smackster
SGOTM
Wow, we are going leader crazy, three in 10 turns. Everything sounds great from your turns, I will play tonight for sure, and tonight right be right now.
smackster
smackster
With Knights added for offensive actions. And Galleys for transport. We can manage with Galleys if we "ship hop" between eg. "England-India". We will lose a few Galleys in the ocean tile they end up in but no troops.Tarkeel said:Rushing sistine to break the AI cascades is a must imho, the next set of wonders should be safe for us now.

Tarkeel said:Workers: First priority is roadwork to the front, secondly getting the FP area productive, and third irrigation all outside RCP10. We're going to have to rush some aquaducts in these cities though.
dmanakho said:Another wonder we must target to build - Bachs.... it will increase happiness therefore our score...
dmanakho said:I think we still can build couple of aqueducts in some of the core cities

dmanakho said:We can also think about prebuilding it.. and if we manage to get a leader to rush Bach, we can use that prebuild for maggelans, or smiths. As a matter of fact, i think if nobody else does it before my turn, i will start prebuild during my turns, we have many cities and if one prebuilds wonder we won't lose much.
Wotan said:How would Bach get us to end the game faster?
- I won't, I've got the pointWotan said:Please don't prebuild any wonders.
Let's focus on Variant game VC, and if we do get both then Kudos to us. I would hate to see us milking the game for a few extra turns and lose out on both VC's.
Tarkeel said:but can someone post a screenie of it?

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