fbouthil
Occasional Mercenary
1250BC (preturn) - Trade HR for 5gpt + 101g
IBT - The people
me and expand the palace. Warriors move back.
1225BC (1) -
1200BC (2) - Blocking one warrior, slowing down the other (not enough units for block).
1175BC (3) - Same thing.
IBT - Utica grows and MapStat says I will need more lux. Rome learns MM.
1150BC (4) - Lux to 30%
IBT - Zak#1: NuMerc->Temple. Ceasar establishes an embassy.
1125BC (5) - Research dropped to 20%, lit still in 1t. Complete mountain block line of archers & warriors.
IBT
I should have left a hole in that wall and toy with them a little more.
Roman warrior attacks fortified archer in mountain, kills it without a scratch and promote to veteran.
Research lit -> philo in 13t at 30%, lux down to 20% as war happiness is enough to keep Utica happy.
1100BC (6)
Switch Utica to TGLib due in 9t.
Archer killed attacking roman warrior on hills, NuMerc kills it. GA! TGLib now in 7t.
Leave the roman warrior on a mountain; wait until it is on a more favorable ground to attack it.
Hum. Carthage settler is now due in 2t and will grow only in 3. Oh well, we will loose 1t of production, that's all.
NuMerc N, sees 2 barb horses.
IBT - barb horse move out of sight. roman warrior closes on Zak#1, but still on M. Roman archer appears 2 tiles of Theveste.
1075BC (7)
Move 4 units in Zak#1 for defense (what else do you want me to do with them anyway?)
NuMerc N moves to see the 2 barb horses.
IBT - Roman warrior fortifies. Roman archer goes around Theveste.
1050BC (8) - NuMerc N moves next to the 2 barb horses.
IBT
An archer & a warrior appear near Theveste. One barb horse attacks and fail.
Cathage: settler -> archer
1025BC (9)
Move Elite NuMerc back toward Theveste (healed). I think it will be more needed there.
NuMerc N goes next to barb horse & sees barb camp.
workers finish the road for the spice city and I realize I did not need to make a road on the settling spot as the settler is 3 tiles from it.
IBT
Roman archer redlines NuMerc
The people
me and expand the palace. I am definitely the favorite ruler of the people. I do not know why as I seem to have screw up the game a little bit.
1000BC (10)
Archer takes roman warrior near Zak#1. Hum. Sounds like chess.
NuMerc disperse barb camp.
NuMerc kills roman warrior on H. Now at 3/5, but next to a roman archer. I think that was a mistake. I hope It will survive the IBT.
Careful, there is a barb horse 2 NE of the NuMerc in the N.
The Settler is at the spot someone suggested for the spice city (MOTH IIRC).
I am guessing only Rome has access to iron; the other cities not being connected to Rome yet. That explains why we only see warriors & archers.
Utica is producing 23spt and will complete TGLib in 3t. To build a lib in 3t without pop-rushing, you will need to disband for 11sh or join a worker to labor the 2nd cow and disband one archer. Since Rome is busy building the pyramids, we may very well not see any swords in this war.
Plan the next wonder carefully. When philo is researched, if you think you won't be able to trade for myst before the palace prebuild is finished, then we should research it ourselves (I hope it does not come to that).
Save
Score: 160
Jason: 212
I hope I did not screw the game too much. I thought I was being clever making a wall of archers & warriors, but it caused a war (unless it is the embassy showing no garrison in Carthage?).
Rooster
TimBentley - up
MOTH (skipping until 26th) - on deck?
Bede
Zakharov - played this morning
fbouthil - just played
Maybe we should put MOTH to his original place just before me, if TimBentley plays soon.
IBT - The people

1225BC (1) -

1200BC (2) - Blocking one warrior, slowing down the other (not enough units for block).
1175BC (3) - Same thing.
IBT - Utica grows and MapStat says I will need more lux. Rome learns MM.
1150BC (4) - Lux to 30%
IBT - Zak#1: NuMerc->Temple. Ceasar establishes an embassy.
1125BC (5) - Research dropped to 20%, lit still in 1t. Complete mountain block line of archers & warriors.

IBT
I should have left a hole in that wall and toy with them a little more.
Roman warrior attacks fortified archer in mountain, kills it without a scratch and promote to veteran.

Research lit -> philo in 13t at 30%, lux down to 20% as war happiness is enough to keep Utica happy.
1100BC (6)
Switch Utica to TGLib due in 9t.
Archer killed attacking roman warrior on hills, NuMerc kills it. GA! TGLib now in 7t.
Leave the roman warrior on a mountain; wait until it is on a more favorable ground to attack it.
Hum. Carthage settler is now due in 2t and will grow only in 3. Oh well, we will loose 1t of production, that's all.
NuMerc N, sees 2 barb horses.
IBT - barb horse move out of sight. roman warrior closes on Zak#1, but still on M. Roman archer appears 2 tiles of Theveste.
1075BC (7)
Move 4 units in Zak#1 for defense (what else do you want me to do with them anyway?)
NuMerc N moves to see the 2 barb horses.
IBT - Roman warrior fortifies. Roman archer goes around Theveste.
1050BC (8) - NuMerc N moves next to the 2 barb horses.
IBT
An archer & a warrior appear near Theveste. One barb horse attacks and fail.
Cathage: settler -> archer
1025BC (9)
Move Elite NuMerc back toward Theveste (healed). I think it will be more needed there.
NuMerc N goes next to barb horse & sees barb camp.
workers finish the road for the spice city and I realize I did not need to make a road on the settling spot as the settler is 3 tiles from it.
IBT
Roman archer redlines NuMerc
The people

1000BC (10)
Archer takes roman warrior near Zak#1. Hum. Sounds like chess.
NuMerc disperse barb camp.
NuMerc kills roman warrior on H. Now at 3/5, but next to a roman archer. I think that was a mistake. I hope It will survive the IBT.
Careful, there is a barb horse 2 NE of the NuMerc in the N.
The Settler is at the spot someone suggested for the spice city (MOTH IIRC).
I am guessing only Rome has access to iron; the other cities not being connected to Rome yet. That explains why we only see warriors & archers.
Utica is producing 23spt and will complete TGLib in 3t. To build a lib in 3t without pop-rushing, you will need to disband for 11sh or join a worker to labor the 2nd cow and disband one archer. Since Rome is busy building the pyramids, we may very well not see any swords in this war.
Plan the next wonder carefully. When philo is researched, if you think you won't be able to trade for myst before the palace prebuild is finished, then we should research it ourselves (I hope it does not come to that).
Save
Score: 160
Jason: 212
I hope I did not screw the game too much. I thought I was being clever making a wall of archers & warriors, but it caused a war (unless it is the embassy showing no garrison in Carthage?).
Rooster
TimBentley - up
MOTH (skipping until 26th) - on deck?
Bede
Zakharov - played this morning
fbouthil - just played
Maybe we should put MOTH to his original place just before me, if TimBentley plays soon.