SGOTM6 - Xteam

TheNemesis666 said:
I wouldn't be a very strong asset in an AWD, it scares me a little but I will lurk-n-lurn. :D
I wouldn't worry about this, they let me play! :eek: :rolleyes:

AWD will be interesting and the more discussion generated, the more ideas can come out of it that may be original and useful. :D

Besides, we have to maintain our lead in the spam wars!! :lol: :lol: :lol:
Speaking of which, Do I see 1200 in the post count column? :goodjob:

EDIT:
BTW - If you've not seen Ainwood's new CivAssist 2 program, check it out here. You need the Microsoft .NET framework, which I downloaded while I slept. Installed CivAssist II this morning and it is really a great tool, info overload!!
 
:wavey: Hi, everyone!

I'm still lurking, looking forward to helping the post-count once the new threads are posted. I still haven't figured out how much time real life will take now that I've started my internship in Chicago, but I'll add my two-cents when I can.

Welcome, Nemesis!
 
leif erikson said:
BTW - If you've not seen Ainwood's new CivAssist 2 program, check it out here. You need the Microsoft .NET framework, which I downloaded while I slept. Installed CivAssist II this morning and it is really a great tool, info overload!!
Yes, I have been taking advantage of the dotmapping functionality in LK101 :p
 
I hope we have need of it in SGOTM07. We'll see how packed the map is and how much expansion we can get done... :mischief:

I've been playing with it and it is a pretty amazing tool. I'm still discovering things I can do with it. Click anywhere and something else pops up!! :crazyeye: :goodjob:
 
The results are very close!! A very interesting result. :goodjob: four turns separate the top 3 in the PTW/Vanilla "bracket". :D

Excellent work team and thanks for letting me part of it!! :thumbsup:

And thanks to M-B for all the hard work and a great game. :goodjob: :beer: :worship: :hatsoff:
 
I now have a nice gold laurel to wear when I use my spoon.
 
Thanks everyone. We have two indications of the great team spirit that I'm sure contributed to our success:

- Everyone played. We posted 29 saves, and all six players contributed between 4 and 6 of them

- Everyone contributed to the discussions. Between 100 and 200 posts each contributed to a massive 4.2 posts per turn. It resulted in some excellent decisions and well-targeted play. And quite a lot of it wasn't even spam :mischief:
 
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