DeceasedHorse
Prince
Preturn: Science to 70%, Navigation in four. Preparations for Operation: Overlord commences in several coastal cities as several caravels are ordered up.
IBT: Lose a Cavalry to a German Knight. Barbarians attack our soldiers but inflict little meaningful damage.
Turn 1: Wake up Artillery Command in Wotan and send all cannons east to New Smackster. Many new cities founded on the barbarian continent; I wont bother to list each one unless they are in signifgant in some manner. New York falls. Munich falls.
Turn 2: Boston falls, and the American capital jumps to Miami. No luck on leaders so far. Attacks on Moscow fail miserably. Berlin is at our mercy; I leave it alive another turn in order to leader-fish some more.
Turn 3: Berlin falls, but not before costing us two cavalrymen, and we dont even pop a leader. Capital jumps to Kongisberg, the last German city on our continent. Cavalry move up to attack Miami.
IBT: Otto ask for peace, so I take the opportunity to see what techs he has. Looks like hes almost to the Industial age at this point.
Turn 4: Navigation comes in, science set to Music Theory and slider set to zero. Kill Atlantas defenders with the exception of a single longbow, as there are two fresh Elite Cavalry who can leader fish next turn. Konigsberg has only one pikemen defending it, and the city is captured and razed to the ground. Germans are down to one city. Our first Caravel sets sail from New Ravenna to open up the equitorial sections of Barb Death Island for colonization. Plus, the cavalrymen on board can go and whack Heidelberg.
Russian Cossack defeat one of our cavalrymen in the Siege of Moscow. Didnt even know they had any; too bad as these are the PTW defense 4 Cossacks.
Settling on the southern part of the Island of Death has been slow lately; a rather large number of barbs showed up from somewhere. It almost seems like an age-change uprising, but that does not seem to be the case as it doesnt look like anyone has entered the industrial age quite yet.
Turn 5: Raze Atlanta; still no luck with the leaders. I knew I used up all my mojo on my last set of turns
Raze Moscow, finally killing that stinking elite Cossack. Spot an Impi Barbarian by the name of Alweth on Death Island.
Turn 6: Raze Sevastpol. Japenese amphibious invaders destroyed. During the attack on Kiev, after like my 30th elite victory, GERMANICUS arrizes to lead us!
The Great Navigator will rush Magellans next turn. Oh, and Kiev gets razed to the ground. Capture and raze Miami.
IBT: Spot an Impi by the name of Capt, Buttkick.
Turn 7: Rush Magellans in Mournhold (random city with unexpanded borders up in the north. Capture and raze Smolensk, finishing the Ruskies off for good. Capture and raze Detroit, the last enemy settlement on our starting continent. American capital jumps to Houstan, located on a small Newfoundland-esque island a little ways off shore. Will leave a few cavalrymen behind to patrol the wasteland while the majority of our units will begin to assemble in New Smackster for Operation: Sudden Death-The Roman invasion of the second continent.
IBT: The Cavalry garrison of one of our settlements on Death Island is slain, then a bunch of barbarians sack the city, carrying off some small change in gold.
Turn 8: Units moved around, a few new cities founded.
IBT: Japanese land a lone archer in our core. Military advisor pops up and reports of a massive barbarian uprising near one of our cities on Hadrians Wall; looks like our foes have reached the Industrial Age.
Turn 9: Soldiers continue moving. Kill the Japanese archer. I think I must have screwed up on the turn count, as I am fairly sure that this should be turn ten. I will therefore stop here.
Summary: Our home continent is now ours. Most of the southern third of Death Island/Hadrians wall has been settled, and we have three more settlers in boats waiting for a chance to land. I didnt build sufficent caravels up in the north, but the next player should have no troubles rushing several more and launching Operation: Sudden Death. The only factor slowing down our settlement of the wastelands is the speed of our settlers now.
IBT: Lose a Cavalry to a German Knight. Barbarians attack our soldiers but inflict little meaningful damage.
Turn 1: Wake up Artillery Command in Wotan and send all cannons east to New Smackster. Many new cities founded on the barbarian continent; I wont bother to list each one unless they are in signifgant in some manner. New York falls. Munich falls.
Turn 2: Boston falls, and the American capital jumps to Miami. No luck on leaders so far. Attacks on Moscow fail miserably. Berlin is at our mercy; I leave it alive another turn in order to leader-fish some more.
Turn 3: Berlin falls, but not before costing us two cavalrymen, and we dont even pop a leader. Capital jumps to Kongisberg, the last German city on our continent. Cavalry move up to attack Miami.
IBT: Otto ask for peace, so I take the opportunity to see what techs he has. Looks like hes almost to the Industial age at this point.
Turn 4: Navigation comes in, science set to Music Theory and slider set to zero. Kill Atlantas defenders with the exception of a single longbow, as there are two fresh Elite Cavalry who can leader fish next turn. Konigsberg has only one pikemen defending it, and the city is captured and razed to the ground. Germans are down to one city. Our first Caravel sets sail from New Ravenna to open up the equitorial sections of Barb Death Island for colonization. Plus, the cavalrymen on board can go and whack Heidelberg.
Russian Cossack defeat one of our cavalrymen in the Siege of Moscow. Didnt even know they had any; too bad as these are the PTW defense 4 Cossacks.
Settling on the southern part of the Island of Death has been slow lately; a rather large number of barbs showed up from somewhere. It almost seems like an age-change uprising, but that does not seem to be the case as it doesnt look like anyone has entered the industrial age quite yet.
Turn 5: Raze Atlanta; still no luck with the leaders. I knew I used up all my mojo on my last set of turns
Raze Moscow, finally killing that stinking elite Cossack. Spot an Impi Barbarian by the name of Alweth on Death Island.
Turn 6: Raze Sevastpol. Japenese amphibious invaders destroyed. During the attack on Kiev, after like my 30th elite victory, GERMANICUS arrizes to lead us!
The Great Navigator will rush Magellans next turn. Oh, and Kiev gets razed to the ground. Capture and raze Miami.
IBT: Spot an Impi by the name of Capt, Buttkick.
Turn 7: Rush Magellans in Mournhold (random city with unexpanded borders up in the north. Capture and raze Smolensk, finishing the Ruskies off for good. Capture and raze Detroit, the last enemy settlement on our starting continent. American capital jumps to Houstan, located on a small Newfoundland-esque island a little ways off shore. Will leave a few cavalrymen behind to patrol the wasteland while the majority of our units will begin to assemble in New Smackster for Operation: Sudden Death-The Roman invasion of the second continent.
IBT: The Cavalry garrison of one of our settlements on Death Island is slain, then a bunch of barbarians sack the city, carrying off some small change in gold.
Turn 8: Units moved around, a few new cities founded.
IBT: Japanese land a lone archer in our core. Military advisor pops up and reports of a massive barbarian uprising near one of our cities on Hadrians Wall; looks like our foes have reached the Industrial Age.
Turn 9: Soldiers continue moving. Kill the Japanese archer. I think I must have screwed up on the turn count, as I am fairly sure that this should be turn ten. I will therefore stop here.
Summary: Our home continent is now ours. Most of the southern third of Death Island/Hadrians wall has been settled, and we have three more settlers in boats waiting for a chance to land. I didnt build sufficent caravels up in the north, but the next player should have no troubles rushing several more and launching Operation: Sudden Death. The only factor slowing down our settlement of the wastelands is the speed of our settlers now.
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