SGOTM5 - Team Smackster

Didn't have time to get it, exam tomorrow. Will read up on details and play it then :) If no word by tomorrow evening, I've been kidnapped by friends and won't have time after all, and can be safely skipped. Hope to avoid that though :)
 
Tarkeel said:
Didn't have time to get it, exam tomorrow. Will read up on details and play it then :) If no word by tomorrow evening, I've been kidnapped by friends and won't have time after all, and can be safely skipped. Hope to avoid that though :)
Actually why don't you swap with dman anyway. I want to keep this moving, lets me flexible, if you can't tell us when for sure and somebody else can then lets swap.

If we don't hear from you then dman is playing this tonight. Then you take it in the morning.

If you are playing it right now, then great, and dman can take it after you.

smackster

edit: I assume you can't do it now, with the exam tomorrow, so dman has this save
 
dmanakho said:
Ok. I got it and i will play tonight after 8PM EST, unless Tarkeel shows up until then.
Any recomendations for my 10 turns?
I would like us to build horses, and ship them to India, also ship the spare archer. Don't use horses to scare barbs, only the archer at home. If that dies then I guess we have to use a horse, but only if the archer dies.

Use your judgement to capture cities and defend them. Who knows what counters India will have if any.

Continue researching Construction as fast as reasonable.

Work out how to build a scout and ship him to a hut, without compromising our horse building :)
 
I've neve looked at the save since MjM finished his turns. I was afraid :) .
I will see what i can do military wise... If there is something unusual comes up i will stop the game and post in the thread.
will play in aprox. 2 hours
 
Pre-flight:
MM Moscow to get 16GPt and will switch to 14 next turn.
Jumping from 16 to 14 gpt is really for academic purposes only since Moscow will only grow in 13 turns, but that extra pop won't give us much of a benefit and Moscow is soon to be abandoned. It is easier just to put Moscow on 15gpt using tundra mine and 0 pop grow. I am sending Horse from Moscow up north.
I remember we didn't want to sale contacts between two continents, but it looks like everybody knows everybody.
Was it a sale by one of us or AIs simply found out about each other on their own.?

IBT Celts are building Gr. Lib.

T1. 530BC.
Attacking Bombay. That Indian spearman has completely healed and I have 3 lousy horses
Vet Horse vs. reg. spear -> horse dies.
3hp vet horse vs. 1hp spear -> 1hp horse.

We take Bombay, enslave a settler and have 2 1hp horses to defend it.

IBT. Iroquois suggested WM trades I declined.

T2. 510BC. Resistance in Bombay ended. Galley found yet another goodie hut on the southern tip of west continent.
Spain has 2 workers for sale. I give CoL, Pol and get those workers. Sending workers north to help with the road.

IBT. Americans are building pyramids; someone else (I missed the Civ name, because Nick was “quite helpful” at the moment. I guess I will have to stop playing, figure out what this kid wants and continue later when nobody tries to climb on top of your head.)

T3. 490BC there is no much to do... 2 slaves near Bombay road horse tile. Trying to move troops across our island but forest tiles up north make thing go slow. Have to remember to switch citizen in Moscow from forest to fish. India finally sends 2 reg. warriors our way, will be next to Bombay next turn. America has workers for sale but we have no technology to give in exchange. They want WM +220 gold for those workers, so I decide to decline.

IBT. English - Lighthouse. Vikings - The Great Lib. Moscow Horse-horse

T4. 470BC
Attacking Indian warriors.
Vet. Horse vs. reg. warrior -> 2hp horse
Vet. Horse vs. reg. warrior -> 4hp horse.
American's must be at war, they have 4 workers in their capital this time. Egypt has 2 workers in their capital for sale. I reckon Cleo and Abraham are fighting each other. India won't talk peace. Ship chaining doesn't really work in this game as Smackster mentioned in the thread.

IBT Egyptians are building Gr. lib.

T5. 450BC. Checked every AI (do it every turn as a matter of fact), nothing much is going on trading and no new techs. I see Indian Settler pair. They have an archer fortified near Lahore. It looks like Indians have no army what so ever. But we have no army either.

IBT: Zulu are building Gr. lib. We lost 1hp galley to barbs.

T6. 430BC. Moscow horse -> horse. Workers start putting road on 1st forest tile. Indian archer is approaching Bombay. We will attack it next turn. Indian's will talk peace, but they won't give us even a single worker, just 15 gold. Forget it Gandhi, I wasn't even going to make peace with you.

IBT. Japs built an Oracle. Wonder chaining has started. Barb horses approaching Moscow from 2 directions

T7. 410BC. Talk about bad RNG.
Vet. Horse attacks reg. Indian archer and dies.
Next horse kills archer

IBT. AIs keep building wonders.

T8 390BC. We have 3 barb horses around Moscow. I had to reroute one horse from going north because barbarian blocked our highway and was definitely going to pillage it. There is a barb hut halfway between Moscow and northern shipping point.
Moscow built horse and I have to keep it there because of those 3 barb horses one archer is not going to be enough.
I traded maps with American's and few others to boost our treasury and found one turn hop between two continents. Map will be attached.

IBT Barb horse attacks our archer and dies. Another horse retreats into the fog.

T9 390BC.
Our horse attacks barb horse and kills.
Another horse disperses barb hut.
Horse vs. Ind. archer -> 3hp horse.

IBT. Barb. Warrior is going to threaten our road work up north.

T10. 350BC. Didn't do much this turn, rather left next player to decide major moves. Japan learned monarchy.


Post turn analysis: Japan knows Monarchy and nobody else does. Usually Monarchy is quite expensive tech, but with so many AI it will be cheap when they all learn it.
I see us as the monarchy in this game. I don't think republic will do the job. We have some cash. 641Gold to be exact.
Construction will be ready in 11 turn and we run budget deficit -11gpt. I didn't see a chance to build scout in Moscow, plus we don't have many galleys around to ship to that island. Other goodie huts we probably won't reach in time in any rate.
We have 6 horses and an archer on Indian continent. We need few more to capture Delhi or Calcutta. Indians have iron connected so we shall see swordsmen soon. I did use ship chaining, but it wasn't a perfect setup.

SGOTM350BCSMindia.jpg


Here is where we can use galleys to move to the arab land.
SGOTM350BCSMhop.jpg



Save


EDIT: I can see Smackster is here... he must have waited for my report :)
 
Looks good from the report. How many horses do we have up there, can't load the game until later. I suggest 6 horses on that continent and take out Calcutta, well 4 in the attack and two at home, until further reinforcements arrive.

I'm not totaly sold on going to Monarchy, but with only two cities if we can get it, the anarchy should be short. I would however, at least wait until we have those 6 horses in play (if not already)
 
@Smackster: To answer your question.

dmanakho said:
We have 6 horses and an archer on Indian continent. We need few more to capture Delhi or Calcutta. Indians have iron connected so we shall see swordsmen soon. I did use ship chaining, but it wasn't a perfect setup.

It would be seven, but i lost a horse to indian archer :mad:

But i would hate to get a bad RNG again lets get more horses to Bombay to be safe.
 
OK then lets get 6 ready for the attack on Calcutta, two for defence (8 total). So get two more to India and then move. Where is the iron, can't see it on any of my pictures.
 
You should see iron on the picture i've attached to my report.
It is north-west from Delhi

Are you drunk Smackster? :) :joke:

We also have an archer near Bombay. We can keep an archer and horse in Bombay and move 6 horses to attack Delhi. We will need to move only one horse from our island and it is already loaded into galley i believe.
 
Worse than being drunk, I was playing another game, oh my god, and it was not civ. All I could do was have a peek at the maps from the forum, and on my laptop screen, its hard to see.

I've stopped that now so loading the save.

edit : for whatever reason, I can't see your pictures right now
 
Pictures are shown on my screen just fine... not sure why you can't see them. :confused:
 
My disk was full, so it was not loading the pictures.

I see the iron. Forget that, too far.

I don't really want to wait to get another city, as I think we need to prepare for the palace jump ASAP and all else does not matter.

I think we should wait one turn, then send all 5 horses to Calcutta. The horse and archer on the coast, should be able to protect Babylon. I predict no more than two spears in Calcutta and on average we should lose only one horse to that. I know it didn't work right last time, but the odds were with us, and it was the right thing to do.

edit: buy one worker from America. Don't protect those workers in the north home continent from the barb, the horse from the south can do it, and if the barb comes close then move the workers north. Getting the workers on the new continent is our way to success here. That would quickly allow us to work that land to make it productive enough to jump there.

edit2: note America has a city near Arabia, which explains the contacts
 
Iron is indeed too far, but i wasn't talking about us. What I was trying to say we need to take Delhi to deny Indians that iron.
 
Iron is indeed too far, but i wasn't talking about us. What I was trying to say we need to take Delhi to deny Indians that iron.

Edit; At any rate... We have to come up with clear plan for the next 10 turns before Tarkeel or Wotan start playing.


more edits: Weird, i was trying to edit a post and it added an additional identical post plus my edits :confused:
 
I don't think we can take Delhi for a while. But if we take a chance, send one horse now to the Iron, and the other 4 next turn to Calcutta, the odds are still with us to take Calcutta.
 
I can only see one post, maybe you've been drinking now....only joking, the forum goes funny sometimes. I think Delhi will be too tough, think 3-4 spearmen. to take that I'd want say 7-8 horses, which we'll have spare in about 10 turns.

Lets get Calcutta.
 
I concur on next city target. Calcutta it is....
I'd rather send all 5 horses to Calcutta just in case...
indian cities are so small, they probably will only build one sword in 10+ turns...
Unless Gandhi is busy building wonders and that would be really helpful for us to keep his military down :devil2:
 
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