SGOTM7 - Team Bede

Can I lurk this game?? I don't want to impose opinions and m-b never assigned me to a team as designated spectator as he's busy enough.
 
Two spears and a town by 3000, the man has a plan.

And welcome TR...comments always welcome, but if you do, don't view any other threads, please.
 
lurker's comment: I was waiting on a response before I took further action. I haven't opened the other threads yet and won't now. Thanks for having me. I just finished reading through everything.

Opened starting save and opponents are as follows:
Code:
[u]civ     - Starting tech - [/u]
India   - Alpha, CB
Zulu    - WC, Pots
Arabia  - Pots, CB
[b]Persia  [/b]- BW, Masonry
[b]Vikings [/b]- WC, Alpha
America - Pots, Masonry
 
Tubby Rower said:
Opened starting save and opponents are as follows:
Code:
[u]civ     - Starting tech - [/u]
India   - Alpha, CB
Zulu    - WC, Pots
Arabia  - Pots, CB
[b]Persia  [/b]- BW, Masonry
[b]Vikings [/b]- WC, Alpha
America - Pots, Masonry

Those seem to be some weaker civs there. Vikings though are the ones who will be sailing around to possibly meet us and they have alphabet :hmm: . There are 3 EXP civs which won't do them much good on an archiapalego. Religious isn't really a benefit on diety either.
 
I'm kinda hoping we're sharing with Abu. Two techs we don't have, and both the cheapest out there. We should be able to buy even at Deity rates. And no WC or BW of course so only warriors and a scout - which if he's unlucky he'll lose almost immediately.

Perversely, I wouldn't mind sharing with the Vikes. They may start with Archers, but we'll be rid of them before they get seriously nasty.
 
Let the games begin.

eldar, take it away.

And if we have to have neighbors I would like Abu and the Vikes as well.

Zulu will be annoying, Persia would be a royal pain. And don't forget that culture monsters like India can cause great anguish in a Deity game.
 
All plans change upon contact with the enemy... in this case it was 3750BC and whilst they were on the other side of water, I got a little more cautious than was probably necessary.

>>Le Save<<

0 4000 Settle in place, there's a 3rd Sheep by the river but it's the wrong side for now, and not available 'til after expansion. Worker N to the first Sheep, research 100% towards Alphabet. Start building a Spear.

1 3950 Worker irrigates.

4 3800 Worker roads.

5 3750 A Zulu warrior has popped his head out from across the water. Masonry+BW+1g gets us Pottery+WC, and I declare on him. He is also up CB.

6 3700 Worker NW.

IT: Spear->Spear.

7 3650 Spear fortifies. I can't tell if the Zulu are connected by land to us yet, and it'll be embarassing if they are… Worker irrigates.

IT: city growth.

9 3550 IT: Culture growth.

10 3500 Worker roads.

IT: Spear->Settler.

11 3450 Spearo heads off south.

12 3400 Spearo south again, revealing some Incense. Worker SE,S.

13 3350 Worker mines. Spearo SW onto Olives.

IT: growth to 3.

14 3300 Lux to 10%. Spearo one more S. Heads back next turn to pick up the Settler.

15 3250 Spearo back N.

IT: Settler->Rax.

16 3200 Spear+Settler S. Spearo N.

17 3150 Worker roads. Settler pair SE. Spearo N.

18 3100 Spearo NE back into Istanbul. Settler pair S, couple of barb warriors camped on a mountain…

19 3050 Worker S. Spearo fortifies. Edrine founded, starts Walls.

20 3000 Worker irrigates. Barbs fortify on the incense. Not much exploring but then the very quick contact got me jumpy. Next player should be able to get something built to go explore? Istanbul can pull another spear instead of the rax maybe.

Edrine is behind a river, no hills except the Olives 1-turn roaded walk away. We do have a lot of good food+shield bonus tiles though.
 

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Looks good Eldar.

That would be scary if Zulu are on our land :eek: . My guess is Mr. Bax put the Zulu close on a nearby island so they'd pop up in everybody's game.

I would change walls in Endrine to another spearman. A wall would be nice, but you never know when we need another unit.

I'd use tight spacing and place the next city on the hill NW of incense, which we could hook up faster.. We could move units fast because it's on the opposite side of the river. It's got floodplains and bonus resources, and it's on a hill
 
My openings are usually lame so I'm staying relatively quiet.

Somebody go over the download rules for me. Do I have to download from mad bax's site if I just want to look at the save? Is it okay to load eldar's? When I pick up the game, do I go from this thread or from mad bax's?

Is that one hell of a big river SW of Erdine or is that salt water?

Finally, it appears mad bax may be being evil - all islands "close" so that the Big Bulb won't matter?

Finally (for real this time), although tight is good in AW, IMHO, the next city should go E of the GH (if that is indeed a river)
 
E of the GH is good, dems flood plains down there.
The save linked to is the official one I uploaded (when you submit the save, you get given a link to copy back to the thread).
 
Very nice job. I vote 3 SE of capital for city 3 and AK's floodplains location for city 4. Its great we got WC and pottery this quickly.

Erdrine looks like a good Library city.
 
One thing I learned from Handy is that when playing AW, a lucky candle is needed. Since Team Grumpy is probably using handy's, I thought we should have our own. In true idiot fashion, igor brought home the biggest lucky candle he could find. I hope we live through the lighting of our "lucky" candle.

Team_bede_candle.jpg


blame this on eldar's signature ;)

OT - What did Lee say before the surrender at Appomatox? I've got an elementary school concert to attend for the next 2 hours. :mischief:
 
I think you are tight, killer, but I won't be able to comment in any detail for another three hours or so.

Istanbul should gets its rax soonest and Erdrine its walls. It may be that Istanbul doesn't need walls, given its placement. But in any case Istanbul is our settler farm and troop training facility for the foreseeable future.
 
E of the GH is good. I have zero experience in AW so I was thinking the hill defence would be good.

How do you suggest we handle the GH? Pop it with a spear or found the city beside it with a spear escort?
 
Popping the hut with a city founding will not get yokels, I think, so best to do it that way.

Since we seem to have a sound plan, who wants it next?
 
Actually, it can still pop barbarians. It's happened to me and confirmed at a post in the strategy section a while ago.
 
E of GH will have the following tiles
  • 2f, 2s, 1g - mountains with goat on river
  • 4f, 1g - FP wheat before irrigation
  • 2f, 1s, 1g - olives on hill
That's a pretty good start for a settler factory if we start a raze-replace strat.
 
Istanbul is already a Military+Settler-factory potential.
With a 'rax it can do an 8-turn cycle finishing with a settler timed to growth (no granary, a waste of 60 shields in this variant, really).
 
No volunteers for second slot?

Then here is the rotation:

killercane - up and at 'em
Meteor - on the deck
Bede
Admiral K
soul_warrior
edlar - got us going
 
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