Pre-flight:
MM Moscow to get 16GPt and will switch to 14 next turn.
Jumping from 16 to 14 gpt is really for academic purposes only since Moscow will only grow in 13 turns, but that extra pop won't give us much of a benefit and Moscow is soon to be abandoned. It is easier just to put Moscow on 15gpt using tundra mine and 0 pop grow. I am sending Horse from Moscow up north.
I remember we didn't want to sale contacts between two continents, but it looks like everybody knows everybody.
Was it a sale by one of us or AIs simply found out about each other on their own.?
IBT Celts are building Gr. Lib.
T1. 530BC.
Attacking Bombay. That Indian spearman has completely healed and I have 3 lousy horses
Vet Horse vs. reg. spear -> horse dies.
3hp vet horse vs. 1hp spear -> 1hp horse.
We take Bombay, enslave a settler and have 2 1hp horses to defend it.
IBT. Iroquois suggested WM trades I declined.
T2. 510BC. Resistance in Bombay ended. Galley found yet another goodie hut on the southern tip of west continent.
Spain has 2 workers for sale. I give CoL, Pol and get those workers. Sending workers north to help with the road.
IBT. Americans are building pyramids; someone else (I missed the Civ name, because Nick was quite helpful at the moment. I guess I will have to stop playing, figure out what this kid wants and continue later when nobody tries to climb on top of your head.)
T3. 490BC there is no much to do... 2 slaves near Bombay road horse tile. Trying to move troops across our island but forest tiles up north make thing go slow. Have to remember to switch citizen in Moscow from forest to fish. India finally sends 2 reg. warriors our way, will be next to Bombay next turn. America has workers for sale but we have no technology to give in exchange. They want WM +220 gold for those workers, so I decide to decline.
IBT. English - Lighthouse. Vikings - The Great Lib. Moscow Horse-horse
T4. 470BC
Attacking Indian warriors.
Vet. Horse vs. reg. warrior -> 2hp horse
Vet. Horse vs. reg. warrior -> 4hp horse.
American's must be at war, they have 4 workers in their capital this time. Egypt has 2 workers in their capital for sale. I reckon Cleo and Abraham are fighting each other. India won't talk peace. Ship chaining doesn't really work in this game as Smackster mentioned in the thread.
IBT Egyptians are building Gr. lib.
T5. 450BC. Checked every AI (do it every turn as a matter of fact), nothing much is going on trading and no new techs. I see Indian Settler pair. They have an archer fortified near Lahore. It looks like Indians have no army what so ever. But we have no army either.
IBT: Zulu are building Gr. lib. We lost 1hp galley to barbs.
T6. 430BC. Moscow horse -> horse. Workers start putting road on 1st forest tile. Indian archer is approaching Bombay. We will attack it next turn. Indian's will talk peace, but they won't give us even a single worker, just 15 gold. Forget it Gandhi, I wasn't even going to make peace with you.
IBT. Japs built an Oracle. Wonder chaining has started. Barb horses approaching Moscow from 2 directions
T7. 410BC. Talk about bad RNG.
Vet. Horse attacks reg. Indian archer and dies.
Next horse kills archer
IBT. AIs keep building wonders.
T8 390BC. We have 3 barb horses around Moscow. I had to reroute one horse from going north because barbarian blocked our highway and was definitely going to pillage it. There is a barb hut halfway between Moscow and northern shipping point.
Moscow built horse and I have to keep it there because of those 3 barb horses one archer is not going to be enough.
I traded maps with American's and few others to boost our treasury and found one turn hop between two continents. Map will be attached.
IBT Barb horse attacks our archer and dies. Another horse retreats into the fog.
T9 390BC.
Our horse attacks barb horse and kills.
Another horse disperses barb hut.
Horse vs. Ind. archer -> 3hp horse.
IBT. Barb. Warrior is going to threaten our road work up north.
T10. 350BC. Didn't do much this turn, rather left next player to decide major moves. Japan learned monarchy.
Post turn analysis: Japan knows Monarchy and nobody else does. Usually Monarchy is quite expensive tech, but with so many AI it will be cheap when they all learn it.
I see us as the monarchy in this game. I don't think republic will do the job. We have some cash. 641Gold to be exact.
Construction will be ready in 11 turn and we run budget deficit -11gpt. I didn't see a chance to build scout in Moscow, plus we don't have many galleys around to ship to that island. Other goodie huts we probably won't reach in time in any rate.
We have 6 horses and an archer on Indian continent. We need few more to capture Delhi or Calcutta. Indians have iron connected so we shall see swordsmen soon. I did use ship chaining, but it wasn't a perfect setup.
Here is where we can use galleys to move to the arab land.
Save
EDIT: I can see Smackster is here... he must have waited for my report
