was almost to late.

Turn 1: Saltpeter gets connect on the IBT as pikemen are no longer buildable. Kill off a couple settler pairs and wandering enemy archers, netting a couple of promotions. Knights advance on Orleans. Three more Horses upgraded to Knights. Found Sirmium. Legions and Catapults advance on Warwick (English) which has only spearmen defenders.

IBT: The Babs ask for peace, so I take the opportunity to see if they’ve learned any new techs; they have not. The Japenese land a settler pair on the Tundra south of Verona.

Turn 2: Orleans falls to our horde of knights, with one casuality and one promotion to Elite. The French refugees are accidentally squished by a bus. Or something. Elite Legionaire attacks Warwick, killing the spear and generating:

Octavian!

Well, since the only wonder available is the rather useless (to us) Sistine’s, I decide I might as well build an army so we can finally get the heroic epic built. Warwick is razed by follow-up attacks, also capturing 4 English workers hiding inside. Unfortunatly, our future slaves all have congenital heart defects and keel over when we try and get them to work. Pity, that. Rush a settler in Lutetia to plug the gap. Seven Knights move into attack position next to the current French capital, Lyons.

Turn 3 (380 AD): Load a couple of Legions into the army, go looking for someone to whack so we can build the Epic. Lyons puts up more of a fight than Orleans did, but falls to our hordes just the same.

IBT: American Knights show up, and one manages to redline a veteran legionaire covering a wounded knight before dying. England continues to throw Longbows at us.

Turn 4: Found Augustadorum. Japenese found Ise on our Tundra. Knights begin their advance on York,
Capturing a few more sacrifices, err, honored guests in the process. Legion army advances on Newcastle with artillery support.

IBT: English Musket escorting a settler spotted.

Turn 5: Start research on Chemistry @ 70% now that all our horsies are upgraded. Due in 15 @ +7 gpt.
Spend the treasury rushing various libraries and markets. Knights raze York to the ground.

IBT: English counter-attack forces advancing on Newcastle, killing one knight but promoting another to elite. Frenchies land a sword next to the capital.

Turn 6 (410 AD): Additional Library construction has lowered Gunpowder research ETA to 12 turns. Raze Ise to the ground and replace it with Trapezus. I forgot that armies don’t heal faster in PTW, so the legion army still isn’t ready for deployment.

IBT: Clueless settler pairs continue their suicidal march forward.

Turn 7 (420 AD…hehehe): While whacking settler pairs, on of our knights does this thing, which is kinda good I hear:

I suppose I’ll use him to rush the Heroic Epic if our lazy 2-legionaire army every beats someone.

IBT: The English attack with far more longbows than I thought they had left, killing two knights and retreating a few others.

Turn 8: The Vermillion Legion (legion army) finishes off the defenders of Newcastle, then razes the city. Rush the Heroic Epic in Artraxa. Found Bagacum (now that is just obscene) in what I hope is the correct location re: the FP. One of our Horsemen attacks yet another American settler pair, with this result:

Trajan rises from the dead to lead us! Ok, now this is getting a little silly; I doubt I will ever generate a leader again, having used up all my mojo for this set of turns. We don’t even have anything to use Trajan for right now. Note that this occurred before the Heroic Epic was even finished…

Turn 9 (440 AD): Trajan rushes the Sistine Chapel in Gordion, just for the heck of it. Extra happiness never hurts anyway, right? In retrospect, I probably should have just rushed a marketplace or something, but hopefully rushing Sistine’s will make the AI flush hundreds of shields down the drain. Soldiers march on to the next English conquest: London. Note: Diplomacy check reveals that Education will likely pop from the library next turn.

IBT: Our galley is sunk by a Japenese warship. Education renders the Great Library obsolete.

Turn 10: Found Lauricum. Units shuffle around.

Summary: Our rate of expansion is only being slowed down by the distance our settlers can travel in a turn. England’s army is shattered and we are grinding them down to dust. France has a couple of cities left. A couple of legions are up in Babylonian territory on pillaging missions, with the rest of our offensive army hanging around the area directly south of the mountain range that seperates Babylonian territory from former French lands, leader fishing on the non-stop settler pairs keep on coming. The open space our slash and burn campaign has cleared up has created an irresistable lure for the AI. The AI is really shooting itself in the foot; not only does it lose the shields invested in a settler, but it is also costing them a significant part of their population.

Score is 930 or so.
 

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