I tried to make it through all ten turns, but I ran out of time after eight.
Steam Power came in on my first turn, and we have plenty of coal (two in southern Japan, one near the Mongol border, one more on the Babylonian frontier), so I spent a lot of time building railroads (and beefing up our worker force, which was very much inadequate). I concentrated on east-west lines and managed to connect Entremont to the Mongol front and the Amazon to Carthage. So troop movement is
much easier now.
I managed to lose a near-full-strength cavalry army to one stupid musket at Theveste, but aside from that, the war went pretty well. Carthage developed Nationalism a few turns in, so I blockaded Hannibal and turned my attention to the Mongols. On my last turn, I took Karakorum and was assembling forces for an assault on Almarikh; we're getting really close to having a connected empire.
Dry Point and New Camulodunum flipped back to us. That's the nice thing about playing a 100K game....
Here's what the war zone looks like now:
We have a ridiculous number of settlers piling up to the east of the Mongols, who hopefully can be usefully employed once we clear out a couple more cities.
>>>The Save<<<