King Alexander
Universe explorer
Well, I think we should build 2 scouts and send them at opposite directions: gain a free tech is a big thing for us to ignore: I believe, we'll not be alone on our island.
We also have to worry about the barbs, so the earlier we step to a barb hut, the better. Another reason is that we may lose 1 scout to barbs(better move the scout 1 tile at a time, and not 2 together). We can always disband our scouts when we're done with exploring.
So, you're suggesting settling like City-x-x-City?
We also have to worry about the barbs, so the earlier we step to a barb hut, the better. Another reason is that we may lose 1 scout to barbs(better move the scout 1 tile at a time, and not 2 together). We can always disband our scouts when we're done with exploring.
Only by demanding them when dealing peace.AdrianE said:1 tile island cities worry me. If there are any, how can we take them out?
I meant, after the border expansion: the same will happen if we settle on the desert tile.AdrianE said:Settling 1W will NOT include the sheep in the city's radius. 1SW will.
So, you're suggesting settling like City-x-x-City?