SGOTM5 - Team Smackster

smackster said:
For now you can just play 5 turns each time, or just assign an amount of time to play and then play until the time is up and then post. You don't have to do 10 turns.

This is correct in fact. If you get fed up, distracted, called away on business, whatever - you can just post what you have done.

I would encourage you to stick at it. You are very fortunate to be placed on such a strong team and you will become a better player overnight (almost). The better you become, the more you will enjoy it. The team is competitive, and you will have to face the music from time to time. But in next to no time it can be you who is picking holes in your team mates game.

I was rubbish until I started playing SG's - and now I'm only nearly rubbish. ;) It's the reason I run the games.
 
I need to crop some of these pictures that appear to large right now (now cropped, original edited). But here is a draft.

Team Smackster SGOTM5 going for gold
dmanahko, Wotan, smackster, Tarkeel, MjM, tomasjj

In the start location we saw three mountains and we have three units. Now, its tempting to send one unit to each mountain to determine the best location, but we decided that Mad-Bax is unlikely to make the first move based on luck, so that each location would be largely similar.
The instructions were, move the scout to any one mountain, if you even see a hint of green then follow it with the rest of the crew. We moved SE, saw enough green and settled down there.

SGOTM54000BCST.jpg


Plan was to jump the palace ASAP, so would not develop too much in Moscow. No thoughts about leaving the palace there and building the FP for rank corruption usage, that may just take too long to setup.

We didn't take long before we settled and began to explore. We made a decision early that we would find somebody close by so started researching WC, but soon found its an island and should have gone Writing->MM.

sgotm53050BCST_copy.jpg


We built another scout, warrior, then Temple. Decided there was no point building the barracks until we were ready to start building the military.
We popped some workers and warriors, and the precious wheel that showed we had horses. We disbanded one popped warrior when unit support kicked in, and dropped some workers in Moscow.

After the temple we started on Collossus, although when it was built in 1750BC it didn't give us much being Despot.

In 1500BC we got MM, and switched Moscow to our galley pre-build, plan was to pump a few galleys and find out whats out there.
We now started research on HBR, and had decided that we would build horses all the way, and didn't need IW.

In 1325BC our first galley made a quick suicide jaunt and we met most of the world. We took all their gold, techs and maps, but they were fairly backward. We could also see that there were more islands north.

SGOTM51250BCSMM_copy.jpg


When our first galley went north, we found that there was a good route to India, and made them our first target. We also liked the land in Mecca, so the plan was invade India, jump palace, build FP in Delhi, invade Arabia, jump palace to Mecca.
We were pleased at the route to India, as we didn't need the Lighthouse. We now started to mass build horses and send them north, a few galleys went round the coast to the east and prepared for invasion.

We set the target at 6 horses, didn't really think the Regent AI would hold us back.

550BC we had the horses in place and attacked Bombay, with some very unlucky RNG is held first turn, but was soon taken, and India put up very little resistance to the steady flow of horses that was coming.

Smacksterindy.JPG


During the war our eyes were turning to barb huts at home, but all military was being sent north, things started to look dicey as barbs were coming, and the MA were approaching, I really don't want to be around in Moscow when the revolts come

By 150BC we had India begging for peace they would give us 4 cities for the peace. At that same time Monarchy was affordable and I wanted to get that and revolt before we got too many cities. Republic was not available and we were planning at least two palace jumps so Monarchy seemed overall a better option for us.
So we got Monarchy and a 4 turn anarchy, then took 4 Indian cities and peace.

Next turn it happened, somebody researched Currency and the uprisings happened.
We traded for it so that we could get our first MA tech and put our heads down towards Chivalry.

There were about 3 huts on our island, and we had a warrior and an archer for defence.
Our targetted jump city (Calcutta) was ours and we had peace with India.

Would the barbs come, would we get out in time. You'll have to find out, next time, in the SGOTM5 spoiler thread.

smackster
 
Having read some of the other posts now, (hopefully Mad-Bax will for me reading them before I actually posted to the spoiler thread) its quite interesting the diverse way that teams have gone about this. Very interesting. I see why we got a points lead, but I wonder if the others will catch us.

I think everything hinges on dmanakho in the next 10 turns.
 
In addition

Discussion points of interest to me include:-
1. How important is the Great Lighthouse in this game?

As we planned a palace jump early we did not want to get it. If we had not been able to get across without it, then things would be harder, but we would have shipchained if required.

2. Was catching up in techs difficult?
Not in the least, make this Emperor/Deity and things might go the other way, even Monarch would be interesting.

3. Was it possible to get the capital city to 15spt in depspostism?
Actually we had it 14/16, with a bit of growth every other turn.

4. Did you prefer horsemen or swordsmen for conquest?
We always build horses if we have them

5. Which landmass did you decide to conquer first and why?
Just because we could see a path to India they were first. Our horses would take three turns to get to the pickup point, but once the galleys were up there then that didnt matter.

6. What did you like/dislike about the modifications made to the rules (workers/Heroic Epic/leaders/no settlers from huts etc.)?
I think it adds a very good balance, and should be standard for GOTM.

7. Was the first 80 to 100 turns just too boring for words?
Turns were quick so it didn't matter

8. Comparison of the three "tailored" settling locations.
I would have liked the NE location as it was closer to India, that its.
 
Excellent write-up Smackster!!!! :goodjob:

And now i am going to download save and spend next 2 hours doing some home work, reading threads, looking at options. I feel adrenaline rush already, too much of a responsibility on me. I think i am going to play next 5 turns and post the save, but we shall see how it goes.
 
mad-bax said:
This is correct in fact. If you get fed up, distracted, called away on business, whatever - you can just post what you have done.

I would encourage you to stick at it. You are very fortunate to be placed on such a strong team and you will become a better player overnight (almost). The better you become, the more you will enjoy it. The team is competitive, and you will have to face the music from time to time. But in next to no time it can be you who is picking holes in your team mates game.

I was rubbish until I started playing SG's - and now I'm only nearly rubbish. ;) It's the reason I run the games.
I too have only really learned this game from playing SG's, I was lucky that the first few were less intensive so I didn't get crucified too much.

We are trying here to bring new players in but I'm afraid the only way to keep up with us is to spend a lot of time on this, and I think most people can't devote that time.

Next SG, can we put a warning on our team label.

smackster
 
Oh. good Smackster is here...
I took Kyoto loosing only one knight.
We might loose 2 more IBT since Japs have to longbows next to Kyoto.

One thing i'd like to get your advice before i start playing.
I want to raze all the former Franch, Iro. Jap not productive cities wit resistors. We can keep garrisons there and i don't want them flipping.
Even if AI's settle again it will be easier to raze those no-culture cities than deal with flipping.
I am also going to cut all the iron sources in our new capital core and use connect/disconnect trick. Right now we have 2 iron sources connected and one will be connected next turn, i'd rather not do it
 
Only get rid of those that have large flip chances. If we get rid of cities, we create a gap for barbs, the AI can settle there, and we do lose some gold. Getting rid of France etc is the most sure way to stop them flipping.
 
Pre-turn.
Switched Medina from knights to barracks in 4turns.
Re-routed bunch of workers. We need more roads and also we have very few workers in our capital core. Cities could have be much more productive if we had more workers there.
Tokyo and Kyoto have very high chance of flipping

Attacking Kyoto with 1hp knights. 1st knight dies but second kills Samurai and Kyoto is ours with all nice wonders.
Now bad news... 2 Japs longbows are next to Kyoto and i only have 2 1hp and 1hp army knights to protect.
Since i don't want to lose army i don't want it to be in Kyoto. So will use 2 knights instead and even if longbow takes Kyoto we should be able to retake it next turn.
More bad news, there are no reinforcements anywhere to be close. Switching many shore cities to build galleys...
That stupid 4pop Zulu island in another side of continent. It will take forever to get galleys there. So we should start moving galleys that direction now.
Switched production order in many corrupted cities from barracks/temples to build workers in 1t or to wealth.


IBT:
2 Japs LongBow attack 2 1hp knights in Kyoto. We kill one longbow and lose 1 knight
Arabs found city of Shiraz which is exactly in RCP5 distance... Good job on herding the settler.
We learned theology from GL

T1. 1010AD. Army kills japs longbow. Elite horse kills french longbow. I don't have enough troops to take Muskat i saw movement in between the turns and they have at least 3 spears and one longbow inside. Why have we stopped resource disconnect trick on both continents???? I don't even have workers anywhere nearby Delhi to do it...
And i can only pray for the Kyoto not to flip with the units we have there healing.
Fez has grown to size 2 but Arabs will still give it to us. I took back all of the cities we previously gifted but due to luck of nearby troops i could not reach Alexandria and Seville. I will make peace with Arabs next turn.
Moved 2 more units to Scandinavia, 2 more horses next turn and i will attack the following turn.
NY is about to riot, convert one citizen to tax collector.

IBT: Tokyo flips
Arab longbow attacks our knight and forces it to retreat.

T2. 1020AD. Retake Tokyo loosing a horse. Raize Bensacon. Take Alexandria and Seville back. Peace deal with Arabs, we take Fez, Shiraz and 48 Gold. They still left with 2 eastern cities. I don't have troops and i was afraid that now when Fez is pop 2 they won't trade it in. I am not worried about this peace. Our rep is ruined as as soon as we have reinforcements arabs are gone.. There might be a problem though. I saw an arab galley near Seville, hope it does not have a settler. I am moving all available units towards Japan. On easter continent moving Horses towards Scandy shipping point. Can't really upgrade them - iron is unhooked there and no workers around. Bombay revolted. I didn't see this coming. Civ assisted warned me only about NY in a previous turn :-(. Quelled 3 resistors in Kyoto.
Improvized half-way ship chaining to move HM from eastern to the western continents. (we really ought to call them for easy identification)
Raized Matsuyama in the mountain grid far-west

IBT: Wash. and Seattle riot, i don't get what is going on.. I checked cities and checked CIv assists, there were no warning on riots. :-(. I am glad i didn't try to take Muskat. 4 arab spears just left the city and they must have at least 2 more inside.. We need to calculate amount of troops accordingly.
Scandy asks our galley to leave, i notice they have gunpowder, that was fast. We learn gunpowder from GL, switch to Chemistry. I want to get rid of Egypt but i only have 1 knight near their capital, that won't be enough.


T3. 1030AD. Iron connected/disconnected. Rushed barracks in our capital core. rushed couple of galleys near Nagasaki.
Sending horses towards egyptian capital. Goal take of Egypt and then Spain out of the picture.
Kill Jap spear/setler pair. Moving many workers towards our capital core.

T4. 1040AD. What the hell i did this year :-(..... Forgot to take notes, but it was mostly routine of moving troops and units around. Entered Scandy, don't care about rep, if they ask to leave we will declare.
EDIT: Stupid... You raized Izumo with 1 knight loss and captured Akwesasno from Iro. Iro's left with 2 cities in desert and 3rd in deep jungles.

IBT. Scandy asks to leave or else.. I choose else.

T5. 1050AD Upsala, Goteborg captured with no losses, moving units towards Oslo. Kyoto has whopping 36% percent chance to flip. We probably don't want to keep troops there any longer other than for healing purposes. 2 extra galleys just arrived near Nagasaki, so next player please starve Nagasaki. There are few more galleys that can be rushed in cities near nagasaki.
We have troops everywhere but still not enough, most of them are not fortified except those in Kyoto. I tried my best, but I am sure Wotan can do better.

i have left most of the action on the last turn to the next player.
Save is coming in few.
and here comes the save
 
dmanakho said:
Pre-turn.
That stupid 4pop Zulu island in another side of continent. It will take forever to get galleys there. So we should start moving galleys that direction now.
Switched production order in many corrupted cities from barracks/temples to build workers in 1t or to wealth.
Wont we get a city near that side, and be able to rush galleys.

dmanakho said:
T1. 1010AD. Army kills japs longbow. Elite horse kills french longbow. I don't have enough troops to take Muskat i saw movement in between the turns and they have at least 3 spears and one longbow inside. Why have we stopped resource disconnect trick on both continents???? I don't even have workers anywhere nearby Delhi to do it...
What we had been doing is building horses on the FP continent, and shipping them over to be upgraded, as we only have enough cash for 2 upgrades per turn, we can't upgrade them all, so need to build some Knights somewhere, which is what is happening around Mecca.

dmanakho said:
Fez has grown to size 2 but Arabs will still give it to us. I took back all of the cities we previously gifted but due to luck of nearby troops i could not reach Alexandria and Seville. I will make peace with Arabs next turn.
Assume you did it as you don't mention it later?

dmanakho said:
T2. 1020AD. Retake Tokyo loosing a horse. Raize Bensacon. Take Alexandria and Seville back. Peace deal with Arabs, we take Fez, Shiraz and 48 Gold. They still left with 2 eastern cities. I don't have troops and i am afraid that now when Fez is pop 2 they won't trade it in. I am not worried about this peace. Our rep is ruined as as soon as we have reinforcements arabs are gone.. There might be a problem though. I saw an arab galley near Seville, hope it does not have a settler.
Did we get Fez or not? We should expect to see settler wandering around. Any corrupt coastal city should start galleys' so we can hunt them all down.

OK looking at the save now.
 
smackster said:
Did we get Fez or not? We should expect to see settler wandering around. Any corrupt coastal city should start galleys' so we can hunt them all down.
Answer:
dmanakho said:
Peace deal with Arabs, we take Fez, Shiraz and 48 Gold.


We have 200gpt now and we have Leo so upgrades are not problem anymore.

I switched all corrupted cities to either building galleys or to generate wealth.
 
smackster said:
Wont we get a city near that side, and be able to rush galleys.

Having a brain short... sure we will.... but i've already sent 3 galleys that direction. :undecide:
 
Looking at the save

1) Nagasaki is still our priority. This turn, put the two galleys on the whale, see if we can starve it down and see if we can get it.
Meanwhile, I would move those troops out of Kyoto, they are well healed, Edo must fall. Clearly we don't care about rep.

Move the other army out of Osaka, no barracks, no point.
Watch Cattaraugus from Satsuma

2) Egypt, don't forget our galley sitting next to their city. Just finish them too.
We seem to have too many horses going to their capital. They could be turn round to go to Scandy, and use the Knights from their other city to take it.

3) There is some cash out there, we can get Spain gold for Theology etc.

4) There are 3 spots of Satlpetr along China/Zulu not sure how we should get to it though.

5) Once we take Oslo there is iron that should give us more Knight upgrades there.
 
smackster said:
Looking at the save

1) Nagasaki is still our priority. This turn, put the two galleys on the whale, see if we can starve it down and see if we can get it.
Meanwhile, I would move those troops out of Kyoto, they are well healed, Edo must fall. Clearly we don't care about rep.

Move the other army out of Osaka, no barracks, no point.
Watch Cattaraugus from Satsuma

2) Egypt, don't forget our galley sitting next to their city. Just finish them too.
We seem to have too many horses going to their capital. They could be turn round to go to Scandy, and use the Knights from their other city to take it.

3) There is some cash out there, we can get Spain gold for Theology etc.

4) There are 3 spots of Satlpetr along China/Zulu not sure how we should get to it though.

5) Once we take Oslo there is iron that should give us more Knight upgrades there.

All good points. I intentially moved so many horses to Egypt. I reckon all these turns Egypt did nothing but built spears... I want to finish them in one turn, so few extra horses just in case. Edo is defended by Samurai, so beware. Oh, we also need to finish Spain with those horses.
 
dmanakho said:
All good points. I intentially moved so many horses to Egypt. I reckon all these turns Egypt did nothing but built spears... I want to finish them in one turn, so few extra horses just in case. Edo is defended by Samurai, so beware.
Right but we can get Egypt later, if those Knights from the island don't come through. The battle there is easy, the battle for China/Zulu will be tough so the quicker our knights get there the better.

In a recent GOTM I left two of my neighbours until the final turns of the overall battle. As the furthest civ was so far away (10-15 turns movement on another continent), there came a point where I knew that the horses on my main continent could not get to the far continent before it was all over. At that time (or about 20 turns before the end), I made the move on the final civs on my continent. I timed it withint a couple of turns to finish all three.

Same will happen here, as we start to attack Zulu, any horses built in Washington will never get to that front, but they might get to say Egypt.

All I'm saying is now as a team we need to assess how to finish each civ in the best time. Most of the small cities on the long peninsular can be taken in peace deals.
 
Now I agree with you completely :)
I didn't think that far in advance :blush:
Let's reverse horses and ship them to Scandinavia.

Iron hook/unhook thingy is working now in our FP core as well as in capital core...
so with all the money coming in we should be able to upgrade horses immediately upon build.

Hopefully tomorrow we will get another 20 turns with Wotan and Smackster playing their turns.

I'd love to hear from JJ as well... He really ought to change his mind and stay with the team.
 
Played a few turns, 1080AD now. France is gone, Arabia too, but for a Settler moving that will be captured in two turns. Scandinavia are almost gone, will make peace for small cities before crushing them. At War with Egypt they will be gone too next turn. And yes, before I forget it, Nagasaki is ours and we have restarted war on Japan. Will continue tonight.
 
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