Preturn: Everything looking good; switch a few builds around so towns producing one net spt wont be stuck building a knight for the next 70 turns. Swap a few others to build pikes/Legions for MP purposes.
IBT: Our galley watches as Heidelburg is sacked by a barbarian Impi-if that was one of the named ones, I think we will have trouble solving the puzzle. Suicidal settler pairs continue their incursions up north. Silly AI.
NOTE: Please do not fortify units in border cities that are in no danger of being attacked-I didnt notice several units until it was almost to late.
Turn 1: Saltpeter gets connect on the IBT as pikemen are no longer buildable. Kill off a couple settler pairs and wandering enemy archers, netting a couple of promotions. Knights advance on Orleans. Three more Horses upgraded to Knights. Found Sirmium. Legions and Catapults advance on Warwick (English) which has only spearmen defenders.
IBT: The Babs ask for peace, so I take the opportunity to see if theyve learned any new techs; they have not. The Japenese land a settler pair on the Tundra south of Verona.
Turn 2: Orleans falls to our horde of knights, with one casuality and one promotion to Elite. The French refugees are accidentally squished by a bus. Or something. Elite Legionaire attacks Warwick, killing the spear and generating:
Octavian!
Well, since the only wonder available is the rather useless (to us) Sistines, I decide I might as well build an army so we can finally get the heroic epic built. Warwick is razed by follow-up attacks, also capturing 4 English workers hiding inside. Unfortunatly, our future slaves all have congenital heart defects and keel over when we try and get them to work. Pity, that. Rush a settler in Lutetia to plug the gap. Seven Knights move into attack position next to the current French capital, Lyons.
Turn 3 (380 AD): Load a couple of Legions into the army, go looking for someone to whack so we can build the Epic. Lyons puts up more of a fight than Orleans did, but falls to our hordes just the same.
IBT: American Knights show up, and one manages to redline a veteran legionaire covering a wounded knight before dying. England continues to throw Longbows at us.
Turn 4: Found Augustadorum. Japenese found Ise on our Tundra. Knights begin their advance on York,
Capturing a few more sacrifices, err, honored guests in the process. Legion army advances on Newcastle with artillery support.
IBT: English Musket escorting a settler spotted.
Turn 5: Start research on Chemistry @ 70% now that all our horsies are upgraded. Due in 15 @ +7 gpt.
Spend the treasury rushing various libraries and markets. Knights raze York to the ground.
IBT: English counter-attack forces advancing on Newcastle, killing one knight but promoting another to elite. Frenchies land a sword next to the capital.
Turn 6 (410 AD): Additional Library construction has lowered Gunpowder research ETA to 12 turns. Raze Ise to the ground and replace it with Trapezus. I forgot that armies dont heal faster in PTW, so the legion army still isnt ready for deployment.
IBT: Clueless settler pairs continue their suicidal march forward.
Turn 7 (420 AD
hehehe): While whacking settler pairs, on of our knights does this thing, which is kinda good I hear:
I suppose Ill use him to rush the Heroic Epic if our lazy 2-legionaire army every beats someone.
IBT: The English attack with far more longbows than I thought they had left, killing two knights and retreating a few others.
Turn 8: The Vermillion Legion (legion army) finishes off the defenders of Newcastle, then razes the city. Rush the Heroic Epic in Artraxa. Found Bagacum (now that is just obscene) in what I hope is the correct location re: the FP. One of our Horsemen attacks yet another American settler pair, with this result:
Trajan rises from the dead to lead us! Ok, now this is getting a little silly; I doubt I will ever generate a leader again, having used up all my mojo for this set of turns. We dont even have anything to use Trajan for right now. Note that this occurred before the Heroic Epic was even finished
Turn 9 (440 AD): Trajan rushes the Sistine Chapel in Gordion, just for the heck of it. Extra happiness never hurts anyway, right? In retrospect, I probably should have just rushed a marketplace or something, but hopefully rushing Sistines will make the AI flush hundreds of shields down the drain. Soldiers march on to the next English conquest: London. Note: Diplomacy check reveals that Education will likely pop from the library next turn.
IBT: Our galley is sunk by a Japenese warship. Education renders the Great Library obsolete.
Turn 10: Found Lauricum. Units shuffle around.
Summary: Our rate of expansion is only being slowed down by the distance our settlers can travel in a turn. Englands army is shattered and we are grinding them down to dust. France has a couple of cities left. A couple of legions are up in Babylonian territory on pillaging missions, with the rest of our offensive army hanging around the area directly south of the mountain range that seperates Babylonian territory from former French lands, leader fishing on the non-stop settler pairs keep on coming. The open space our slash and burn campaign has cleared up has created an irresistable lure for the AI. The AI is really shooting itself in the foot; not only does it lose the shields invested in a settler, but it is also costing them a significant part of their population.
Score is 930 or so.