conehead234
Braves on the Warpath
I vote for 1 SW.
@Ivan: whatever you decide(you or conehead, to be Team leaders), I'd want both of you to guide the Team and offer your advice.I. Larkin said:2) Who is the team leader? Me or Conehead?
It's a lamp? 1f less then.AdrianE said:Note the sheep is actually lambs. Lambs gives +2 food. When irrigated in despotism we get 3F,1S. If we mine it we get 2F,2S in despotism.
We can't check the space race screen before we settle. We can always settle, check the civs and then decide what to research.AdrianE said:Can we check the space race screen and find out which AI's are in the game? That will give us a clue about what to research for trade value. I know we want libraries as fast as possible for speed research but there is no point researching alphabet if several AIs will already know it.
Keep only their capital, if possible!AdrianE said:If we find a scientific AI remember not to wipe them out. Their free tech can speed up our research.
I'm still in favour of producing a second scout, to be quick on our exploration and find some barb huts.AdrianE said:Which way should we scout? I'm thinking the scout should go north/north west. We are located on the south side of the map so most likely the AIs are to the north. A second scout/warrior can go south to find our southern limit and then east/northeast.
We got 2 techs from huts!
I wouldn't change the granary: the sooner we have it, the better for us, so we can begin our settler factory a lot sooner.
As things are with our laborer-citizens, we can have the settler in 4 turns, BUT we can instead build the granary in 6 turns, if we work the 2 forests instead of the 2 flood plains(at zero growth).
When the granary is built, we can START our settler factory from size 4(working again the 2 flood plains). In fact, I wouldn't chop the forests, as we need the shields to work when the city will grow every time(size 5 and 6). We just need 1 more irrigated fllod plain to work, so the city has 5 food.
The worker can just irrigate another flood plain(after he finishes roading), and then he can start roading towards the red spot(as well as the other ones).
The new cities could build a warrior and then a worker.
The proposed dotmap is fine: Ok, blue and yellow spot are close, but are still on distance 4, and they have tiles to work.
I'd probably move the black and light-blue dots 1 SE(still near the coast: black and blue dots will still be on distance 4, right?), as the black dot will be above a bonus grassland(better to work it).
Just scout as much as you can, to gain more techs/gold. If possible, a bit later on, pump up 1-2 warriors to scout more, and especially to explore the SE mountains(where the barb nerovats killed must have come from).
That's exactly what I thought.conehead234 said:I agree with this, building a settler now will just delay the settler factory and we would have to rebuild the granary from scratch.
Right.conehead234 said:I wouldn't chop the forests untill we get railroads, we need all the shields we can get and the flood plains will provide enough growth.
conehead234 said:Ivan said AdrianE is up: will we make a roster? 1 of us might have to go somewhere for 1-2 days![]()
I agree. It'll still need a warrior from protection though, right?(or it's better to pump a warrior from somewhere else?)conehead234 said:I think the red dot city should become our worker factory. Let our third city produce warriors.
The pink dot looks good(and has 2 BG nearby, and who knows if there're more of them under those forests).conehead234 said:I think we should settle the red dot, then the pink dot.
I agree. Better to send an archer after a while to go after barb camps, while we also settle the land.conehead234 said:0
Well lets take out the barbs before they become a big problem.
1) Yes, 5. City 1 do not need aqueducts. But may be it is OK. In long term better to have harbor+aqueducts.nerovats said:1)I believe your red dot 6 is at distance 5. Cities will have some more room in this settling but I don´t like red 1, it will have a lot of sea tiles but won´t be able to build a harbor.
2)Also not sure about having 2 ring this close. Think I favour my dotmap (only move blue 1NE).
3)Washington won´t be a good SF indeed, will need a lot of mm to be a little efficient, might be able to work out 5 turn 3 turn sequence? Will look at it tonight (am at work).
4))We most certainly will need the granary now. I agree on 0 food and work forrests.