SGOTM5 - Team Smackster

1. Smackster, when are you going to start training SG? Today sounds as good as ever :) (if you have time that is)

2. Question for M-B. Is it legal to lurk other team threads without uploading and posting final save? Technically we finished the game, but don't want to have any legal issues here.
 
A-ha.... Lurkers are here....
Didn't take long, did it :)
 
Looked at the Offa thread... They are very dangerous...
They captured a big chunk of land already and with Cossacks they can move much faster than we did.
I am suprprised how fast they managed to get Cossacks. Jeffelammar team is also researching towards MT full speed but I believe Offa already had cossacks when Jeffelammar team has only finished with invention.

I am not sure what unit production rate is for both teams.

If someone will beat us in conquest contest i believe it is going to be Klarius again. I don't think Jeffelammar will do it, but then who knows....

Hopefully our fuzzy friend Gozpel and sticking to the principles will mess up some of the Klarius'es plans. :)
 
I looked at Offa's save (our save is uploaded) and they are sure to beat our score, with so many Cossacks in play. Now I wonder if it was right not to try to research MT. Well its interesting to see two very different games going for the same goal. I have a feeling that it will be as close as 5 turns, and will be those damn 5 turns that should never have been played.

Its easy to say now, but if I started the last 20 turns now, it would be easy to win in 20, and beat 1300AD. But it was a fun game anyway.

I'll start the training game when I get back home. I can't do this until I return.

smackster
 
smackster said:
I looked at Offa's save (our save is uploaded) and they are sure to beat our score, with so many Cossacks in play. Now I wonder if it was right not to try to research MT.
smackster

I've been scratching my head for quite sometime already..... We would sure have had a slower start, but then we would have much faster movements and kill ratio with cossacks. Especially if we didn't let AIs to advance further than pikes/muskets.
This game was all about possibilities and different strategies...
Even with the one we have chosen we could probably have shaven around 10-15 turns if we played perfect game with no errors made period.

I reckon it would also be better if Smackster stopped after 10 turns and put game with save and map in the thread. May be we would find some of the misses like troops disbalance...

Game was fun. If not first we most likely will get the second place.
But then there will be SGOTM6 which BTW doesn't start until end of January and it gives as plenty of time to do intra-team SG.


EDIT: I suggest we play as any 3rd tier civilization in training game for added difficulty.
 
I guess we wasted about 20 turns by mistakes, I cost us a few in my final turn set by not sending enough units west. Should have spotted that weakness. The major mistakes that followed us throughout the game was when we were "treading water" at the very beginning of the Indian campaign. That was probably a minimum cost of 5 turns but might have been as much as 10! And Smackster could have shaved a few off his final set of turns.
 
smackster said:
I looked at Offa's save (our save is uploaded) and they are sure to beat our score, with so many Cossacks in play. Now I wonder if it was right not to try to research MT. Well its interesting to see two very different games going for the same goal. I have a feeling that it will be as close as 5 turns, and will be those damn 5 turns that should never have been played.

Its easy to say now, but if I started the last 20 turns now, it would be easy to win in 20, and beat 1300AD. But it was a fun game anyway.

I'll start the training game when I get back home. I can't do this until I return.

smackster
If we could we should practice "end game" strategies. We seem to lose every game in the final turns... We have a solid lead in every game until we have broken the camels back then we finally lose out by a turn or two. :(

Offa seem to have a more difficult time with one of the one-tiles though, it has a harbour! :)
 
Don't beat yourselves up too much - looks to me like you folk turned in a great effort to finish when you did. Congratulations. You beat us by a decent margin !
 
Definitely, congratulations! The other teams will need an exceptional set of turns to better your date.

I had a couple questions: how many Palace Jumps did you do? And how concerned were you about 1 tile islands? I'm especially curious about that because there a three 1 tile islands to the SE of the Celts that are only reachable by suicide Galley or someone with the GreatLighthouse, and one of those islands has a Luxury on it.
 
Great work Smackster!
From what I can understand from your reports you did a very good job trying to finish the game off.
I was quite impressed, and also you shouldnt be so hard on yourselves team.
Some bad rolls and some flipping are out of our control basically, so, again :goodjob:
Lets cross all we got that this will be enough to pull off the victory.

Also, I would suggest, like Wotan has been into: what couldve been done better: When did we wait too long and loose turns, did we stop research to early, should the lighthouse had been built, and, naturally, where were the clear mistakes ;)


Looking forward to playing that SG, Deity with a 3rd tier civ.


JJ
 
Somehow Klarius knows we won the game.... Call me paranoid, but he is a one smart guy to figure it out. :)
 
civ_steve said:
Definitely, congratulations! The other teams will need an exceptional set of turns to better your date.

I had a couple questions: how many Palace Jumps did you do? And how concerned were you about 1 tile islands? I'm especially curious about that because there a three 1 tile islands to the SE of the Celts that are only reachable by suicide Galley or someone with the GreatLighthouse, and one of those islands has a Luxury on it.
We had three palace jumps. An early one to Calcutta, and as soon as the FP was built in Delhi, we then jumped it to Mecca. That was really the end of it, but later on I jumped to London. The third jump was a bit cheesy, as I simply used it to teleport troops to the front, I gifted cities to the AI with our stacks of knights, who found themselves in London.

From the moment we notice the 1-tilers we made it our No.1 priority. Essentially when we went to war with any AI that had a 1-tiler we would keep fighting until they gave it to us. Both the Zulu and English gave up theirs as soon as the island was down to size 2, which coincided with our galleys sitting on their fish / whales.

Nobody got to the SE islands, I didn't know they existed until the end game histograph review. The Chinese got the GL, and proceeded to settle the middle island and the island to the SW. We managed to destroy all the middle island, and got the SW cities for peace.
 
I'm sure the simple reason was not sending enough troops west, and those that went west did not do the right thing. I never had enough troops to capture Beijing so should have just taken all their other cities, that way I could have opened up a route for the main forces to get to Beijing quicker.

I should have only played 10 in that last session, although when I started to play I thought I had enough time to finish it.

Also it really was not obvious that we had to little going west. It seemed like we needed every troop we could muster for the east. In the end of course I had stacks of Knights with nothing to do. The knights from the final city gift never got to the front lines.
 
smackster said:
I'm sure the simple reason was not sending enough troops west, and those that went west did not do the right thing. I never had enough troops to capture Beijing so should have just taken all their other cities, that way I could have opened up a route for the main forces to get to Beijing quicker.
Also it really was not obvious that we had to little going west. It seemed like we needed every troop we could muster for the east. In the end of course I had stacks of Knights with nothing to do. The knights from the final city gift never got to the front lines.
Unfortunately I was too focused on fixing the situation in the east to think about the western situation until the late stages of my turns. OTOH an earlier understanding would probably only have added another 5 or 6 Knights to the western armies so we probably should have spotted it even earlier than that.
 
Don't blame yourself Smackster. You have had a good set of turns.
Let's watch Offa's saga on that one tile island...
They are moving 16 galleys to starve it down. I'd really love to see a screen shot :)
 
Overall I think our tactics were right, even if we don't win it will be very close. We didn't really have any luck, actually we were unlucky in some cases. I really think that M-B should be given a lot of praise for the map as we can see two very different strategies converging on the same dates.

When I point out mistakes I'm just pointing out what we could have done better, to me this is part of the fun :). So another mistake I made was rushing barracks and harbour to the west, trying to bring horses to that land, so that I could upgrade the horses we had. Of course we never got a trade route as the route travelled through enemy coastal squares. That wasted some gold.
 
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