Ok here's the run. Sorry I didn't get it to last night. Really misplayed it; got greedy and thought that I could make a run at CoL, missed it AND the free tech. Problem isn't so much whether AI would research Philo or CoL, but that there were so many other techs that they would research first (HBR, IW, MM) -- and we lost 20 turns of research.
We need to secure the horses, I think a short term war against China in ~50 turn might be a good idea.
To the next player: China is sending a settler down into our territory. I have a settler headed north to settle in the last available spot (at least last spot that won't crowd the AI). I want to lure the chinese settler so that they leave that spot open, but then cover up the choke point with a unit so they have to turn around. Let me know if you aren't sure what I'm refering to.
We can build the FP now; IIRC it doesn't matter very much where it is at (makes that city have less corruption, but for other cities it only matters that it exists, not where it is). Probably build it in O2 once the temple finishes, but it's flexible.
Link
http://gotm.civfanatics.net/saves/sgotm8/Own_SG008_BC1225_01.SAV
Turn 0 (1750 BC):
Cities look good, several workers due. Moved the warrior from O2 to cover the worker north.
Greece is up BW and The Wheel, China is up Math, BW and The Wheel.
Specialist scientist in O3 but not affecting the result? 5 turns for Philosophy, I'm concerned that with only two civs to trade with we might miss the window. Move science to 70% which gives us +4 and 7 turns. I'll wait to see what tech Greece is going for; if they don't get CoL I will probably go ahead and get Philosophy.
Turn 1 (1725 BC): Add taxman so Washington doesn't riot, Settler in 1.
Turn 2 (1700 BC): Washington builds Settler, starts settler. Workers by Washington finish, one moving to build road and colony on gems. Other heads to develop O3. O2 builds worker, starts temple. O2 worker heads north to road and clear jungle. Settler heads north to grab dyes (can backfill after). Luxury down to 10%.
Turn 3 (1675 BC): O4 builds worker, starts Barracks. Worker will chop forest to rush production. Scout in danger from some barbs.
Turn 4 (1650 BC): O5 builds worker, starts Temple. Worker helping road to Gems. Change O6 to a worker, 2x cities building barracks already, don't need regular troops.
Turn 5 (1625 BC): ZZZ
Turn 6 (1600 BC): Set Research to 0, +15/t.
Turn 7 (1575 BC): Washington builds Settler, starts Settler. Archer kills barbs in the SE mountains. Move warrior from O3 to go with Settler, set taxman to prevent unhappiness (barracks in 1).
Turn 8 (1550 BC): O2 riots; moving citizens and changing the lux slider but missed the effect.
Turn 9 (1525 BC): O6 builds worker, starts worker. Workers building road north have to retreat because barbs just appeared!
Turn 10 (1500 BC): Barbs growing, 2x warrior and horseman now. Dance dance :-/
Turn 11 (1475 BC): ZZZ
Turn 12 (1450 BC): O7 founded by dyes next to barb. Warrior loses to Barb, second warrior disperses the camp.
IBT lose 29g to barb, another barb appears.
Turn 13 (1425 BC): Move units north. Still stuck on Philo; nothing worth getting yet per se (could go currency but trade with China would be expensive). Nothing from Greece yet. I think we are still safe, though.
Turn 14 (1400 BC): Warrior loses to barb. Settlers moving into position. China discovered Map Making, dunno what the Greeks are up to. O3 finishes Archer starts on Archer.
Turn 15 (1350 BC): O4 finishes Barracks, starts on Archer. Scout is going to die, but acts as a good lure to let our unprotected Settler get into position. We only have a few more city spots left. Can build FP now.
Turn 16 (1325 BC): O9 founded, starts worker.
Turn 17 (1300 BC): ZZZ
Turn 18 (1275 BC): Washington builds settler, starts settler. O6 builds worker starts worker. Greece has MM, set research for Poly in 1. Math would require 290 and 10g/t which is way too much IMO. Given that, Philo freebie for CoL and rush to Republic seems like the best bet.
Turn 19 (1250 BC): Didn't get Philo tech. I really screwed up this set of turns. Trade Philo to Greece for 53g, BW, and The Wheel. Philo and 27g to China for IW. Shanghai has the only horses on the island. Greece has the only Iron, far to the north.
IBT Japan finishes the Oracle.
Turn 20 (1225 BC): ZZZ