SGOTM8 - Ivan

Well, I think we should build 2 scouts and send them at opposite directions: gain a free tech is a big thing for us to ignore: I believe, we'll not be alone on our island.
We also have to worry about the barbs, so the earlier we step to a barb hut, the better. Another reason is that we may lose 1 scout to barbs(better move the scout 1 tile at a time, and not 2 together). We can always disband our scouts when we're done with exploring.
AdrianE said:
1 tile island cities worry me. If there are any, how can we take them out?
Only by demanding them when dealing peace.
AdrianE said:
Settling 1W will NOT include the sheep in the city's radius. 1SW will.
I meant, after the border expansion: the same will happen if we settle on the desert tile.
So, you're suggesting settling like City-x-x-City?
 
King Alex

A city can not work the tiles 2E, 2W, 2N or 2S of its location. Settling 1W of the start location will put the sheep 2E of the city. Therefore it would be out of the city's radius and the capital can not work it.

I am NOT suggesting city-x-x-city. I am suggesting RCP=4. There is a subtle yet significant difference. Sometimes the former is RCP=3 which is too close.

An irrigated flood plains in despotism produces 4 food correct? To get the magic +5 food +7/9 shields required for a settler factory we will need the following tiles:
city center 2F,1S
irrigated flood plain 4F,0S x3
mined sheep
 
Damn - I cant seem to edit my post and complete my settler factory calculations:

city center 2F,1S
irrigated fp 4F,0S x3 for 1 turn then x2 for the next (+6 food net then +4)
mined sheep 2F,2S (not sure about this)
mined grass land 2F,1S (used when not using the 3rd fp)

It looks like we will need 2 mined BG for a classic 5-7 settler factory. We won't have enough shields for a 4-6 factory. Lets hope there are some BGs south of us.

We also need a forest tile in the city's radius to get +2 shields on growth.

Adrian
 
AdrianE said:
King Alex

A city can not work the tiles 2E, 2W, 2N or 2S of its location. Settling 1W of the start location will put the sheep 2E of the city. Therefore it would be out of the city's radius and the capital can not work it.
:lol: I think, I'm reffering to the 'left' direction as West, as I'm looking the photo. Never mind... it's always confusing when I'm trying to tell things looking at the initial photo.
I know what you mean.
 
I move scout and we may discuss things. Unfortunately I did not make save after this move. it does not matter, I belive. I fill myself not well now and can't contunue play and discussion. At despotizm irrigated fp gives 3 fpt.
 
If we settle on the hill we have only 8 tiles to gain shields from. If we settle on the floodplains(next to the desert tile) we can have a lot tile-more shields while working a couple of floodplains(and keep the sheep after the border expansion).
We could also settle on the desert tile, but we again waste a good shield-tile(mined, and if it has oil, so the better for us).

The question is we don't know our surroundings very well yet, and some of the cities we'll settle later on, probably won't have a perfect RCP (and we also don't know the map well to gain advantage of the floodplains to maximise the shields from other tiles).
 
the forrests wil give the same amount of shields as the improved dessert and give 1 food. The desert could give more lateron but that way in the future (besides RR forest gives 3shields too). In short I still favour settling on the dessert could get another city on this river 1NE of moutain. Get 1 more scout, if it gives an extra tech it´ll pay back tripple. It looks to be a sizable island.
 
We will still get the forests if we settle 1 SW. I still support that.
 
I can't see Ivan's screenshot. All I see is a box with "attached images"
Is there any way to make the picture visible?

Adrian
 
@Adrian Not sure about mac. on PC it is righ-clic and "show picture"
You may download file and make this move, I think.
@Conehead We need 1 Sheep and 1 BG say for settler factory.
It is very probable that we get it fom desert position.
Also this pace (1 tile S from start) better for RCP.
Will nerovats play? Who will decide roster?
I think we need warrior-warrior settler first.
Ivan
 
AdrianE said:
I can't see Ivan's screenshot. All I see is a box with "attached images"
Is there any way to make the picture visible?

Hi Adrian

I assume you can usually see images in posts? Ivan's is a .JPG, which your Mac should be able to display fine. Which browser and OS version do you use these days, and what, if anything, shows up in the Attached images box? If there's any kind of icon in there, try right clicking it and select something like "Download file" or "Reload Image" or "Display Image in new window" from the pop up menu.

[EDIT] Maybe your browser is being fussy about the upper case file extension, though it works OK for me - Tiger 10.4.2 + Safari v2

[EDIT 2] Right click => Control-click if you don't have a Mighty Mouse.
 
@conehead: If we settler 1sw we get the forrests too, but I mean to say the dessert tile is the least usefull one, so settle on it. We will need the hill later on so we should move but not more then 1 tile.
@ivan:About roster, any order is fine for me. Since the island looks quite large I'd like another scout, can change to warrior after a couple of turns if the island proves to be smaller the hoped for.

I think we should move the scout south to teh other mountain, that should give us a better idea about the island's size.
 
We can also settle on the plains, 1S, so we can build a harbor later on, and with a hospital, to work more tiles(=more gold), AND to have the sheep immediately available for work without any delay for the settler factory.
For the granary, we can speed it up by choping the nearby forests.
I also support a second scout: it could pay back very good.

@AdrianE: Ivan just moved the scout on the NW mountain(if you still can't see the picture).
 
Shall we agree on one defention of south and west, It's very confusing this way. Most people use the defenition from the picture.

Settling on the dessert will only give 1 coast tile after expansion, so then we don't need a harbor at all.
 
I can see Ivan's screenshot fine at home on the mac. I can't see it at all on my work machine. We run Mozilla on Redhat6.0 at work. However I can see the image from the first post just fine at work.

Given that the FPs are only +3 food in despotism, we must settle in place if we want a settler factory. It's the only way I see to get +5 food.

However I see no reason not to go with conehead and settle 1SW. Its better for the long run.
 
Yea, we have to think of the long run, when we are fighting a modern war and need the production. We will have plenty of time to grab our island. We have to settle 1 SW.
 
@Adrian: Windows and Mac OS X are both case-insensitive. RedHat is case sensitive. I suspect your work machine is not recognising .JPG (the upper case file extension is fairly unusual). If your colleagues can ensure that they save files with lower case .jpg or .jpeg extensions you may be able to see them at work in future.
 
What is the roster order?

nerovats, Ivan and King Alex are in Europe while conehead and I are in North America. It might speed things up if we alternate between Europe and America.

Adrian
 
Settling in place will give plenty of food but not a lot of shields, and we'll waste the hill, which we need when we start to take over the world.

Never had this much discussion about where to settle before, but that's what SG's are for.
 
Lets vote after all!
1) I think S (desert) better. We may mine hills and plains to have more shields in future. Also RCP 4 looks better from desert.
2) Who is the team leader? Me or Conehead?
Let nerovats start.
 
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