Tomoyo
Fate


DJMGator13 said:Nooooo don't let leif play again.
Glad to hear you got away from the crush of culture rushing to find some real culture. How many culture points do you think you sucked up at Epcot?DJMGator13 said:Just joking. I just got back from Epcot with my parents. The Flower and Garden show is going on there. Got to see some nice roses, got to do a sneak preview of Soarin' (the new hanglider simulated ride) and got to drink a liter of dark beer at Germany. Capped the day off with a free concert from Davey Jones of the Monkees, as part of their Flower Power tour.
I agree with WillowBrook, keep the Rifles coming until the city is so unhappy that it can't support drafting anymore. I think the most important thing is to keep the Temples, Libraries and Cathedrals coming as quickly as possible and that seems to require drafted Rifles and other disbandable units. Universities are nice, but for the resources consumed, it seems more towns with the other three improvements is better.DJMGator13 said:When should I try to rush unis in our drafting cities? It will take them down to size 1, so I haven't done that yet. Is that better left to Gyathaar in his turnset? For now I can use the drafted rifles.
Way back in post # 888, now I know why I was too lazy to go and try to find it.AlanH said:@leif: That's correct. Post #888 - total cpt available in towns that existed in the 1300 AD hand-off save was 858 cpt, from temples, libraries and cathedrals, and NOT counting universities. As Gator has built 26 universities by my count in the three turns from 1300 AD to 1315 AD that makes the total available in those towns 962 cpt since 1300AD. He's also built some new towns, and they have a potential of 12 cpt more each.
Did you use Cavs to rush or?Gator said:Military at end of turn: 1 settler (in place to build city), 5 explorers and 4 rifles.