1500(0)
End turn.
IBT - Barb warrior appears N of Utica's cow.
1475(1)
LMOZ1 builds NuMerc > NuMerc in 5 (to send N)
NuMerc/Settler head from LMOZ1 towards valley.
Worker joins Utica. Now Palace is in 21, Lit in 16.
Warrior moves from mountain towards Utica for MP, it will free an archer for hunting.
Luxuries to 20% to keep the extra citizen happy.
1450(2)
Archer moves from Utica to attack barb warrior. Wins but loses 1 hp.
Worker + slave will road/mine hills then move to road forest NE of Utica.
1425(3)
Worker in the mountain roads sheep in 2. Sorry guys, this was a miscalculation. In hindsight, I should have sent him straight to mine BG next to the new city site.
Carthage grows in 1, worker in 2. So I free up a 2 shield tile in Utica to allow the worker in Carthage to be built as it grows, one turn early.
1400(4)
Worker built in Carthage > worker in 5.
Theveste settled in valley grassland site. Set to build temple in 60, as it needs the culture.
LMOZ1 grows to size 4. I had already moved one of the warriors on the Roman border towards it. It now arrives for MP duty.
New worker moves to Utica.
Theveste requires 3 units as a garrison to prevent a culture flip (thanks to CrpMapStat

). I move a warrior and a NuMerc in.
IBT - A Roman warrior moves into the mountain range on the east coast.
1375(5)
Worker joined to Utica. Size 9, Palace in 16.
Archer kills a new barb warrior to the N.
IBT - A
barb horseman appears to the N.
1350(6)
LMOZ1 builds NuMerc > warrior in 2 (to help with MP in Utica, freeing an archer).
NuMerc is sent N to deal with barbs.
1325(7)
Not much happens. The barb horse stays where it is.
The Roman warrior looks to be on an exploration mission, not an attack run.
1300(8)
LMOZ1 builds warrior > worker in 2 (to build spice city road). I can afford this worker as NuMercs are built in 5 at both size 3 and size 4.
NuMerc attacks barb horse and wins (3/4 hp).
IBT - Another barb horse appears. A new Roman warrior moves next to Theveste worker.
1275(9)
Carthage builds a worker > worker in 5.
Theveste worker completes mine. Road in 2. I check MapStat and Theveste now only needs 2 units to prevent a flip, so I send a NuMerc to defend the worker from the Roman warrior.
Warrior moves into Utica, allowing the archer to move out.
IBT - Two barb horses attack our NuMerc and die (fools!). Our NuMerc is
promoted to ELITE (4/5 hp). [dance]
1250(10)
LMOZ1 builds worker > NuMerc in 5.
Worker moves N to build the spice road.
Worker joined to Utica. Size 10, 18 shields/turn (2 of them lost to waste), growth in 4, Palace in 10, 25 commerce/turn (2 lost to corruption).
Notes:
The luxury slider is at 20%. Utica (with 2 MP warriors) has 5 happy and 5 sad citizens.
Science is at 30% with Lit in 7. We can turn this down to 20% to get Lit in 9, or up to 70% to get Lit in 3. We should probably leave it until Utica grows to size 11 before making a decision.
The elite NuMerc is heading S to the Roman border.
The veteran NuMerc next to the sheep is going N to hunt barbs.
The archer W of Carthage is defending the spice road worker.
The archer to the N is barb hunting.
The archer S of LMOZ1 is following the Roman warrior. If he moves to the W of LMOZ1, block him off. The Romans have no knowledge of our territory or the land to the N. We want to keep it that way or they will send settlers up there.
Theveste road on BG is complete next turn.
Utica road in forest is complete next turn.
Utica grows in four turns. Without a harbour, it will stop growing at size 11. It could work Carthage's cow, but I say keep it at 11. That way we can grow LMOZ1 to 12 and jump the palace there when the time comes. The other way would be to grow both to 12, then build a worker in Utica just before we disband Carthage, but this will be difficult if Utica is building a wonder.
Carthage is building a worker. No more can be added to Utica, so should we change this to a settler?
LMOZ1 is building a NuMerc. Should it get a temple to close the border with Theveste?
Rome has 515g and Horseback riding. I didn't trade as we don't need HR, but maybe we should offer a gpt deal to prevent a war with Rome.
Score
Firaxis: 139 - Jason: 184
We are behind other teams, but our graph is curving upwards (due to Colossus I guess).
1250BC SAVE
Roster
fbouthil - Up next
TimBentley - on deck
MOTH (skipping until 26th)
Bede
Zakharov - just played
Here is a picture of our empire in 1250BC: