I am much more satisfied with these turns than my last set.
1350(0)- Trade Magnetism to Babylon for 114gpt, 31g + WM, and to India for 41gpt + 15g.
Trade Physics to Celts for 12gpt, 18g + WM, and to Ottomans for 17gpt, 76g + WM.
I move a musket from Hippo to Utica. I want to leave LMOZ1 well defended as it is our capital. Leaving the capital poorly defended is an open invitation to the AI to declare war.
IBT- Celts and Babylon both want to extend their peace treaties with us, I accept.
1355(1)- I move into position on the Roman border, cancel all deals with them, then declare war. I capture 2 slaves and move the troops over the border. I move the defenders out of Leptis Minor to draw the Roman troops towards it.
IBT- A Roman spear moves.
1360(2)- I bombard Caesaraugusta, 1 unit hit, 1 pop lost and the rest missed. I will try again next turn.
Bombard Byzantium, 2 hits, elite MDI attacks - no leader. I capture the town but there is nothing to sell, so I abandon it.
IBT- We discover steam power. Industrialization in 8 @ 100%. The HG is now obsolete, but our people are still happy.
We have coal. 
I had a bad feeling that there would be none on our island, but I need not have worried.
There is one source 2 NE of Utica and the other 3NW of Leptis Minor. Utica gets an extra 2 shields from the coal.
I check which other civs have coal, the Persians, Babylonians and Germans have 2 each and the rest have none.
1365(3)- I start the workers around Utica building rails. I change production in all cities to workers to help build rails. I didn't want to do this before in case we had no coal.
Bombard Caesaraugusta. 3 hits. Elite MDI attacks - no leader. Elite horse attacks - no leader. The town is autorazed, but I capture 2 slaves.
The troops march on towards Pisae.
IBT- 2 Roman settler pairs spotted.
1370(4)- Bombard one pair. Elite MDI attacks - no leader, 2 slaves taken.
IBT- Celts declared war on the Persians.
Indians and Celts are building Magellan's.
1375(5)- I cancel the alliance with Germany against Greece.
I sign peace with the Greeks and get 6g + WM.
Bombard 2nd settler pair. Elite MDI attacks - no leader, 2 slaves taken.
I MM the cities for more food after building workers.
IBT- Persians found a city where Byzantium stood. Sorry guys, I forgot to block those tiles. However, this makes the decision on whether to eliminate Rome easy, as Persia can be used for future leader farming.
1380(6)- I am building granaries to recover the pop lost to workers more quickly. They can be sold when they are no longer needed (at size 20).
1385(7)- Bombard Pisae units to 1hp each. Elite horseman attacks - LEADER [dance]
Vet Knight attacks - no promotion. I capture Pisae, nothing to sell so I abandon it.
I send the leader to Utica.
IBT- A Roman spear makes a run at the undefended Leptis Minor.

3 civs have Military Tradition - Germany, India and Ottomans. I decide that we don't desperately need it in the next 3 turns, so I will wait and see what the team thinks about trading for it.
1390(8)- Bombard the suicide spear. Attack with a vet knight - no promotion.
IBT- Babylon demands spices. They are paying us 114gpt for another 12 turns, so I accept their demands. This will not be forgotten however!
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
Some alliances against them may be in order at some point in the future.
A Roman longbow appears.
1395(9)- Bombard longbow. Vet knight attacks - no promotion.
IBT- The Romans request an audience. I laugh at them.
1400(10)- I upgrade the elite* horseman to a knight.
Score: 687 (2nd to Babylon; 696), Jason 910.
The save:
1400AD SAVE
Notes:
Possible deals for ToG: Ottomans will give 13gpt + 35g + MTrad. Germans will give 3gpt + 374g + MTrad, Indians will give 35gpt + 74g + MTrad.
There are no other gpt deals available. The Germans and Ottomans are scientific and will receive a free tech if we make this trade.
Magellan's is now in 3. Industrialization in 1. The leader is in Utica. No-one has economics yet. Therefore here is my plan of action for Utica:
- Finish Magellan's, then rush USuff with leader. Then rush a factory and a coal plant, then hand build Smith's. Unless:
- If another civ gets economics before we build Magellan's, they will be able to switch to Smith's from a Magellan's prebuild. In that case, finish Magellan's, rush Smith's, rush a factory and coal plant, then hand build USuff.
The first option is best as USuff costs 200sh more than Smith's, so will take about 3 turns longer to build. We just have to hope no-one else gets economics.
For research, we should get economics next (in 4 turns), then medicine and sanitation so we can build hospitals.
I suggest we don't attack the Roman cities until the leader is used 4 turns from now. We can then use elites again. If a unit comes out towards Leptis Minor then it can be picked off with vets.
Utica will hit 10K culture and expand next turn.
I have built granaries in the other 4 cities to help with the worker production. When they get back to size 12, more workers should be built.
The plan is to fully develop all city tiles, then join the workers back once we get hospitals. Obviously we should get Utica up to size 20 first, then worry about the other cities.
We are currently 101 turns from 20K. This will reduce when we build Smith's and USuff. There are also 3 buildings that will double in culture during this time. We have only 2 sets of 10 turns each left at maximum.
I have set the builds in Hippo and Theveste as ironclads to defend our shores. Change them if you wish.
I am building cannons in Leptis Minor and LMOZ1, as I like to have 20-30 cannons/artillery for defence.
8 turns until we can remove Heidelburg. 10 until we can declare on Persia.
We could build the remaining embassies for 302g.
I have upgraded 3 caravels to galleons for 60g.
The two caravels at the N and S poles are fog clearing at the very edge of the map.
We have a total of 24 slaves.
EDIT: The tile improvements for size 20 cities are: RR all land tiles, mine all hills, mountains and tundra (obvious I know), then for each city:
Utica - mine all tiles
Leptis Minor - mine all tiles
Hippo - mine all tiles except one grass which should be irrigated.
LMOZ1 - Irrigate 3 plains and 4 grass. Mine the other 5 grass.
Theveste - Irrigate the sheep plains and all grass.
This assumes that all forests are chopped.
Roster:
fbouthil - up next
TimBentley - on deck (skipping until Tuesday, he should be back in time)
MOTH
Bede
Zakharov - just played