Do a little citizen management and squeeze a few extra pennies into the research budget and the treasury. Recall all the free workers I can into Entrmont so I can start some serious terrain trimming in the core towns.
Moving on the the geopolitics: We at war with Carthage and so is Babylon while America is at war with Babylon allied with the Vikings. Hammi refuses our help against either (having a common enemy and an alliance is one way to do per turn deals even with a busted rep). so I renegotiate the peace treaty with Abraham and send him some coal, horses and incense for 86gpt. Maybe that will give him a better fighting stance against Babylon. I would really like to see an end to the Embargo between Ragnar and Hannibal so I could get some goodies into Ragnae's hands so he could put up a better fight against the Hammbone, but the only way to do that is finish the Carthaginians but our only galleon is half a world away but I can disband a regular warrior at Utica and whip a galleon at the cost of a couple citizens.
England And America sign a Mutual Protection Pact.
China and Carthage sign an embargo against us.
England declares war on Babylon...
Spend some coin looking into Nineveh, Hammi has oil and rubber so if he knows MotTrans he is building tanks, not good for the home team.
The culture curve expanded by just a little under 100cpt but now that Hammi has his borders cities back under control his culture curve really jumped.
Made some resource deal with the Vikings once the Cartahge embargo ended.
Did a lot of whipping, even in the core. The workers are trimming terrain around the Big 4 towns as I was trying to get an handle on the best spot for the SPHQ. Looks like Alesia or Luigdunum but we are several turn outs from having to make that decision. I wanted to shrink the core populations to get some room to move and to assign the more productive fields to the more productive towns.
New Isca came back to us and I built one new town.
War with Hammi is inevitable if we want to end this soon. But I don't think it can happen until we have artillery. I really really hate trying to knock fortified infantry off their perches with cannon and a single fortified infantryman in a town will destroy a cavalry army. The risk is that by the time we have artillery Hammi will be putting his on tracks (tanks).
We have a really broad front with him, but he is being distacted by the Americans and Vikings. So maybe I am being chicken-hearted but I don't like attacking a stonger foe across a broad front like that unless I am positive I can bring overwhleming force to bear...
When we do go to war with Hammi that will open trade opportunities.
Close attention needs to be paid to the growth and build status of every town so we can nail the whip opportunities as they come up. Using granaries for short whips is also useful for the higher cost buildings like libraires and cathedrals and (yes, eldar, I said it) colusseums.
The Save
Roster check:
Minute Man - up
Mab - on deck
Tubby Rower
Pied Piper
eldar
Bede