I have started to use CA2 but have not yet discovered that feature. So I have worked out a dot map the old way with potential locations. The usual consideration for rivers and coastlines. And, just as a starting point for our discussion.mad-bax said:Get CivAssist 2. In the world map tab you can place cities where you want them and it will give you the corruption values. It also draws nic dotmaps, and will export the entire map as a .png file at any resolution.

How about this? We could make the outer "ring" a bit more crowded. My dots are just a minimum number to take full use of terrain.WackenOpenAir said:With the edrine worker i would road one of those river plains, then mine and irrigate the BG, then go back to irrigate the rest of those plains.
Wotan said:Looks good, Xevious! Nice defence play vs. the Barbarians. Ok, lunchtime now. Got it! Will hopefully play tonight(CET). Will post a few issues for discussion soon. Expect me to start playing in 6 hrs.
This is a bit hard for me to understand. Please elaborate:
How about this? We could make the outer "ring" a bit more crowded. My dots are just a minimum number to take full use of terrain.
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Wotan said:It was the mine and irrigate part that was a bit too advanced for me. I am now more or less convinced you mean road not irrigate and it was just a mistake not an elaborate tactical move I could not understand.
(+ some characters. PS some mods: isn't it possible to remove this anoying character requirement?)The only thing that limits location "V" is the lack of multiple BGs or food surplus tiles. So it will max out on 7 shields (8-1 in corruption at size 6). The location between the two cows will be able to outproduce this quickly so we might be better off using that location for the library city.WackenOpenAir said:I have seen no reply on my ideas about building the lib city at spot "V" and moving the current settler to the cows. What do you guys think about this? - We cannot have the library city in the east and take resources from the worker factory without ruining the worker factory.
Wotan said:The only thing that limits location "V" is the lack of multiple BGs or food surplus tiles. So it will max out on 7 shields (8-1 in corruption at size 6). The location between the two cows will be able to outproduce this quickly so we might be better off using that location for the library city.
OK, so I will send the Warrior ahead of the Settler to scout the peninsula/landbridge. If it is a peninsula I will settle plains of a landbridge I will settle the forest tile. Have arrived home now and will DL file and play in an hour or so.WackenOpenAir said:On a side note, depending on what we find in the northwest, it might be best to place the city between cows on the forest that is the northest of the 2 tiles between those cows. That way we will have a passage for our boats.
(i am still to lazy to download it)
. If the outcome is very close to eachother, the V spot of course has the preference for the other one can then be used for settlers and workers.