SGOTM7 - Team Bede

lurker's comment: It's hard to tell in eldar's watercolor graphix, but that's jungle 1 SE of Edrine and a bigger patch 2 S. The good news is that there is grassland underneath (according to CA II). Most of the forests are over plains but there are a couple covering grassland. Bede borders on tree-hugging in civ ;) so IF you decide to chop I'd select the one that has the grassland instead of plains.
 
Chop the forests! Our enemies will cower in them and gain defensive bonuses. Rid them of trees to create killing fields instead!
 
eldar said:
Chop the forests! Our enemies will cower in them and gain defensive bonuses. Rid them of trees to create killing fields instead!

YO....Lumberjack away. We need the shields and the open ground.
 
good start eldar.
that hut should be pop'd via the settler plopping. just rememeber to bring pointy along with him.
that city, E is good.

note to self - change subscription to Instant mail and not daily. im missing too much here.
ok - did that. fire away... and chop souy, toots sweet, please. i need to get to the Ramada hotel in Zimbabwe STAT.
 
The Save: http://gotm.civfanatics.net/saves/sgotm7/Bede_SG007_BC2550_01.SAV.

No forestry operations in these ten. We can hopefully get them done in the next set.

3000- Nothing to do but enter.

IT- Barbs roam around aimlessly.

2950- Alph in 9. Barbs leave radius of Erdrine.

IT- Barbs fortify, I hope they dont go for our worker.

2900- 2 barbs step north going for our worker. Decide to switch walls to a warrior so we have a covering unit. Worker is roading to connect Erdrine.

2850- Warrior done and fortified. Set to walls in Erdrine. Spear moves up to cover worker.

2800- Barbs leave.

2750- Meet India in the North. They have alph and CB; we have 9 gold, no techs to trade them, and alph due in 3, so no deal. Declare on them. Barracks is done in Istanbul, set to spear in 3. Road is done; I now debate the forest chop (i hadnt read the posts above yet); I decide to road and irrigate SE of Istanbul for city 3.

2710-Worker irrigates the plains. No enemy units have reared their heads near us yet. The Indian warrior is running around on the northern island.

2670- Alph reset to get 3 gold.

2630- Spear done. Set to settler. Writing is chosen at min. +9 gpt.

IT- We win a battle vs. barbs @ Erdrine.

2590- Status quo maintained.

2550- Indian borders touch ours N of Istanbul. Settler is due in 2 in Istanbul and walls due in 1 at Erdrine. A barb is poised to attack. We need a spear in Erdrine soon. We are making +10 gpt using the oyster.

Thoughts and Discussion Points

-Do we really need walls in Erdrine? It looks like our Great Library city, so we'll want to grow it up over size 7 soon anyway. It can be supplied with spears from Istanbul quickly and no one has shown up to threaten our cities yet either. It can be switched to a spear for now, forest chop for an archer or spear (only reg however), and then start on the palace.

-Might we spit out an archer after the settler? We need to get get rid of these annoying barbs somehow.
 
killercane said:
-Do we really need walls in Erdrine? It looks like our Great Library city, so we'll want to grow it up over size 7 soon anyway. It can be supplied with spears from Istanbul quickly and no one has shown up to threaten our cities yet either. It can be switched to a spear for now, and then start on the palace.
I'd say to switch it to an archer instead of a spear. with the barbs so close, he'll get promoted pretty quick hopefully. Then start a Library in the guise of a Palace.
killercane said:
-Might we spit out an archer after the settler? We need to get get rid of these annoying barbs somehow.
I'd go curraph instead of archer or spear. we need to figure out what our landmass looks like
 
Dot map for discussion using CA II (<--I like it, a lot)
Team_Bede_dot_map2550bc.jpg
 
Good call on the curragh after the settler. I certainly second that motion.
 
I agree with changing the walls as well.

I'm kinda curious as to how much discussion should be inbetween people's turns. We're in no rush really, and something may be gained from someone's thoughts on the situations...or not :p . But I'll a wait little until going.
 
I looked at the file and there is only a warrior in Endrine. spear or archer definitely.

As pointed out, Istanbul can become some type of settler factory:
bede7_01.gif
 
Holy crap. We could build a granary and pump out settlers every 4 turns. I didn't realize this. There is a BG that needs mining, but it would work. But seeing that this is AW, we should really squeeze units out between the settlers.

Meteor, discussion is pretty much as needed. If you are in the Xteam, they jabber on about something all of the time. Other teams really are just a collection of individual players. I'd say so far the discussion has been about right. NOTE Just if you get into trouble in your turns there is no shame and its actually encouraged to stop playing (saving the game or whatever you need to do) and consult the team. Sometimes things arise during turnsets that you might not have thought about.

Also looking down the road.....What about going to Fuedalism. Keeping all cities 6 or under pop.

Pros: No building maintenance, good unit support for small towns
Cons: War weariness <-Oh nevermind. That will kill us. Sorry just stream of consciencness....
 
i will add my meagre voice to Killer's and Tubby's in going for a canoe.

i also think Edrine should squeeze out an archer for barb duty, and then do only growth and palace for our Glib.
rethinking... adjusting... :scan: maybe try and use those woods around Edrine for some unit chops? it would give us some free shields, a killing zone. and we wont be able to use the chops for the GLIB, right? might aswell chop now.

@ killer - im not so clear on one thing. are the Injuns on OUR landmass or not? ok - rechecking the pic i see we have some water around, but i still dont like the western part.

i would send the canoe over to that side, just to make sure we wont be surprised soon.

cities on the drawing board - blue then green?
 
As I mentioned, a granary and just settlers every 4 turns out of Istanbul is a waste of shields. Forego the granary, and set up an 8-turn cycle of units, ending with a settler.

(At 5-7, it's a 4-turn warrior+settler pump, but what use are all those warriors going to be? no good as escorts vs. angry enemies, and will cost a packet to upgrade later on)
 
SW said:
cities on the drawing board - blue then green?
That was my assumption too. I just wanted to give people a point of reference in case they needed to move 1E or 1 SW, etc.

I also agree that an easterly wind should blow our boat to the west.
 
@ meteor punch If you are able to play by all means, go ahead.

As eldar said, do NOT build granaries anywhere.
  • start curraph and send west once settler finishes in Istanbul.
  • Convert Edrine walls to an Archer before you hit enter then start palace (forests can bu used for green city infra & units).
  • play whack a barb once you get confortable with some offensive units.
 
Lots o' discussion is always good. Lord knows if the Elephant riders are on our land, we'll soon find out. I would think a couple of forest chops pre-prebuild would be good at erdrine, but we only have one lonely worker, when does he get a friend you think?
 
I vote for worker-forest chop-spear-palace after the archer in erdrine. On city placement, I was thinking green SE of Istanbul first and then blue SW of Erdrine, but vice versa works too. My thinking here was SE first is a little bit easier to defend in a pinch, but blue is a better city site. I think we'll go along with whatever you decide MP.
 
2550

IT
Endrine builds archer

2510
Archer kills barbarian. promotes to veteran.
I need unit animations guys. All 5 unit animations were off. I will turn these on for my turns.

2470

2430
A barb camp has sprung up on the mountains to the West. I now suspect we're on an island full of barbs.
minor epic tragedy - 3/4 archer loses to 2hp barb warrior (on forest, across river).
I'm sending 3/3 Spearo from Istanbul to cover.


2390

2350

IT
2 barbs are killed.

2310
Bursa founded and we get a warrior from the GH...whew!

2270

2230
omg how lame. 3/3 archer loses to 2 hp barb warrior (on forrest, *not* across river). :mad:

2190

2150

- In typical braindead behavior, I forgot about chopping the forest. This means we lose perhaps a bonus grassland.
- I started Endrine as the GL prebuild. Change it if necessary.
- No signs of invasion from India or Zulu, just a bunch of barbs.
- Worker is roading to Bursa on the incense hill. Done in 4 turns.
- Here's an overview of the land:
mp71.gif

SAVE
 
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