SGOTM5 - Team Smackster

Made it, before going to the office!

@MjM: the geography is playing out well for Team Smackster, Two Scandinavians at GMT+1, Two east coasters at GMT-5 and you as our new west coaster at GMT-8. In previous SGOTMs we have at times managed to "play around the clock" quite successfully!

OK, here goes:

Turn log

-1 – 3050BC Pre-flight
Looks good, hit return.

0 – 3000BC
Shave another point off research now at 70% and finish in one.

1 – 2950BC
WC kicks in, switch to Writing, finished in 24 turns. Disband one Scout, we have way too many for our economy to remain healthy.

2 – 2900BC
Another Scout disbanded when it reach “land’s end”

3 – 2850BC
Moscow grows to 4, 10% lux.

4 – 2800BC
GH spotted!

5 – 2750BC
GH popped, The Wheel! We have Horses on the Hill near Moscow!!! :) Switch the Barracks to a Temple to rush time until we have Furs within City borders.

6 – 2710BC
Nada

7 – 2670BC
Nada

8 – 2630BC
Moscow grows to size 5. Lux to 20%.

9 – 2590BC
Moscow builds Temple, Barracks started.

10 – 650AD
I discover a land route to the “Mountain GH”.

After action report:
Writing in 12 turns, will require some MMing on the Science slider. Building a Military unit after Barracks will help us with lux.

Two Workers will finish their tasks after this turn. Am not too sure we should build a Colony on the Furs, border expansion is in 17 turns, just road it in preparation for culture expansion. So would suggest using any surplus workers to merge with Moscow after it reaches size 7. Maybe we need to hold one worker for a possible Iron Colony later?

BTW, EqWorkers??? Isn’t that what workers in Civ3 are called when playing Gotm’s ported to PTW standard? Do we have the correct save?

Map is somewhat uneventful! Will hopefully pickup after MM!

Firaxis: 48

Save
 
I have added another member to your team since you are not sure to have 5 players yet IIRC.
Please welcome tomasjj :)
 
Hi Everyone. :)
Teamworker signing in.
Will read through the tread when I get home from work in 5 hours time.

JJ
 
I'm here :) Not my fault that you guys are so impatient and have managed 50 posts in a day already ;)

JJ: What part of this oh-so-lovely-but-cold country?
 
Nice turns.

So, are we alone on tundra island?

Wotan said:
Made it, before going to the office!

@MjM: the geography is playing out well for Team Smackster, Two Scandinavians at GMT+1, Two east coasters at GMT-5 and you as our new west coaster at GMT-8. In previous SGOTMs we have at times managed to "play around the clock" quite successfully!
Actually, 3 Scandinavians :) Welcome to the team TomasJJ... :wavey:
You and Tarkeel are kind of next door neighbours.

I reckon, We need to inject TomasJJ between 2 american players.


Wotan said:
BTW, EqWorkers??? Isn’t that what workers in Civ3 are called when playing Gotm’s ported to PTW standard? Do we have the correct save?

Map is somewhat uneventful! Will hopefully pickup after MM!

Mad-Bax said:
3. All Starting workers are now called eqWorker in both versions of the software. Eqworkers cannot be bought, sold or disbanded. Eqworkers cannot be built. The standard Worker has not changed in any respect, and has exactly the same functionality as in 1.29f.
 
Tarkeel said:
I'm here :) Not my fault that you guys are so impatient and have managed 50 posts in a day already ;)

JJ: What part of this oh-so-lovely-but-cold country?

well, you know us :blush: we always were so impatient..
Welcome back Tarkeel, really good to see you, and you are just in time :)

@Smackster: You will really need to reshape the roster now :)

and as a matter of fact it is a good time to talk about next 50+ turns before we get map making and galleys and explore surroundings.
I was thinking.... i am not sure what kind of builds to do in Moscow...

Military -> our economy won't be able to sustain both paying for unit support and fast research. We've got to have fast research we know it.
Wonders -> useless waste of time since we will abandon Moscow as soon as it is makes sense.
Wealth -> Maybe just wealth after building an additional unit or two to protect against possible barbs.

Any thoughts?
 
dmanakho said:
I reckon, We need to inject TomasJJ between 2 american players.
That would put him between you and MjM then... I believe Smackster is an englishman? :)

@Tarkeel, good to have you back!

@Tomasjj, welcome to the team.
 
dmanakho said:
Military -> our economy won't be able to sustain both paying for unit support and fast research. We've got to have fast research we know it.
Wonders -> useless waste of time since we will abandon Moscow as soon as it is makes sense.
Wealth -> Maybe just wealth after building an additional unit or two to protect against possible barbs.

Any thoughts?

Not much to add to this, I agree with you...
 
Wotan said:
That would put him between you and MjM then... I believe Smackster is an englishman? :)

I thought he was an Aussie living in Boston... :)
 
Wotan: he's a Brit in exile, so he's on US schedule :)

It is a pretty harsh start.. So hard to comment too much on it.
 
Tarkeel said:
Wotan: he's a Brit in exile, so he's on US schedule :)
That was my point! Britons tend to be a bit put off when called americans... ;) The Colonies and all that... :D

(JK) :lol:
 
Yes I am English, living in the US.

Welcome tomasjj, what level do you play at? and for that matter, ....
MjM what level do you play at?

Although, this is far from a normal game.

I was wondering at that temple build, but I think it was probably right, no point paying for barracks costs now, and no point starting to build up our army. I would suggest we keep our unit support at minimum until we are have a better idea where we are going.

I would imagine that we will find our first victim, within galley reach, and that will give us a trading advantage so that we can gather cash. I suggest there is no point building archers. We should attack with horsemen and swords, but don't build them yet.
 
Wotan said:
That was my point! Britons tend to be a bit put off when called americans... ;) The Colonies and all that... :D

(JK) :lol:
I still think of America as a part of the colonies. People here try to tell me about some revolutionary war, but I refuse to accept it. In fact I'm here as a spy trying to incite a cultural revolution back to England :lol:
 
dmanakho said:
Military -> our economy won't be able to sustain both paying for unit support and fast research. We've got to have fast research we know it.
Wonders -> useless waste of time since we will abandon Moscow as soon as it is makes sense.
Wealth -> Maybe just wealth after building an additional unit or two to protect against possible barbs.
Military-> Agreed, just build up to our support level until we make the big push. If we make enough cash from trading then, warrior->sword upgrade may be the best bet. I assume we can get Moscow to 10 shields/turn. Which would give us 10 swords in 10 turns. That said we don't have the luxury to build horses then.
Wonders -> Agreed, enough said
Wealth -> Agreed, after the barracks, build warriors up to the unit support value and then wealth. We need a galley ASAP, so unless we get MM from the AI we should time research with a galley pre-build. This is important
 
Roster

dman
Wotan (just played)
smackster (got it)
MjM (on deck)
Tarkeel

I will insert tomasjj next time round, between myself and MjM. I don't want to change the roster at this late time for this round. Note with this team, next time round is in about 2 days. I should have my turns done before 8.30pm EST, so plenty of time for MjM to do his tonight.

smackster
 
smackster said:
We need a galley ASAP, so unless we get MM from the AI we should time research with a galley pre-build. This is important

By the time we have MM I guess estimate moscow will build galleys in 2-3 turns.
We must have more than one galley (3 at least) for faster exploration even if that means paying for unit support
 
smackster said:
I still think of America as a part of the colonies. People here try to tell me about some revolutionary war, but I refuse to accept it. In fact I'm here as a spy trying to incite a cultural revolution back to England :lol:

Hear, hear! But isn't culture and America sort of a contradiction in terms? Maybe since you live in Boston you do have some remnants of it around you... :D

OTOH, the level of freedom of choice and freedom to pursue your own destiny is way better in America than it is back here in Sweden. We are after all living under the yoke of the worlds highest taxes and a political climate that is not far behind what people behind the iron curtain used to endure... :sad:
 
Wotan said:
We are after all living under the yoke of the worlds highest taxes and a political climate that is not far behind what people behind the iron curtain used to endure... :sad:

Is that really so?????

IMHO, situation in America with freedoms has worsened significantly since Bush came to power... Many people simply not ready to tell their opinions because they will be finger pointed at and labeled "not-patriotic" etc. etc.
It especially feels so in southern red (republican) states.
 
smackster said:
Military-> Agreed, just build up to our support level until we make the big push. If we make enough cash from trading then, warrior->sword upgrade may be the best bet. I assume we can get Moscow to 10 shields/turn. Which would give us 10 swords in 10 turns. That said we don't have the luxury to build horses then.

With the final grassland mined we will generate 10 shields wo using any 1 fpt tiles.

smackster said:
We need a galley ASAP, so unless we get MM from the AI we should time research with a galley pre-build. This is important
I checked the cost of MM and it is 288 shields according to CivAssist. So, unless we can generate at least 10gpt after lux and unit support we might as well pursue it with a 10% science setting or a scientist.

ÉDIT:And if we go for 40 turns research into MM we might as well build a "pile" of units, Chariots and Warriors, ready for upgrading and a "blitzkrieg" vs. the closest neighbour. If so, the Barracks should be finished. I have timed the clearing of a forest to coincide with the Barracks build. If you decide to abandon the barracks be advised the forest is finishing now!
 
Wotan said:
Hear, hear! But isn't culture and America sort of a contradiction in terms? Maybe since you live in Boston you do have some remnants of it around you... :D
Boston is tough as there is some local culture here, according to MapStat the UK culture is about twice that of the US, but evens out with the relative distance of the capitals. Couple that with the big military base here and there doesn't appear to be much of a flip chance :crazyeye:

Wotan said:
OTOH, the level of freedom of choice and freedom to pursue your own destiny is way better in America than it is back here in Sweden. We are after all living under the yoke of the worlds highest taxes and a political climate that is not far behind what people behind the iron curtain used to endure... :sad:
What are your tax rates at these days.
 
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