Anyway , lets talk through this a bit...
The other team's thoughts...
Eventually take over the home continent
Become a cultural monster
Encite war between AI's over the pond to weaken them and improve the probability of a flip.
Grab cities in peace negotiations.
The weak point here is getting troops produced over the pond once you have a city. Since this is a conquest game I think it wold be very difficult to produce the troops needed outside of the core.
So, I think you would be looking at jumping your core from landmass to landmass. That's the ticket.
not in favor of core jumping.
You guys brought in an admiral in a world of no boats?
I haven't looked at the map in detail, but, a few things strike me as strategic objectives:
1. nukes
2. helicopters
3. impecable reputation
our short term goal is to eliminate the competition on the home island and then trade like venerable monks to get to communism.
The SPHQ is a must. the cash (for stealing) of commie can't be ignored. by the time we get commie, we should also have a railnet up that will let us pound enemy invasions.
Therefore, grab the home island. Culture building is fine, but IMIO, it ain't gonna win us nutin.
After we get the home island, force the tech pace to get us to ToE first. with that lead, we go fer nukes then helicopters. IIRC heli's carry one footsoldier? Need a reality check.
get V2'S after helicopters and then parachute and airmobile troops to the enemy landmasses.
since i haven't really looked at the map, I probably made an idiot out of myself. won't be the first time.
BTW, grab lux where appropriate and no building hospitals unless you can make a really strong case for it. If anyone wants a hospital rant, please advise.
BTW2, <insert little girl from poltergeist voice> I'm back
BTW3, for those of u unfamiliar with me, I'm an almost complete idiot, so feel welcome to disagree with my raving.
EDIT: There's no problem with tying the AI in knots via war with each other (see Igor 1AA, a shameless plug)