Made it, before going to the office!
@MjM: the geography is playing out well for Team Smackster, Two Scandinavians at GMT+1, Two east coasters at GMT-5 and you as our new west coaster at GMT-8. In previous SGOTMs we have at times managed to "play around the clock" quite successfully!
OK, here goes:
Turn log
-1 3050BC Pre-flight
Looks good, hit return.
0 3000BC
Shave another point off research now at 70% and finish in one.
1 2950BC
WC kicks in, switch to Writing, finished in 24 turns. Disband one Scout, we have way too many for our economy to remain healthy.
2 2900BC
Another Scout disbanded when it reach lands end
3 2850BC
Moscow grows to 4, 10% lux.
4 2800BC
GH spotted!
5 2750BC
GH popped, The Wheel! We have Horses on the Hill near Moscow!!!
Switch the Barracks to a Temple to rush time until we have Furs within City borders.
6 2710BC
Nada
7 2670BC
Nada
8 2630BC
Moscow grows to size 5. Lux to 20%.
9 2590BC
Moscow builds Temple, Barracks started.
10 650AD
I discover a land route to the Mountain GH.
After action report:
Writing in 12 turns, will require some MMing on the Science slider. Building a Military unit after Barracks will help us with lux.
Two Workers will finish their tasks after this turn. Am not too sure we should build a Colony on the Furs, border expansion is in 17 turns, just road it in preparation for culture expansion. So would suggest using any surplus workers to merge with Moscow after it reaches size 7. Maybe we need to hold one worker for a possible Iron Colony later?
BTW, EqWorkers??? Isnt that what workers in Civ3 are called when playing Gotms ported to PTW standard? Do we have the correct save?
Map is somewhat uneventful! Will hopefully pickup after MM!
Firaxis: 48
Save
@MjM: the geography is playing out well for Team Smackster, Two Scandinavians at GMT+1, Two east coasters at GMT-5 and you as our new west coaster at GMT-8. In previous SGOTMs we have at times managed to "play around the clock" quite successfully!
OK, here goes:
Turn log
-1 3050BC Pre-flight
Looks good, hit return.
0 3000BC
Shave another point off research now at 70% and finish in one.
1 2950BC
WC kicks in, switch to Writing, finished in 24 turns. Disband one Scout, we have way too many for our economy to remain healthy.
2 2900BC
Another Scout disbanded when it reach lands end
3 2850BC
Moscow grows to 4, 10% lux.
4 2800BC
GH spotted!
5 2750BC
GH popped, The Wheel! We have Horses on the Hill near Moscow!!!

6 2710BC
Nada
7 2670BC
Nada
8 2630BC
Moscow grows to size 5. Lux to 20%.
9 2590BC
Moscow builds Temple, Barracks started.
10 650AD
I discover a land route to the Mountain GH.
After action report:
Writing in 12 turns, will require some MMing on the Science slider. Building a Military unit after Barracks will help us with lux.
Two Workers will finish their tasks after this turn. Am not too sure we should build a Colony on the Furs, border expansion is in 17 turns, just road it in preparation for culture expansion. So would suggest using any surplus workers to merge with Moscow after it reaches size 7. Maybe we need to hold one worker for a possible Iron Colony later?
BTW, EqWorkers??? Isnt that what workers in Civ3 are called when playing Gotms ported to PTW standard? Do we have the correct save?
Map is somewhat uneventful! Will hopefully pickup after MM!
Firaxis: 48
Save