SGOTM6 - Team Bede

Ok I got it, but I might not be able to play until tomorrow or Tuesday. There is a slim chance that I might get to it tonight but it's doubtful. I hope my turns go better than last time....
 
Just watch out for the Babs sneak attacking and you'll be fine. We have a LOT more military now and I wore out the "R" key on my keyboard building rails so troop movement is almost instantaneous.
I forgot to mention there are 12 or so settlers sitting in one of the new mongolian cities (I think it was Diagon Alley?) waiting to build a home. Lots of space for them if you keep going west.

I actually really enjoyed my last turns, even with the huge interturn delays. I even turned off all animation and it still ran slow!

Good luck TR (not that you'll need it!)
 
Hmm, I never got very long inter-turns. What spec PCs do you have?
(fwiw - mine is XP Pro, 2.4Ghz P4, 1Gb of 266 RAM - mind when I specced it up, it was with long inter-turns in Civ in mind)
 
XP Pro P4 1.6GHz with 512Mb RAM. It's a bit old but waaay better than my last PC.

The main slowdown was when I built a new city, we might be approaching the max cities limit :( :eek:
 
Mine is a Dell 4600 with I think a half gig of ram and 2.8GHz P4. It's about 1 year old.

Has anyone looked at the graphs lately. It's not looking good for the home team. :( We are behind in score and culture. No other team has made it past 1300 AD and we are way behind in everything it seems like. Sorry coach Bede, it looks like no championship celebration at the local pizza joint for your Bad News Bears team.
 
I noticed that but maybe the others will get dogpiled.

We were off to a good start but built too much early culture at the expense of the warmaking capacity and lost too many shields in the failed Wonders. Had we gotten just one.....

Still a good fight ahead of us though, to nail down the 100K and keep Babylon in the dark.
 
Well I was was one turn into my turns when I got a call from a friend that her water heater was overflowing. After not being able to diagnose the problem over the phone I ventured over to her newly created marsh and stopped the source and spent the next 2-3 hours sucking up water. Now I know why it takes workers so long to clean marsh up in [C3C].

Long story short. I didn't get to play the turnset out and I'll get to it tonight. I might take the afternoon off and get them knock out quicker but we'll have to see how things go this morning.

Here's what I have after one turn...

t0 Moved cannons & Cavs into place. to take a couple of cities next turn
deployed settlers
bumped science to be @ -1gpt and drop a turn on NAT
rushed a few temples

t1took two Carthage cities
plopped a few settlers down
railroaded a bunch
killed a lone Phonecian cav that was dropped off near our core.

That's all I got so far. At the beginning of my turns, we are @ ~62793 with 733cpt that means we've got at least 50 more turns @ the current rate and we also have to do something about Babylon (50653 culture)
 
Summary
Starting cult. 62793 +733cpt (babs 50653 +523)
Ending culture 68249 +796cpt (babs 53803 +455) <- why did it go down?

Starting cities 210
Ending cities 228 <- eight or nine settlers need to be placed by next playa

Carthage is now a OCC on an island with a Bab city (Carthage & Babylon are at war too)
We can get Music Theory out of Hannibal

turn log
T0 1490 AD - took out Num. Merc at Catharge choke point.
positioned cannons to be useful next turn.
Settlers deployed
rush a few temples

T1 1495 AD- Carthage & Vikings signed embargo against us
plopped a few settlers down
took 2 carthage cities
dispatched a lone cav that carthage landed near our core
rushed a bunch of temples, cath, & libraries
switched a few hopeless cav builds to a cath

Had to pause here because a friend's water heater busted. Be back soon.....

Ok back now

t2 1500 AD - took another Carthage city
rushed stuff
settled cities
railroading

t3 1505 AD - French Frigates took out the privateers near Entremont
rushed stuff
settled cities
railroading

t4 1510 AD - pillaged around Carthage capital to elimate per turn trades and reduce pop
rushed stuff
settled cities
railroading

t5 1515 AD - Vikings sign on with America against Bab's
rushed stuff
railroading

t6 1520 - Bab's & the ghost (England) signed peace
Made Carthage a OCC
rushed stuff
railroading

t7 1525 AD - We got Nationalism
English are building Univ. Suffering
Railroading
Re-irrigating the FP in old carthage
all cavs can now move to any city with less than 1 movement point

I have research @40% (-25gpt) on Commy. It could go as high as 50% but only for a turn (-248gpt). We only have 256 gold. I have the F1 screen organized by what it is producing so it is easier to scroll through all of the culture building to see which ones are ripe for rushing.

I just noticed a stack of settlers in Kockturn Alley. I didn't deploy them and I figured the next person could.

I'll try to get a couple of screenies up too. Oh and the save too. I've been having trouble submitting stuff from home so we might have to wait til tomorrow.
 
TR said:
Summary
Starting cult. 62793 +733cpt (babs 50653 +523)
Ending culture 68249 +796cpt (babs 53803 +455) <- why did it go down?

They must have lost a couple of cities to the English, maybe?

Nice progress. We are on the home stretch barring a dogpile.
 
I suspect Hammi is either:
- Losing cities - and big ones at that.
- Selling culture so he can continue his unit upkeep.
- Is he in Fascism?
 
@ eldar I didn't check to see what gov hammi was in, sorry

Save from 1525
 
Yep, he's in Fascism - means he'll have lost some culture from cities where he's not got the majority population.

[Edit] Rough culture calculations

At the present rate, when we hit 100k, Babylon will have ~72k.
Given we'll be increasing our output, and Babylon will most like remain static-ish in cpt, we'll probably end up needing in the region of 140-150k culture to win. Will probably take us 80-odd turns to get that far?
 
Roster check:

Roster check:

Pied Piper - up
eldar - on deck
Bede
Minute Man
Mab
Tubby Rower
 
forgot to put up a screenshot. Here is Carthage's dire situation. Remember that they are at war with Babylon. Also note the stacks of American troops on the island...
sgotm6_bede_latest.JPG
 
:bump: Any news PP??
 
Things look rather peaceful at the moment, now I am sorry I had to call in sick on my last turn set.
Rush library in New Durocortorum since it has negative pop growth, several other rushes.
Hire scientists to get Communism in 16 turns.

T1
Find 11 cannon undefended on the Babylonian border, almost had a heart attack.
More scientists for 13 turns

T2
Sell lux to England to raise cash for research

T3
More rushing

T4
Decrease research rate as expenses increase
Hire even more scientists

T5
Some good news

overthrow.jpg



Need to adjust troops for flip risk.
 
Roster check:

eldar - up
Bede - on deck
Minute Man
Mab
Tubby Rower
Pied Piper

Save is here
 
I'm up? Goody... well I finally finished COTM11 (thank goodness) so I have time for other games now!
 
Got it, playing now. 240 cities... this will take some time. And how to get shot of Babylon. At least we're twice their cpt now.
 
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