SGOTM7 - Team Wacken

Get CivAssist 2. In the world map tab you can place cities where you want them and it will give you the corruption values. It also draws nic dotmaps, and will export the entire map as a .png file at any resolution.
 
mad-bax said:
Get CivAssist 2. In the world map tab you can place cities where you want them and it will give you the corruption values. It also draws nic dotmaps, and will export the entire map as a .png file at any resolution.
I have started to use CA2 but have not yet discovered that feature. So I have worked out a dot map the old way with potential locations. The usual consideration for rivers and coastlines. And, just as a starting point for our discussion.
Wackendotmap.JPG
 
Ok, i'll post my initial thoughts for a dotmap:

Most important to me is first the worker factory. I want it to have acces to the wheat immeadiately. I want it to be on this side of the river to bring it closer to the capital and i want it to have acces to as much production as possible.
Therefore, one of the 2 red circles i think should be the worker factory, there it will have acces to both the goat mountain and the olive hill.

The bleu dot looks like a good place for the unit factory to me.

Then i filled in I, II and III to use the river endings.
Below II is a penensula that is not yet discovered, probably there should be another city there.

V, VI and VII are placed because of BG reasons.

I planned the bleu X for the library city, but we could also use V for that.

The numbers absolutely in no way represent the order of building them. We should build the jungle cities last and try to have some jungle cut before building there.
 

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Don't these dotmaps waste the BG south-east of Istanbul: not used as present as the settler factory doesn't need it.

I agree with putting a town on the north shore of the river by the wheat very soon. It looks like a very strong spot.
 
NW red ring would be my choice too with the info we have now. The Settler will hopefully reveal the surroundings when it reaches the hill before moving to either of them.
1 is not on a river.
 
We could move the worker factory 1 NE to make use of that BG indeed.

With one not being on a river on my map and Wotan's map not having the best spot for the worker factory, we should redo the outer cities. However, that can wait until later if we want. I think we can agree on the closest 3 cities and the worker factory.

Now we should just decide if we want the X or V position for the library and in what order we are gonna build the worker factory, unit factory and library city. I have already explained my preference for the order.

We can scout the X spot before we need to make a decision on the X or V spot i guess.
I suggest not yet touching the goody hut north of the warrior, barbs there are not welcome yet. After founding the wheat and X city, they are.
 
Hmmm, well, this should be interesting. I planned on moving the settler W next anyway, but not sure I can get to the river N of wheat before a barb. Should I send the warrior E so it can help protect settler?
 

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Well, it's not as good as I'd hoped, little barb trouble at the end, but anyway, here it is.

3000BC(0) Settler S,SE,S, spying barbs. Worker S.

2950BC(1) Found Edrine to avoid losing settler to barbs, uncovering desert goats(2f/2s). Looks like NE of wheat will be better for workers using goats for extra production. Guess it's unit factory first. Warrior NW, spies a barb on mountain. Worker road.

2900BC(2) Barbs sack Edrine for 25g and 12g. Warrior N. Move citizen from forest to oyster.

2850BC(3) Warrior N, amongst 3 barbs. Worker S.

2800BC(4) Warrior survives 2 barb attacks (2/4). Istanbul:Settler->Settler. Settler S,S,S. Worker road. Warrior fortify.

2750BC(5) Warrior survives barb(3/5). Indians start Pyramids. Settler SW. Warrior W, finding a plains cow.

2710BC(6) Edrine:Warrior->Worker. Warrior1 NW. Warrior2 S, revelaing another spice. Worker S. Settler SW. Forest->Oyster.

2670BC(7) Warrior1 N, seeing another cow just west of the first. I'm starting to worry that we are connected to India. Found Bursa NE of wheat, start warrior. Worker road goats. Warrior2 fortify.

2630BC(8) Istanbul:Settler->Settler. Warrior1 N. Settler S,S,W. Warrior2 N.

2590BC(9) Warrior1 SE. Settler W. Warrior2 NW,W. Worker W,SW to wheat.

2550BC(10) Was afraid of that. Barb moves to mountain next to planned GLib spot. Warrior1 attack camp S, wins. Settler NE to avoid barb. Warrior2 W next to barb. Worker irrigate wheat. Forrest to Oyster.
 

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Interesting.

You handled the barbs nicely, there is only a few things though:

For the library city, the easter spot (5) looks much better i think since there we can irrigate 4 plains easilly. on the eastern spot we cannot.
It might be better to use next settler for that city and build the lib there.
With the edrine worker i would road one of those river plains, then mine and irrigate the BG, then go back to irrigate the rest of those plains.

The settler that is now on the east side could possibly move on to the cow, that way we will :
1: have more food
2: have 1 less city between the wheat city and the capital this one better rank for the wheat city to build its granary.
3: cover more area to be save of barbs

This city could build its own warrior+worker to start and then a barracks possibly.
If we try to build the library city in near where the settler is now, it will need to use resources from the worker factory and make the worker factory impossibe.

As soon as we can afford to station a warrior in our capital for MP, we should do so to reduce happiness costs and get writing faster.
Of course, we also want to connect that incense sometime soon.

Look at our score graph, we are owning already ! :D

Of course, that is all expecting that northwestern penensula not to be connected to our enemy area's...

PS: we should also keep a backup plan in mind in case we fail to get the library.
 
Looks good, Xevious! Nice defence play vs. the Barbarians. Ok, lunchtime now. Got it! Will hopefully play tonight(CET). Will post a few issues for discussion soon. Expect me to start playing in 6 hrs.
This is a bit hard for me to understand. Please elaborate:
WackenOpenAir said:
With the edrine worker i would road one of those river plains, then mine and irrigate the BG, then go back to irrigate the rest of those plains.
How about this? We could make the outer "ring" a bit more crowded. My dots are just a minimum number to take full use of terrain.
Wackendotmap2550.JPG
 
We should also settle on the NW of the two spices. Then all we need is a road on the BG to connect them. With spices AND incense we'll get even more science going.
 
Wotan said:
Looks good, Xevious! Nice defence play vs. the Barbarians. Ok, lunchtime now. Got it! Will hopefully play tonight(CET). Will post a few issues for discussion soon. Expect me to start playing in 6 hrs.
This is a bit hard for me to understand. Please elaborate:

How about this? We could make the outer "ring" a bit more crowded. My dots are just a minimum number to take full use of terrain.
Wackendotmap2550.JPG

What i meant was:

If we build the library city at the site i previously called 5, we can use the worker that will be finished in edrine next turn to work the tiles for the library city. It would then first place a road on of the plains east of the river, then work the BG, then move back to finish the work on the plains.

I thought a little bit about the workers:
We have 2 workers now and many jobs.
We need a worker to do forest cuts for the unit factory, we need a worker to work the tiles for the Lib city and we need a worker to connect the luxuries.

To solve this, i think the warrior in the wheat city should by changed to a worker. The worker who is now irrigating the wheat can then connect the insence and work the BG SW of edrine. (after roading the wheat) This BG will be needed by the worker factory.
The worker we build in edrine can move to work for the Lib city.
The worker we build in the wheat city can then move to cut forests for edrine's barracks.

I have seen no reply on my ideas about building the lib city at spot "V" and moving the current settler to the cows. What do you guys think about this? - We cannot have the library city in the east and take resources from the worker factory without ruining the worker factory.
 
It was the mine and irrigate part that was a bit too advanced for me. I am now more or less convinced you mean road not irrigate and it was just a mistake not an elaborate tactical move I could not understand.
 
Wotan said:
It was the mine and irrigate part that was a bit too advanced for me. I am now more or less convinced you mean road not irrigate and it was just a mistake not an elaborate tactical move I could not understand.

ah ok :) (+ some characters. PS some mods: isn't it possible to remove this anoying character requirement?)

Before building a city at the spices, i think we should complete the dotmap further.
 
WackenOpenAir said:
I have seen no reply on my ideas about building the lib city at spot "V" and moving the current settler to the cows. What do you guys think about this? - We cannot have the library city in the east and take resources from the worker factory without ruining the worker factory.
The only thing that limits location "V" is the lack of multiple BGs or food surplus tiles. So it will max out on 7 shields (8-1 in corruption at size 6). The location between the two cows will be able to outproduce this quickly so we might be better off using that location for the library city.
 
Wotan said:
The only thing that limits location "V" is the lack of multiple BGs or food surplus tiles. So it will max out on 7 shields (8-1 in corruption at size 6). The location between the two cows will be able to outproduce this quickly so we might be better off using that location for the library city.

Yes, it will, but since it is a small map with low OCN, i expect curruption to be very high there.

Another possible option could be to swap with edrine, make the new city at V a unit factory and have edrine start the Library. Depending what is underneath the forests, it MIGHT have more BG.

On a side note, depending on what we find in the northwest, it might be best to place the city between cows on the forest that is the northest of the 2 tiles between those cows. That way we will have a passage for our boats.


Counting the tiles available to us, i would like to have 12 towns including the one at the cows and everything east of that one.
That is not counting the unexplored penensula

PS: As the library city gets to size 6, it can spend its 2 food by using 2 forests. that will bring it to 10 production before corruption. So we need to keep 2 forests around.
 
WackenOpenAir said:
On a side note, depending on what we find in the northwest, it might be best to place the city between cows on the forest that is the northest of the 2 tiles between those cows. That way we will have a passage for our boats.
OK, so I will send the Warrior ahead of the Settler to scout the peninsula/landbridge. If it is a peninsula I will settle plains of a landbridge I will settle the forest tile. Have arrived home now and will DL file and play in an hour or so.
When I eventually settle I will have a figure for the corruption in CA2, though this will go up a little since we will have a couple of cities at closer range later.
 
It might double by the time we settled the other cities. But as i understand from MB CA2 can calculate that for you :) (i am still to lazy to download it)

The cow city is also too far to bring a worker, it will have to build one first itself.
If the corruption is bearable, and we are gonne build the lib there, It might be a good plan to irrigate the cows and mine all other fields including plains. That way, by using the plains last, it will grow fast in the beginning and then benefit from the extra production.
If you have the corruption numbers, you can of course exactly calculate how many turns each site needs for the library ;). If the outcome is very close to eachother, the V spot of course has the preference for the other one can then be used for settlers and workers.

For the dotmap:
I think the eastern coast can hold 3 cities like i did in my dotmap. I hope we are not planning to build any culture, and without culture, we wont be able to use the bg on the eastern mini-penensula and also a few of the coastal tiles.

The city on the southern river end near the penensula could be build a bit land inwards maybe to spread the cities better. That will bring the total cities to 12, but including the penensula. The cities will all be able to grow to size 12.
The city on the penensula will make sure we can use the coastal tiles anyway.
 
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