Hello all,
I've finally played my set of turns and uploaded them. Sorry Ronald, but I've already disbanded the scout.

Here's the turnlog:
1250 BC - All clear.
1225 BC - Just anarchy. Send warrior / archer pair SE.
1200 BC - Anarchy finished! The Republic of America is born. Luxury slider down to 20%, science up to 60% - Literature in 6 turns, 0 gpt income. 12 dollars in National Bank of America. Warrior / Archer meet barb horseman and fortify. Otherwise some micromanagement.
1175 BC - Damn the RNG! Archer defensive freeshot fails and horseman knocks down our warrior unhurt. Save 2gpt, on the bright side! Send more warriors south, retreat archer.
1150 BC - Washington builds settler, who goes north. New York builds worker. Lux slider to 30% again, to ensure settler factory in Washington works, science to 50%. Lit in 4 turns, -3gpt from a savings of 17g. Have 3 warriors and an archer sitting next to a horseman. Hopefully better luck this time.
1125 BC - Warrior killed, horseman looses 1 HP. Decide to sit tight. Disband scout.
1100 BC - Hurray! Horseman finally killed. Attack other 1 HP horseman with 3 HP archer... who looses. Lux to 20%, science to 40%. Lit in 2 turns, but a whopping 15gpt.
1075 BC - Trouble down south, another horseman charges up and kills a warrior. Now only one warrior left facing two horsemen. Worker B finishes road on the mountain there, but retreats afterwards. Lux up again.
1050 BC - Warrior manages to kill off next horseman attack. Finish literature, start currency at 11 turns with -4gpt, but a bank of 47 gold. Washington builds settler which heads to the rich grassland to the south, Philadelphia builds archer with heads to the problem area southest, and New York builds worker. Change courthouse prebuilds to libraries.
1025 BC - Lone warrior defeats another oncoming horseman, now there are no more in sight. Disaster! Chinese found town N, NW of our planned bluedot city. What's to be done? According to 2-tile rule, the Chinese will not found another city in this area. So I decide to send settler north to blockade remaining area. Currency 10 turns, -3gpt.
1000 BC - Houston founded SW of the mountain to the south of New York. Currency now only 8 turns at +2gpt, 42 gold in bank. End of QSC.
Of course I regularly traded maps with China and Greece. They have no new techs so we are ahead of them by Republic and Literature.
Here's the general situation:
This is our core at the moment:
And here's the evil Chinese who ruined our plans up north. We must rediscuss to see what to do. If we assume the Chinese will not settle in the area again because of the 2-tile rule, we should let the settler head further north to blockade the Chinese there. Problem is, what if oneo of the two cities either side of the dyes gets a cultural expansion? That would make building a city there impossible for us.
On to Northern Pike then. The save is here:
http://gotm.civfanatics.net/saves/sgotm8/klarius_SG008_BC1000_01.SAV