SGOTM5 - Team Smackster

Its 1210AD, I'm at the gates of London, but its taking ages to get the troops to the front. No thoughts of a palace jump until we get to Zulu, which will be the final battle.

Turns are taking ages and I have other stuff to do. I'll do as much as I can and post.
 
Take your time, do not rush it at this stage. We can wait until tomorrow for the end. :) A report from the front when you decide you have played enough for today would be nice though.
 
T0 1150AD
Move troops nearer to Tlatelolco

IBT
Aztec ask us to move, but we want to get through that Aztec jungle, so we declare war, and they take one of our cities.
Zulu move a city near one of our cities, although a spearman is built. They will only capture it.

T1 1160AD
Get embassy with China for 50 gold, they will fight Zulu for Education, 2 * luxuries, 70 GPT, and 25 gold. Are they nuts with our reputation, we'll take it, and declare war on them.
China do have Salpetr.

Its always nice if the AI can declare on you, we ask England to move and they declare war on us. Don't panic this is manageable. By the time they attack us they will give us peace.

We rush a barracks in Stockhold. Abandon, Oslo so that we can drop a colony on the iron and don't have to road it to upgrade those horses

T2 1170AD
We still can't upgrade the horses in the west, we do need horses over there not just iron. A harbour will work, so we rush that. Its costs some, but all the horses to upgrade are a long way from the fight

We attack Aztecs and take three of the T cities, can't pronounce thoese name.

Time for real action. Who says our rep is so broken we can't get a deal, if the power is high and the price is right. China declars war on Zulu for Education, maps, 80 GPT (they wont get that for long), 2 luxuries, and 50 gold, and they sign a ROP with us, the fools.
Zulu wont give us peace, but we are going to take that when we can.

Both Aztecs and Celts are on their last knees, so we concentrate forces for England, and move troops to the border

Massed quantities of Knights are fast approaching the front. More arrive at the pick up point for Scandy.

T3 1180AD
All that cash and we still can't upgrade our horses in Scandy. We see a zulu gallye in the trade path and kill it, but still we don't get it, there must be others in the way.
Sending troops through China, as we can get them later.

China also show they have Riders. Peace with Zulu will break this deal, I'll wait one more turn to see if I can get the upgrade and then attack

T4 1190AD
Still no upgrades in Scandy. I guess there is somebody in the path. I find a sleeping galley and start to move it along the northern border.
We capture Canterbury easily but find its not even connected to the rest of England. They do have Knights one of which we dispatch.

T5 1200AD
The deal is broken with China, must have had luxuries cut off. That is fine we declare war. Attacks don't work too well, but we cut off their horses. We start to move our horses we can't upgrade. Our army is right near Beijing
We pick off a few of their cities in the center island

Tenoctitlan falls and we get another far off city for peace. One Aztec city left.

Knights move one step closer to York, but tis slow going through this land.

IBT English Knight moves past our armies :) China no counter attacks.

T6 1210AD
York falls, we hook up the roads, and a mass of Knights and armies arrive on a hill within striking distance of London. The English pigs only have spearmen in their cities, rather strange.

The Battles in China don't go so well, we can't seem to take anything, but we do them damage. The army and another knight start to cut off Beijing. More troops are coming but we are short in this arena

Battles on the center island are going well, but China still has 5 cities there.

Last Aztec city taken and we get their settler, they are now gone

T7 1220AD
Mohacs flips with a two knight army, but we take it back and we take the Celts capital.

London falls, only two spear defenders. Zulu Knight outside, maybe they are fighting the English, as the others join I think they might be.
Just for fun we get Mongals to join an alliance with us against Zulu, we give them three techs for it.
We now take Hastings, but of course England will not give us the one tile

T8 1230AD
Mongals ask us to leave, and we refuse. The Zulus fight the Mongals and Mongals lose their capital.

The conditions look right for the palace jump. The workers arrive at London. About 35 Knights move into three cities waiting for Kirk to beam them up
The armies, knights, everything arrive at London. We've only got one shot at this. But next turn

T9 1240AD
London resistance ends, and it doesn't flip, wow we would have lost 20 knights if it had.

I don't think I have the numbers right, I do a quick count and its close. I abandon Mecca and it does not go to London. OK, don't panic as we know we'll get it there somehow, and all the troops build in our cores from this point will not enter the game.
So I go through Seattle, Bombay, Washington, then London. Phew. I have destroyed our core, but actually we are still making +312 per turn.

I make peace with the Celts for a city. We gift Tokyo to Celts and 14 Knights are teleported to London. I give Paris to the Celts and 11 Knights are teleported to London.
Next we give Chicago to the Celts and another 8 Knights are in London. In a flash 33 additional Knights in the front lines.

At last some success against China and we take Shanhai, starts building a galley.

England down to two cities, one of which is Newcastle. We have to get it down in size to get it.

We put something like 41 Knights and three armies into the Zulu front. Typically there are no roads, so its going to take two turns just to get there.

T10 1250AD
Mongols are gone. Take the first Zulu city
Knight on gallye ready to land near the Chinese cities in the center island

Next Zulu city, size 12 defended by one Impi falls but we still lose a knight

T11 1260AD
Another Zulu city with one defender. We can see they have some Muskets, but we have not got there yet. Knights arrive at their satlpetr and iron
We are now very close to a deal on Tugela, still can't get Nottingham, galley should be on the fish in two turns

Canton falls, again, one defender, still take us three knights.

4-5 turns to win, will finish tonight.
 
1260AD
Move massive quantities of Knights into Zulu territory

1265AD
Tough fighting in China, as we make little progress.
On the central island we take another Chinese city, they are down to two there
In Zulu we take Hlobane, and move on Ulundi
Celts down to one city after they give us their far off city for peace. We gift them Paris and Chicago and jump another 20 Knights into London, we don't need them they wont make the front lines, but what the hay.

1270AD
Ulundi is defended by the dreaded Impi, and we lose 4 knights defeating them. Luckily we had about 20 in range.
Intombe, is harder as it has muskets, but we lose no knights taking that., only about 15 knights were left unused here.
At last Zulu will give us Tugela for peace and now there is only one 1 city site left. Galleys get to that fish next turn.
Straigh back to war with Zulu and now we have Zim in range. As we have stacks of Knights it will fall next turn.

We attack Beijing again, but just don't have enough troops there. At last we knock China off the middle continent. For peace they will give us two cities I can't find. I take them only to find there is an island in far sw corner.
 
1275AD
There was a Zulu knight hidden among mine and he takes Imtombe back.

2 More Zulu cities are taken including Zim

1280AD
At last Newcastle is size 2 and we get it for peace with England

Zim is sent to the far continent. We have knights there but not enough.

China is the problem here, as we hit Beijing again, with and army too and lose the army it just wont go.

England surive. The celts survive too.

1285AD
Last English spear defends against 3 knights. city flips to celts just as we get their capital.

6 knights attack beijing but it wont fall.

1295AD
City flips to celts again, just as I was about to take their last city.
This is not my problem, in the far SE, I sent a number of knights down there but they either die or are put back by Impi. Now I just don't have enough down there.
All cash is used to rush things, but a couple of turns are being wasted here. Also that English city is still there, they must keep rushing new spearmen.

1300AD
England and Celts gone at last.

But we still have trouble in the far off continent. Rushing what I can. but they wont talk peace and I don't have enough there.

Beijing falls at last, and that will help us with gall movement.
 
Nightmare, still have not finished and I've got an early flight, so I'll finish on the plane and post when I get there.

I was so focused on getting the one tilers, that I didn't put enough into the far corner. Then the RNG got me with what I sent.

Another few turns to finish at least.
 
Feels like it's been a l-o-o-o-o-ng flight.....
 
Sorry guys I should not have offered to finish the game, but I got to a point where I couldn't just post the save, and it just took so much longer than I thought.

I didn't get a chance to do it yesterday but I'm going to have a look now
 
Personally i am not in a hurry, just anxious...
But you should take your time and spend all you want thinking on moves :) .
 
1300AD
Having to pull from 1300 AD autosave, to find that the Celts do not fall, if they flip again, I might just flip the PC across the room, don't worry I'm calm. I broke all the sins of SG's on Saturday night, trying to finish the game before a flight, but as I'd got it in such a mess, I couldn't hand it over.
Now where is that icon for slapping oneself in the face.

So I attack the Celtic city again with the same horse as before and he dies. I'm afraid I don't know the order, Beijing first or Celtic city first? Too bad, I do take Beijing, with about 20 Knights attacking. I fortify a stack of about 10 as there is nowhere for them to go.

The Lighthouse really does help now, and for the first time I can move galleys between the continents. Maybe this will help us finish the last few cities.

I look at diplomacy to find England are still there, what is going on. I check my patch level and its up to date. I search and there is a galley, next to my galley, I attack it dies, my god this is a nightmare.

1305AD
Celts continue to flip, I move Knights from all over to try to get to this latest city, and raze a few.

Nobody is talking peace with us now, so I'm just having to take out each city.

I have a few knights in the far left corner, but there are so many mountains its tough to get through. There are three cities left there, one Chinese and two Zulu. I capture one of the Zulu cities.

1310AD
I'd been tracking a Zulu galley it drops off a settler with an elite knight, it will take two turns to get to that as its in jungle.

City flips to Zulu. Starting to raze cities that have flip chances, this is crazy. Although so far it hasn't really cost us a turn.

1315AD
A momentus turn where nothing flips.

We attack the last Celtic city from 3 sides and take it, but even though its the last city, we raze it to teach somebody a lesson. Celts are gone.

We attack the last Chinese city, but it holds. We don't have enough there now to take it next turn. We look east and I just got some knights in a galley and that can get there. I'm lucky the last Zulu settler did not settle in the jungle, he moved east, one square closer to a stack of 24 knights that had come from the main battles.

zulu.jpg


We actually have a chance to win it next turn

1320AD
Bad news as the Zulu settler forms a city, and our stack can't get to it. Wait, there is one 3/4 knight right next to that city. He's fighting a 5/5 knight, he goes in, and wins.
Back to the other continent. 3/3 knight against Impi, who have proved formidable foe, but one attack, one win and Zulu are gone.

China have Tientsin, we have 4 knights attacking. First one gets it and there is nobody left. Next turn will give us the win.

Can't quite believe that once I got stacks of knights into the attack I would always win with the first attack.

Hit end turn.

victory.jpg
 
Yeah!!!! Finally!!!!

Thanks Smackster!!!
I am not sure we will get golden Laurel, but i feel much better when it's over :)

Good job!!! :goodjob:
I doub't we could do it any better than you did.
 
First off, what when wrong with those last turns.

1) I made two major mistakes, not putting enough troops into attacking from the west, I did send some there, but not enough, I guess that is true as Wotan said of his turns. The fact that I took Beijing from the East is a problem. The second mistake was that I thought I could take Beijing with the western forces, if instead I had just bypassed it and take cities east I would have opened up the roads to the major attack forces.

2) I spent a lot of time trying to get those one tile cities in peace deals, and after I got them I never got peace again with Zulu/China (even though China did not have a one tiler, I still needed peace to get their far off cities) and that meant I didn't have enough forces in the SW. Luck paid a part, as there were cities over there, but each one was attacked by a lone Zulu horseman, who raized them after defeating the spearman defender. If one of those cities had held we would have had a base, much closer to be able to build knights.

Overall the fact that the last city to fall was the Lighthouse city, really hurt us.

The palace jumping / city gifting did seem to work, as those last battles I had amazing numbers of troops in the field. The battle for Beijing, I might have lost 8-10 knights, but I had so many I just kept sending them in until we took it.
 
I can just post the final save to the submission site, that will mean that our last save shown will be the current one. They will probably think we won a lot sooner than we did (as I played 25 turns on this turnset). I'm thinking that I don't want to set them such a target, maybe if I submit say a 1300AD save, and then the final.
 
Well done. I am a bit annoyed I let so many turns pass in my last turn set before realising we had an imbalance between Western and Eastern army strength. The Lighthouse was a major set back. If only India/Spain or America had built it... 1325 feels a bit late so I am rather sure Jefflammer or Offa will beat it.
 
smackster said:
Lets do no posting in the other threads, don't want to give them a clue
Shouldn't that be: @Dman: Lets do no posting in the other threads, don't want to give them a clue :lol: :lol: :lol:
 
Wotan said:
Well done. I am a bit annoyed I let so many turns pass in my last turn set before realising we had an imbalance between Western and Eastern army strength. The Lighthouse was a major set back. If only India/Spain or America had built it... 1325 feels a bit late so I am rather sure Jefflammer or Offa will beat it.
It wasn't totally clear that we had too many troops in the east, until after I'd done the palace jumping. If I'd done that into the west it would have finished the game much quicker, but there were no obvious cities and we didn't have the forces there like we did in the east to help the palace jump (not that it worked the way I expected)

I looked at their Threads, Offa have Cossacks but seem to have a lot of land to take. Gozpel is against ship chaining and palace jumping so that will slow them down. Looking at that thread, I'll just post the final save, no need to give them anymore clue.
Jefflhammer, seems further out of it, we'll see.
 
Wotan said:
Shouldn't that be: @Dman: Lets do no posting in the other threads, don't want to give them a clue :lol: :lol: :lol:

I wonder where are those accusations are coming from???? :hmm:
:D
 
Back
Top Bottom