reddishrecue
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- Nov 16, 2009
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Through Hispania or Spain I guess.Rome, Master of the New World
Through Hispania or Spain I guess.Rome, Master of the New World
In this direction I see a bit easier approach:
That way the changes of the game will truly be minimal and people will be able to play any civilization from start to finish, although their uniques will match their selected culture.
- On the screen of choosing civilization it's named "choose culture"
- This screen also have "Civilization name" control, which allows choosing from all the civilizations from all ages, but default equals to the chosen culture
- During the game, civilization name is used for all names, including settlements
- During age transition you could also choose civilization name, which by default matches your new culture if you haven't changed the civilization name before, or your previous civilization name if you did
- AI can't pick cultures which match either your culture or your civilization name. Not sure how it should work for MP and whether should work at all.
I totally understand it. But hear me out, there's a long list of the reasons why Civ7 will never officially implement full classic mode without age transitions, with full history length, all civilizations and so on. It just won't happen. So, now we could sit back and thing what they actually can do. And the list of options isn't that long:You still dont get that part of the problem with civ switching is that it interrupts your gameplay, your "solution" keeps this
If we choose Classic Mode we dont WANT to be interrupted mid game, so your point 4 would be terrible and makes no sense. In a Classic Mode, you wouldnt be removed from a game into any selection screen, ever, otherwise you woulndt be solving any problems. Classic Mode needs to remove Age transitions too, not just Civ switching, thats why Classic Mode is claled classic mode and not just Continuous Civs
You dont seem to understand yet that the issue is not just a naming one
I totally understand it. But hear me out, there's a long list of the reasons why Civ7 will never officially implement full classic mode without age transitions, with full history length, all civilizations and so on. It just won't happen. So, now we could sit back and thing what they actually can do. And the list of options isn't that long:
Both options could have some variation, for example the first one could be implemented in different ways (including as a mod), second option could get some help from Firaxis, but overall I don't see anything beyond that realistically possible.
- Cosmetic option which would let keeping civilization name and city names, with all the gameplay things working as in regular mode. This would help some people, who have the problem with that part of immersion. Not all people. Not you, as I understand your complains, but still some.
- Scenario mod created by community. It will be clumsy as all mods, but possible. Again, it won't help everyone. It will be mostly for people who can accept core Civ7 gameplay (I don't think many people would by a game to only play a community scenario), but want to play it the old way as well. Again, far from everyone, but some people will enjoy it.
Yes, there are 2 things we disagree on:None of those options would do anything to fix the issues, so none of those would work. I understand you think Classic Mode will never happen (i disagree) but half assed solutions will keep failling. If big, real changes are out of discussion, then Civ 7 is dead
Civ 7 has big, deep problems, that cant be solved with small, superficial solutions. You wont fix Civ 7 problems with merely cosmetic changes
If Firaxis want to recover from the hole they dug themselves into, they need to push A LOT of work and make what is neccesary, not trying to find an easy way out. There is no easy way out, saving such a situation will require work
Yes, there are 2 things we disagree on:
I believe all arguments were already thrown into the discussion and now it just depends on what you believe in (pun intended). So, agree to disagree.
- You assume Civ7 core approach has objective issues which need fixing. I think it's the problem with some part of the audience, while many other people still enjoy the game and think Civ7 core doesn't need changing.
- You assume it's possible to create a full classic mode and maintain both modes. I don't see it as realistic.
you seem to think age transition in civ7 can be removed with a bit of programming, but have you asked yourself why there is a loading screen between ages in the first place ?None of those options would do anything to fix the issues, so none of those would work. I understand you think Classic Mode will never happen (i disagree) but half assed solutions will keep failling. If big, real changes are out of discussion, then Civ 7 is dead
Civ 7 has big, deep problems, that cant be solved with small, superficial solutions. You wont fix Civ 7 problems with merely cosmetic changes
If Firaxis want to recover from the hole they dug themselves into, they need to push A LOT of work and make what is neccesary, not trying to find an easy way out. There is no easy way out, saving such a situation will require work
Its a problem of the current times to try to find lazy solutions to real problems instead of putting the work required
7 does make a lot of changes - removing builders, reduced micromanagement, army commanders - which are just amazing. I have struggled to enjoy other Civ games since 7, but... At the same time 7 is a deeply flawed game.Though I haven't got to play CIV VII, yet (haven't bought a Nintendo Switch 2, yet, and I would like a proper full cart release for the NSW2)...why not just play the previous iterations of CIV if you crave for a "classic mode"?
As I understand, in Civ7 each age is actually a new game, with new map generation cycles (resource allocation phase is pretty similar to the one at original map generation, as I understand) and just placing new things at the locations of previous ones.you seem to think age transition in civ7 can be removed with a bit of programming, but have you asked yourself why there is a loading screen between ages in the first place ?
it's not needed for the gameplay, so it must be a technical necessity coming from the engine, maybe to allow the game to use all graphical assets on all platforms. (cf civ6 assets limit)
it's fine to want the classic mode back for civ8 with a new engine, but in the context of civ7 (and so threads in this forum) there are technical limitations that one need to consider.
Blame the audience.Yes, there are 2 things we disagree on:
I believe all arguments were already thrown into the discussion and now it just depends on what you believe in (pun intended). So, agree to disagree.
- You assume Civ7 core approach has objective issues which need fixing. I think it's the problem with some part of the audience, while many other people still enjoy the game and think Civ7 core doesn't need changing.
- You assume it's possible to create a full classic mode and maintain both modes. I don't see it as realistic.
I heard HBO forces its employees to post online to argue with people that don't like its shows.
The gameplay database is fully changed, yes, map is not fully regenerated, it's saved as a sqlite file (that maybe could be edited before launching the next era after the new civ selection, I should try that one dayAs I understand, in Civ7 each age is actually a new game, with new map generation cycles (resource allocation phase is pretty similar to the one at original map generation, as I understand) and just placing new things at the locations of previous ones.
The reason for this is not necessary number of assets, it could just because original view of the game was to have 3 different ages. Although I agree that unloading previous ageassets clearly helps save memory and there could be potential caps.
Imagine if they had just taken the time to make the Exploration Age actually fun instead of having a garbage religion mechanic. Like, imagine if the Age was a genuinely exciting and novel scenario that was fun enough to not care that you're basically playing a new game?The gameplay database is fully changed, yes, map is not fully regenerated, it's saved as a sqlite file (that maybe could be edited before launching the next era after the new civ selection, I should try that one day) then, yes, edited on loading (and terrain update could be a reason to force a reload, but resources changes didn't require reload in civ5-6 IIRC)
Point is now that's civ7 was done this way (3 ages separated by a reloading), it would be extremely hard to undo.
You could merge the three DB, put everything into one of the game's age if the engine support it, but AFAIK there is no code/data left in relation to handling an "era" change in any of the 3 loaded "age", and you'll lack the triggers to change the graphics of a civ to a new "era"
Sure Firaxis could do all that I suppose, removing whatever feature is requiring the loading if there are, but IMO that would require a lot more work than making one or even two expansions.
The gameplay database is fully changed, yes, map is not fully regenerated, it's saved as a sqlite file (that maybe could be edited before launching the next era after the new civ selection, I should try that one day) then, yes, edited on loading (and terrain update could be a reason to force a reload, but resources changes didn't require reload in civ5-6 IIRC)
Point is now that's civ7 was done this way (3 ages separated by a reloading), it would be extremely hard to undo.
You could merge the three DB, put everything into one of the game's age if the engine support it, but AFAIK there is no code/data left in relation to handling an "era" change in any of the 3 loaded "age", and you'll lack the triggers to change the graphics of a civ to a new "era"
Sure Firaxis could do all that I suppose, removing whatever feature is requiring the loading if there are, but IMO that would require a lot more work than making one or even two expansions.