Pied Piper said:I like Bede's overall strategic plan. The goal here is to be first to get 100K CULTURE, not to whomp the most heads. (I shall be emphasizing this point many times) At emperor level it should not be difficult to clear out the core area (8 to 10 tiles in every direction from the capital) which we must settle intensively and utilize every tile. City placement should ensure the ability to add a second generation of cities once the initial cities have built all culture buildings. Attacking other civs should only be done for state security and to clear out more living room.
Since we will play much of the game in despotism, luxury will come in handy but a two turn worker factory is essential. Workers can be joined to nonproductive cities outside the low corruption core area to rush culture buildings at 20 shields per worker. This is an efficient means of shield transference out of the core area.
I do wonder about the research goal after polytheism. I prefer Literature to be able to build libraries ASAP, the AI is very slow to get that tech.
I have to go with eldar on this one. The most efficient way to get to 100K under these government restrictions almost requires whomping every head.
As for culture buildings we won't need all of them or even close - temple/library/cathedral will do nicely, if we build enough of them. And that "enough" requires nearly constant warfare.
Secondly, the government restrictions do not allow cash rushed buildings so we need a constant stream of new cities with a growing population for the whip. Now that I have written that it occurs to me that the Pyramids and the Temple of Artie would be useful wonders to have, either by building or by capture. The ToA for the immediate temple, the Pyramids for the granary for faster population growth for more forced labor.
City placement for the initial phase should be CxxxC at maximum in the first and second rings, CxxC and Cxc after that, terrain and weather permitting.