Ok, I played my turns, tried my best and i hope i didn't suck that much.
hurrying to say, yes i have survived indeed and Rome is mightier than ever
Here is the map at the end of my game:
And here is my write up
1. 2510BC Veii built archer, places another in queue. Worker goes towards woods to do some chopping. MM (micromanage) Veii, luxury down to 0%, science up to 90%. IW in 14 turns. I decided to stop scouting and Warrior heads north to protect Antium. F4 screen is clear.
2. 2470BC Worker arrives to the forest. City status: Antium granary in 24, Veii archer in 4. F4 is clear just Alex with his glum face. IW in 13
3. 2430BC
Hooters alert!!!!! .
3 Greek warriors showed up.

Two came from east mountain grid and one from south east. Worker starts chopping some wood. Warrior heads to Antium. City status: Antium granary in 23; Veii archer in 3. Veii reached pop 4; MM Veii luxury slider up 10%, science down to 80% IW in 14. F4 is clear
4. 2390 BC, worker chopping, warrior is next to Antium. IW in 13 turns, Archer is in 2, Granary 22, F4 is clear. Greeks approaching.
5. 2350 BC, worker chopping, warrior arrives in Antium. Greek warriors moved to the wine hill. I decided not to attack since they have extra defense bonus on hill and I have 2 units in Veii vs. 3 Greeks. I am pretty confident we will be okay. I have fortified my units. Archer will be ready next turn, but not soon enough if Greeks decide to attack.
6. 2310BC. Greeks attack indeed. Our archer kills 2 warriors and is promoted to elite.

Our warrior kills last Greek warrior. Another archer is built in Veii and since we have only one worker I decided to squeeze another worker to be built in 2 turns. Another good thing about it is that otherwise Veii will reach pop 5 in 2 turns and we would have to increase luxury slide again. At this point it is good to keep Veii pop low until we build a road to that Wine hill. IW in 11, F4 is clear. Greek hoplite shows up from eastern mountain grid.
7. 2270BC Hoplite enters our land. Granary in 12, Worker in 1, units fortified.
8. 2230BC Hoplite moves to the BG next to Veii. I decided to gamble and attacked Hoplite with elite archer (I have another archer in reserve, that was the reason I wanted to have more archers; warriors are useless against even red lined hoplite). Good, hoplite is dead, archer redlined, no leader this time though.

Veii built worker, I sent him to mine BG to the south from goat. Granary in 11, Veii places another archer in queue in 4 turns. F4 is clear
9. 2190BC Elite Archer backed to Veii needs some rest and recovery. Worker started mining BG. City Status: Veii archer in 3, Antium granary in 10; IW in 8; F4 is clear.
10. 2150BC Fortified elite archer in Veii. Do nothing else. Workers are busy.
City status: Antium granary in 9, Veii archer in 2, IW in 7, F4 is clear.
Gold 14 (+1)
Firaxis score 118
Post turn suggestions: I suggest to build another worker in Veii as soon as archer is done, then spearman and then may be another settler if no more greeks show up and sent settler with spearman to the new city location.
I am trying to avoid discussion about city placement since i mostly play Conquest where i place city according geography and not grid, so you guys do it.. Just a little tiny, itsy-bitsy suggestion not to put 3rd city to far from capital. I think we should use it to build barracks to pump legions.
That's all folks...
Saved game can be downloaded from here:
>>HERE<<