6-(410) continued
Rush libs in Solinika, Iznik and Bapedi and Sistine in Persepolis. I decide to rsh lib in Bangalore and we can get a settler afterwards. I've decided that if we can get the settler south where rushing may be a problem then we'll be better off. Switch Bombay to settler and rush here as well.
Switch builds in AI Bait, Desert Beach and Jungle Port to galleys.
The extra lux enables us to have all six citizens working in Jungle Port with three MPs which takes it up to that crucial 10spt rate.
IBT
Immortal attacks our knight stack outside Pasargadae and does no damage-a nice surprise (26-13). We learn PP from the GLib.
Persepolis: Sistine>Lib. Bombay: settler>settler. Bapedi: lib>settler. Bangalore: lib> settler. Iznik: lib>settler. AI Bait: galley>galley. South Beach: settler>settler. Salonika: lib>settler.
7-(420)
Short rush knight in Sogut. Build Bolu NW of Pasargadae. Bombard Am galley and then sink it with Desert Beach galley. (27-13) Bombard Viking galley but our galleys in the area are loaded up with troops and head for the seas Southwards. Shut down AI Bait.
Battle of Pasargadae:
1. 4/4 knight withdraws doing no damage
2. 4/4 knight relines the 4/4 pike but loses and the pike is promed to 2/5 (27-14)
3. 4/4 knight loses knocking just one hp from the 4/4 pike. (27-15)
4. same again! (27-16) Reg pike stands up-I hope there are not too many more!
5. 4/4 knight defeats the reg and is promoted to 4/5. (28-15) Now for the knights from Bolu. Wounded pike appears.
6. 4/4 defeats 3/4 pike losing 2hp, but an unfortified 3/3 steps up next. (29-15)
7. 4/4 defeats 3/3 pike losing 2 hp
8. 4/4 loses 2 hp against the 2/5 elite (30-15) and takes Pasargadae. Good job as I only had one more knight within attack range.
Final bit of jungle cleared around Aydin and two workers move to join next turn to get it up to 24spt. Use archer to short rush galley in Jungle Port. Rush galley in Denizli.
I think about moving some knights towards Arbela but there's no hurry here. Cats and axes will do just as well and the knights can be saved for the Vikings. I just move two up to keep the mountain clear-we don't want to have to fight on the way to Arbela. Move settler to site N of Arbela.
IBT
Am drop off a sword and an archer on the hill outside newly aquired Pasargadae. Zulu would like to talk but we are too busy ensuring world domination at the moment!
Sogut: knight>knight. Damascus: settler>settler. GL: knight>knight. Uskadar: wealth>settler. Izmit: knight>knight. Aydin: knight>knight. Antalya: knight>knight. J-Port: galley>galley. Denizli: galley>galley.
8-(430)
4/4 knight attacks and defeats Am sword (31-15). Elite kills archer flawlessly (32-15).
Galleys continue Southwards and settler builds Urfa N of Arbela. New galley from Denizli picks off the wounded Viking galley (33-15).
Join 2 workers to Aydin to get knights in 3 turns w/o short rush. Rush settler in Bapedi.
IBT
Persian immortal attacks knights on mountain and loses (34-15)
Zimbabwe: settler>settler. Bapedi: settler>settler. New Calcutta: knight>knight. Cow-S: knight>knight. Desert Beach: galley>galley. Incense Hill: pike>pike.
Resistance ended in Persepolis, Pasargadae, Susa & Diriyah down to one resistor but Makkah still has 2/3.
9-(440)
Land 4 knights, 2 cats apike and a settler to the north of Uppsala. Not in my original location but there were two workers in the way. 3 more knights and an axeman can land in the town that will be formed next turn. Also have 3 more galleys loaded with knights on their way down the coast. cats, MDIs and a few knights march through the mountains towards Arbela but will not be able to attack for another two turns.
Short rushes in Sogut, Antalya & Izmit for knights and J-Port for a galley. Rush settler in Edirne
IBT
No attack on the landing party-just one axe lands next to them.
Sogut: knight>knight. Edirne: settler>settler. GL: knight>knight. Lahore: knight>knight. Bursa: knight>knight. J-Port: galley>galley.
Our palace gets a dome on top of it! Only Makkah is resisting.
10-(450)
Build Bingol in Scandanavia. Knights roll out to attack Uppsala.
1. 4/4 knight withdraws doing no damage to the reg pike.
2. 4/4 knight withdraws after taking off one hp. reg spear moves up to face us.
3. 4/4 knight kills the spear flawlessly. (35-15)
4. final knight from the landing party takes Uppsala and is promoted to 4/5. (36-15)
3 knights and an axe drop of in our new town, cats knock 1 hp from the Scandanavian vet axe
and then an axe wades in to KO the Viking (37-15). The knights move onto Uppsala to attack Mpondo next turn (?) and the forces march on Arbela.
Build a couple of towns to fill in some gaps. Rush libs in Pasargadae and Diriyah.
Notes:
The turn is not over! I've left six knights in boats and another 3 boats that can help them get to Oslo this turn or dock in Bingol. You could always just use the empty boats to get a more substantial force from Pasargadae/Persepolis and wait a turn-your choice!
I've done a sweep of the towns and I think everything is in order but you may want to rush a couple of settlers. We have 472g and are currently making 261gpt so there's no problem with cash for the first few turns at least.
Aydin needs to starve once every three turns to work the mountain as 23spt is one short! New Calcutta and Lahore have been sharing the lambs. Lahore alternates 2 turns @ 9spt and 2 turns @ 11. New Calcutta in turn between 17 and 18 spt which is optimal for knights.
The arab galley NE of Diriyah is incoming but there are a number of cats to red-line it and galleys further north if it ventures past our knight area.
The two Vikings by AI bait have been wandering around here for all my turns and are harmless. I've left them as they use up their unit count.
The two wounded galleys are returning home having dropped of units in Furiey's turnset. I'm a bit confused by the others though. I'm not sure if they keep changing their target as we expand or are confused themselves.
I would post a roster but I'm not sure if keath can play next. tao?
save