SGOTM8 - Peanut

Me, whip?
You must be confusing me with someone else now :mischief:
I don't think I've used the whip once in this game, worrying.
 
It has been a long time now since the last internal whipping was needed! ;)

I've played 7 turns in 2 sets ... and there are 3 less faces in the F4 screen. (Tokunaga and Ragnor are still there, however, and Japan is still going to be the toughest nut to crack.) Hope to put it in a good spot for Mathilda and upload later today - Monday morning at the latest.
 
Turn 1, 1465 AD
Retake Delphi (no wonder; since we gifted it, they're all Japanese citizens!)
4/4 Cav vs 3/3 Inf --> 4/4 Inf (0-1)
4/4 Cav vs 4/4 Inf --> 1/4 Cav (1-1) and Delphi is ours again.

Workers reconnect Liverpool with the rest of the island (including the Tank it has to enforce our 'no Japanese troops' policy!)
4/4 Vet Tank vs 4/4 Inf --> 4/4 Tank (2-1)
same Tank vs 5/5 Cav --> 5/5 Tank (3-1)
4/4 Cav vs 4/4 Cav --> 3/4 Amer Cav (4-1) and L-T Island is cleared

That's it for Japanese units to take care of. Sign Peace with Tokugawa for Omi, Brighton and Suo, 6 Gold and WM.

Leave Lux at 10% (to give us some cushion; WW just dropped a lot); put Specialists back out to work!

Rush Airport in Suo; adjust Infantry we just landed on Tundra Island

York 4/4 Cav loses against 4/4 Rifleman (4-2)
Fine! Move 5 healthy Tanks adjacent to York
Move Cav with more than 1 HP to heal into cities; the ones with 1 HP of damage heal in place

Time to set up for House Calls on Tokugawa and Alex
Rebase 2 Helos to Ceasarea
Rebase 3 Helos to Corinth
Workers build Rail system through English and Vikings island
Rush 2 Settlers near Ceasarea and Airlift in 4 Infantry for drops next turn
Hmm, Settlers don't Airlift, so I need to build them wherever I might helicopter in from.
Spice Island - switch all cities to Airport; I want to be able to get all these units off from here quickly once the last Greek and Chinese city are taken.
Rush a couple Settlers in jungle zone of main continent

(IBT Japan lands 3 Cavs on Jungle Island - they're at war with everyone else, who could they be after
Lots of Japanese Navy head out (never catch me in one of those floating deathtraps!)
Japan and Vikings bomb each other
Vikings want a Trade Embargo against Japan; we give him a Luxury
Nothing much else of consequence; both Greece and China spit out a Settler on Jungle Island; where do they think they can escape to?)

Turn 2, 1470 AD
Several Tanks, Infantry and Settlers are built
Suo now has an airport

Hurry Airport at Omi

Airdrop 2 Inf and 1 Settler each in 2 open Tundra spaces on Northern part of Japan
Airdrop 2 Inf and 1 Settler on space that we culturally own on Greek-Viking island (just West of Athens)

York:
4/4 Tank vs 4/4 Rif --> 4/4 Tank (5-2)
Round2 vs 2/2 Rif --> 3/5 Tank (6-2)
4/4 Tank vs 2/2 Rif --> 3/4 Tank and York is ours!

From York to Canterbury:
5/5 Cav vs 4/4 Rif --> 1/4 Rif (6-3)
4/4 Tank vs 1/4 Rif --> 3/4 Tank (7-3), a LongB/Rifle stand in our way
4/4 Tank vs 3/3 Rif --> 4/4 Tank (8-3)
4/4 Tank vs 4/4 LongB --> 4/4 Tank (9-3) and the road is clear

Road to Uppsala:
4/4 Tank vs 3/3 Rif --> 1/4 Tank (10-3) and back to Lizzie's Doom to heal
4/4 Tank vs 4/4 LongB --> 4/4 Tank (11-3) and this road is clear

I've got 3 Tanks near Canturbury and 2 Tanks and 9 Cav Near Uppsala; 4 of the Cav can follow through to Canturbury if needed. This might be Lizzie's last IBT!

All Viking cities are now connected by Railroads - how thoughtful of our American Workers to do this for Ragnor during the exising ROP.

Kill Barb Warrior and disperse camp on Southern Tip of Jungle Island
Greeks have founded Qitaiodea down here.
Airdrop 2 Infantry on Kalmer island mountain; can't form a city here, so might need bombing from continent to take Kalmer
Rebase 5th helicopter to San Diego for landing on Macao island

Decide we need a round of Infantry, then a round of Tanks. Infantry to support Landings (1st), then Tanks built for Airlift.

(IBT 3 Japan Cav are heading through Jungle to Chinan; China is in bad shape!)

Turn 3, 1475 AD
2 more Infantry and a 6th Helo join the cause

Uppsala (English):
4/4 Tank vs 3/3 Rif --> 2/4 Tank (12-3)
4/4 Cav vs 2/2 Rif --> 1/4 Cav (13-3) and Uppsala is ours!

Canterbury:
4/4 Tank vs 4/4 Rif --> 1/4 Tank (14-3)
4/4 Tank vs 2/2 Rif --> 4/4 Tank (15-3)
3/4 Tank vs 2/2 Rif --> 3/4 Tank (16-3) - only a LongB showing
I've miscalculated cultural radius effects, and the Cav from Uppsala can not attack!
4/4 Inf vs 4/4 LongB (across river into size 12 Canterbury) --> 1/4 LongB (16-4)
4/4 Inf vs 1/4 LongB --> 4/4 Inf, and England is out of the game! (17-4)

Found Last_Call_for_Alex on Greek-Viking island, start on Airport
Found Toku's_North_Doom and Toku's_2nd_North_Doom in open tundra at North end of Japanese Continent.

Rush Settler at Canterbury (disband Worker first)

Airdrop Settler and 2 Inf on Macao Island
Rebase 3 Helos to Shimonoseki (to found Toku's_South_Doom)
Rebase 1 Helo to Liverpool (time to call on Chinese at Paotang)
Airdrop 2 more Inf on Kalmer Island

(IBT Japan destroys Chinan)

Turn 4, 1480 AD
Lots of Inf, Tanks, and even 3 Arty show up

Try to load arty up, but they don't load and they don't Airlift either. Home defense I guess.

Rush Airport at Alex's_last_call and Toku's_North_Doom

Mass Airlift 10 Infantry to LiverPool
10 Tanks are available for redeply from Main Continent; shift 6 to Viking continent

(IBT Japan destroys one and captures other Greek city on Jungle Island; Alex is down to 1)

Turn 5, 1485 AD
Another Infantry and Some Tanks join up

Paoting: 4/4 Inf vs 3/3 Spear --> 4/4 Inf (18-4)

Rush Airport at Mao's Doom
Airdrop 2 more Inf at Paoting
Load up 2 Cav and 4 Tanks to Alex's_Last_Call
Ragnor could be in for a surprise next turn!

(IBT hmm, Chinese Caravel sets sail from Macao!)

Turn 6, 1490 AD
Several more Tanks

Paoting: 4/4 Inf vs 3/3 Spear --> 4/4 Inf and we Capture (19-4)
China is down to Macao, and the Caravel

Plebos Nexia:
5/5 Cav vs 3/3 Rifleman (DOW on the way in) --> 3/5 Cav, and our 1st GL! (20-4)
hmm, what are these things, and what do we do with them?
5/5 Cav vs 3/3 Rifleman --> 2/5 Cav (a Hoplite is left) (21-4)
4/4 Tank vs 3/3 Hoplite --> 3/5 Tank (22-4)
4/4 Tank vs 3/3 Hoplite --> 4/4 Tank (23-4), Plebos Nexia falls and Greece is no more!

Tanks and Cav set out at first dawn to set up positions outside of several of Ragnor's cities
First sign of War is a Cav charge against Vastaras

4/4 Cav vs 4/4 Inf --> 4/4 Inf and 1/4 Cav retreat
ditto
lose a 4/4 Cav (23-5)
lose another, but reduce to 2/5 Inf (23-6)
vs 3/3 Inf (lose another and promote Inf) (23-7)
4/4 vs 4/4 Inf -- 3/4 Cav!! (24-7)
4/4 vs 3/3 Inf -- 2/3 Inf and retreat
4/4 vs 2/3 Inf -- 4/4 Cav (25-7)
4/4 vs 2/5 Inf -- 2/5 Inf and retreat
4/4 vs 2/5 Inf -- 3/4 Cav (26-7) and Vastaras is captured!

Linkoping:
4/4 Tank vs 3/3 Inf -- 2/5 Tank (27-7)
4/4 Tank vs 2/2 Inf -- 2/3 Inf (27-8)
4/4 Cav vs 4/4 Cav -- 5/5 Cav (28-8)
5/5 Cav vs 2/3 Inf -- 4/5 Cav (29-8) and Linkoping is ours!

Bjorgvin:
4/4 Tank vs 3/3 Inf -- 3/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 3/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 1/4 Tank (30-8)
4/4 Tank vs 2/2 Inf -- 2/3 Inf (30-9)
5/5 Tank vs 2/3 Inf -- 3/5 Tank (31-9) and we capture Bjorgvin

Stockholm:
4/4 Tank vs 3/3 Inf -- 2/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 3/4 Tank (32-9)
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat (this is getting monotonous)
3/4 Tank vs 2/2 Inf -- 3/5 Tank (33-9) Finally, but there is a 2/3 Inf left

Oslo:
5/5 Tank vs 3/3 Inf -- 2/5 Tank (34-9)
4/4 Tank vs 2/2 Inf -- 2/4 Tank (35-9)
4/4 Tank vs 2/2 Inf -- 3/4 Tank (36-9) and Oslo falls!

Malmo:
4/4 Tank vs 3/3 Inf -- 2/4 Tank (37-9) and Malmo is destroyed

Knossos:
4/4 Tank vs 3/3 Inf -- 1/4 Tank (38-9) and Knossos is captured

4/4 Tank vs loose Berzerk -- 3/4 Tank
Retreat wounded units from Stockholm
Set up defenses - Vikings down to Kalmer, 3 on North Island, Nidaros, Stockholm and Mycenae

(IBT Japan sinks Chinese Caravel
Vikings send 3 Bombers and 1 Frigate to bombard
Lone Viking Rifleman suicides on Tank (39-9)

Sapporo on Jungle River defects back to Japan - losing 1 Cav)

Turn 7, 1495 AD
Macao:
2 Cavs take out 2 Spears without a scratch (41-9)
Macao is captured, and Chinese are gone!

Mycenae - lose one Tank to 3/3 Inf (41-10)

Shift wounded Tanks to heal in Vikingdom
We're still 500 tiles away from Domination, so we can keep or raze captured cities. Probably raze most Japanese cities to prevent Flips.

Ha, Ha! Japan signs MA against Vikings AND ROP AND 59 gpt for Atomic Theory!

Rebase 2 Helicopters to Boston to land in Northern Viking island; Rush a Settler in York and Canterbury to support future landings.

(IBT we get 4 bombardments again, and a Viking Transport leaves Kalmar
Japan Naval parades occur; lots of Ironclads and Destroyer)

Turn 8, 1500 AD
Several Tanks, and a couple of Infantry join the ranks, along with the 2 Settlers mentioned before.

2 Helos Airdrop 4 Inf and a Settler on Northern Viking Island, near Jonkoping.

Stockholm, round2:
4/4 Cav vs 3/3 Inf --> 2/3 Inf with retreat
4/4 Cav vs 4/4 Rif --> 2/4 Rif with retreat
4/4 Cav vs 2/3 Inf --> 4/4 Cav (42-10)
4/4 Cav vs 2/2 Rif --> 5/5 Cav (43-10)
4/4 Cav vs 2/4 Rif --> 1/4 Cav (44-10) and Stockholm is captured.

Nidaros:
4/4 Tank vs 4/4 Inf --> 2/4 Inf (44-11)
4/4 Tank vs 3/3 Inf --> 3/4 Tank (45-11)
4/4 Tank vs 3/3 Inf --> 4/4 Tank (46-11)
4/4 Tank vs 3/3 Inf --> 2/4 Tank (47-11)
5/5 Tank vs 3/3 Inf --> 5/5 Tank (48-11)
5/5 Tank vs 4/4 Rif --> 1/4 Rif (48-12)
5/5 Tank vs 2/4 Inf --> 4/5 Tank (49-12)
4/4 Tank vs 2/2 Rif --> 3/4 Tank (50-12)
5/5 Cav vs 1/4 Rif --> 4/5 Cav (51-12) and we capture Nidaros

English/Viking Island is now completely American held.
Rush an Airport at Nottingham (3rd Airport on this continent to move Tanks out later)
Change many builds on this continent to Artillery, so reduce the HPs of Kalmar's defenders

(IBT No attack on our stack on Northern Viking Island, and no Bombardments
1st Viking Transport heads East towards Greek/Viking Island
A 2nd Transport heads North of Northern Vikings Island
Japan lands Guerilla/Cav/Settler on English/Viking Island
We get some Plants in front of our Castle)

Turn 9, 1505 AD
Ragnor's Northern Doom is founded on North Viking Island, and an Airport rushed (Worker short rushed first)
Rebase Helicopters to London (3 total here now)

Mycenae, round2:
4/4 Tank vs 4/4 Inf --> 1/4 Tank, and we capture and Raze Mycenae (52-12)

9 Tanks head into Japanese Territory from Toku's North Doom
17 more Tanks are Airlifted into Toku's North Doom
Airlift a Tank and Cav onto Omi for protection, eventually need forces to take Palmyra
Rush 2 Artillery in English/Viking Island

(IBT, Ragnor's Northern Doom fends off a Guerrilla attack)

Turn 10, 1510 AD
3 Artillery and 1 Bomber are working on Kalmar - not enough yet

9 Tanks continue South to Ravenna; this is a key city at a chokepoint in the Japanese continent, by controlling it we keep the Northern Forces in the North and the Southern forces in the South. I'd hold on to Ravenna after capturing it, if possible.

The 17 Tanks move out, but are blocked by a city-worker combination. They are positioned where they can capture all 3 Japanese cities in the North.

3 Helos fly out from London and drop 8 Infantry and 1 Settler near Cumae, Pisae and Veii
3 Helos fly out of Shimonoseki and drop 8 Infantry and 1 Settler near Kyoto, Tokyo, Nogoya and Satsuma
Airlift some tanks to Ragnor's Northern Doom, and another Tank to Omi. Place some defenders in coastal cities near the Viking Transport (next to Plebos Nexia right now)

End of Turnlog

Vikings: We've got a city on the Northern Viking Island, and 3 Tanks, which can be added to a bit to hurry up the end of Ragnor and his clan. There are 3 Artillery near Kalmar, and I've rushed 3 more this turn, so we can hopefully be bombarding Kalmar's defenders down to 1 hp each; then our Infantry there will have a chance to capture it. More Artillery is probably needed. I don't anticipate any more drops into the Japanese continent, so we could also build lots more Infantry and airdrop them in by helo.

Japan: currently at Peace with ROP in effect. Got 17 Tanks in the North ready to go. 9 Tanks in the center near Ravenna to capture that key chokepoint. 2 Stacks of Infantry with Settler, ready to found 2 more cities to give Japan something else to think about. Next turn we will have enough cash to short rush Worker, then rush Airport, in both of these new cities. I think the main Japanese continent is ready for us to start the war.

Japan also has 1 city on English-Viking continent, which should fall very easily (Guerilla and Cav should be only defenders and we have lots of forces on the continent.) Japan has 2 cities on Jungle Island; I expect Sapporo to have an Infantry and Herakleia to have just Cav; we have 2 Tanks and lots of Cav so these should be no problem. Palmyra is still there, but we have Omi and can ship in units to finish off Palmyra. And there's still Bizen to capture, but we have Suo with Airport (might want to raze Brighton, or not) and Infantry defenders right now, so we'll need some Tanks to capture this tundra island.

That's about it. Over to you Mathilda!

http://gotm.civfanatics.net/saves/sgotm8/Peanut_SG008_AD1510_01.SAV
 
Looking gooood :cooool:
I like turn six, nice little surprise for our loyal Viking friends :D

I've taken a short look, but will not play tonight, too late for that now.
Some plans : change to mobilisation. Disconnect Haku's resources as a way of declaring war.

What I don't understand is what so we need so many settlers for.
We have five and are building another fourteen.

Have we used all the airports this turn already, or can we lift some more units?
 
Mobilization! (D'oh!) :blush: Forgot about that! Some of our cities can probably make a Tank a turn with that on.

I just helicoptered in the Infantry and Settlers this turn. I'd declare next turn, by founding our new cities, attacking Japanese cities, whatever. I wouldn't start the war until next turn - 1515; gives our units full movement and gets those new cities founded and so they can rush their airports and only have to survive 1 turn of attacks.

Most airports have been used. There might be a few on our main continent that are still available, but very few.

Settlers - I did need several more than what I started with. Wealth is fairly inconsequential now, since we're making over 800 gpt. Problem with wealth is it doesn't store any shields - if I want to rush something now, I have to pay a higher price. So I switched many builds from Wealth to something else so I could rush things less expensively if needed.

I would still build another 2 or 3 Settlers. Mostly on the English-Viking continent, or L-T island. They can be helicoptered to the Japanese Continent. From there, you move them forward with Infantry defense one space into Japan's territory; next turn, found city and your Tanks just gained 2 free spaces of movement. This is a way to speed up Tank warfare, since Tanks only move 2 (unless you're the Germans).

Good Luck! (I'm pretty sure we're about 20 turns behind Team Tao, so don't be stressed. The Territory display on the SGOTM status screen tells all!)

(edit: BTW, we have a bare army at Alex's Last Call. I made an army out of the Leader to see if it could be airlifted out - it can't. The leader wouldn't airlift either, and I didn't want to move the helicopters away from what they were doing, so this leader didn't get used very well.)
 
Preturn
Mobilize - this means war :evil:
Spend a LOT of time shuffling the tiles round to optimise production under mobilization
for either 1 turn tanks, one turn inf or two turn tanks.
Disperse the barbs on the spice island.
Find one unused airport and lift a tank to viking island.

IBT - Vikings try bombing, no luck, land one guerilla next to Plebos Nexia.

Turn 1 - 1515AD
Lots of nice shiny new tanks and artillery.
Bomb Kalmar, manage to wound all infantry there, kill some people and destroy their uni.

Right then Göteborg.
inf vs 2/2 rifle 1-0
tank vs 3/3 inf 2-0
tank vs 3/3 inf 2-1
tank vs 2/3 inf 3-1
tank vs 2/2 rifle 4-1 and Göterborg falls.
Sell the improvements and turn it to rubble.

Have a go at Kalmar, though not sure if that's a good idea.
On a second thought, no, leave it.

Attack the Viking guerilla with elite tank and get a leader.
General Lee establishes an intelligence agancy in Plebos Nexia.

Time to slaughter Japan.

First empty his pockets, sell him 3 lux for all of his 59g and wm.
Do investigation of Kyoto to find out what we'll be up against.
Seven infantry, one cav and one cat, building a marine, ready in four.
Production a poor 25 shields/ turn against our capital's 100 :sniper:
Lucky for them they get a production bonus :p
Move infantry into position to disconnect their resources.

Declare war.
Found South Japan Resort (SJR) and Victory Bay.
Pillage.

Hispalis:
Tank vs 4/4 inf - no result
Tank vs 2/ inf 5-1 and Hispalis falls.
Only one defender !!!

Pompeii:
Tank vs 4/4 inf - 6-1
Tank vs 4/4 inf - 6-2
Tank vs 2/2 inf - 7-2
tank vs 2/5 inf - 8-2 the Japs have one less town and three less bombers.

Lutetia:
Tank vs 4/4 inf - 8-3
Tank vs 4/5 inf - 9-3 and another town pulls down Japanese flags and hoists AMerican ones.
And takes them back down again as the town is destroyed, such a shame.

Ravenna (at the choke point of Japan)
Tank vs 4/4 inf - 10-3
Tank vs 3/3 inf - 11-3 Ravenna is ours!

Seven unused tanks, lets try Cumae:
Tank vs 4/4 inf - retreat
Tank vs 4/4 inf - 12-3
Tank vs 3/3 inf - 13-3
Tank vs 3/4 inf - 13-4
Tank vs 2/4 inf - 13-5
Tank vs 3/5 inf - 14-5 YES! All ours.

I know flip risks are great, but Victory Bay, Cumea and RAvenna are connected,
which is real nice for movement, so I keep it.

Jungle by Palmyra tank vs cav 15-5

Spice island - Herakleia:
tank vs cav 16-5
cav vs cav 17-5 that's it for the town, three more outside the town
cav vs cav 19-6

Spice island - Sapporo
tank vs 3/3 inf 21-6 and no more Japanese on this island :)
Spare settler there, so settle Baltimore just for the fun of it.

Echigo in former Lizzie land:
Tank vs 4/4 guerilla 21-7
cav vs 4/4 cav 21-8
cav vs 1/4 guerilla 22-8
cav vs 2/4 cav 23-8 Japs are another town and one ironclad down.

IBT: Japans response - one cav attacking a tank.
Landed six troops on spice island, next to newly founded town.


Turn 2 1520AD

Build 18 troops, two airports, one intelligence agency.
Rebase some tanks.

Antium:
tank vs 4/4 inf - 24-8
tank vs 3/3 inf - retreat
tank vs 2/3 inf - 24-9
tank vs 2/3 inf - 25-9
tank vs 2/2 rifle - retreat (wtf!)
tank vs 2/2 rifle - 26-9 and we become proud owners of Sun Tzu's
next to Antium tank vs 3/3 cav - 26-9

Little go at Pisae:
tank vs 4/4 inf - retreat
tank vs 4/4 inf - 26-10 , not going to happen this turn.

Spice island:
Japanese landed an inf and 5 cavs, I have 7 full strength cavs, let's see...
cav vs inf - retreat - not a scratch.
cav vs inf - inf 1/4 26-11
cav vs cav - 27-11
cav vs cav - 28-11
cav vs cav - 29-11
cav vs cav - 30-11
cav vs cav - 31-11
2/4 tank vs 1/4 inf - 2/5 inf 31-12 - till next time

Clear some English turned barbarian.
Rush some more arty and another airport on home continent.


IBT Japanese response - one marine, one cav. 32-13
New Orleans riots 60% of the cause - the war.


turn 3 1525AD

Izumi:
tank vs 4/4 inf - retreat
tank vs 3/3 inf - 32-14
tank vs 3/4 inf - retreat
- nomore can reach

Pisae round 2:
tank vs 4/4 inf - retreat
tank vs 4/4 inf - 32-15
tank vs 3/4 inf - 33-15
tank vs 2/2 inf - 34-15
5/5tank vs 1/4 inf - 35-15 and a great leader and the town.
Herr Sherman forms an army.

Outside Cumae:
3 x (tank vs 4/4 cav) = 38-15

Nagoya (south Japan):
tank vs 3/3 inf - 38-16
tank vs 3/3 inf - 39-16
tank vs 2/2 inf - 40-16
tank vs 1/3 inf - 41-15 and another town.

Load tanks into army and go and see some marines.
2x (army vs 4/4 marine) = 43-15

Palmyra
tank 4/4 vs inf 3/3 43-16


Vikings- Jönköping:
3x (tank vs 3/3 inf) = 45-17 Vikings down to two towns.
Kalmar next, bombing was quite successful, so here goes:
4/4inf vs 2/3 inf - 46-17
4/4inf vs 2/4 inf - 46-18
4/4inf vs 2/4 inf - 46-19 -> 3/5 viking.
Gonna need more troops there. Drop in another three inf.

Bizen - south tundra island:
tank vs 3/3 inf - 46-20
tank vs 2/3 inf - 47-20 Bizen is ours to raze

One Jap cav next to Argos (28-21)

Rush two tanks.


Decide, since we're not going to do any more research in this game,
to sell all our libraries and unis.

Rush another two tanks and one barracks.

IBT: Japanese attack with six units, they win two of those battles. 32-23


Turn 4 1530AD

found Los Angeles in place of destroyed.................
Fly troops into Japan.

Let's see if we can get Satsuma:
tank vs 3/3 inf - 33-23
tank vs 3/3 inf - 34-23
tank vs 2/2 inf - 35-23 Satsuma falls.
Pick a couple of loose guaerillas around southern Japan 37-23
Abandon city.

Viroconium, only two tanks, but worth a try I suppose:
tank vs 4/4 inf - 38-23
tank vs 4/4 inf - 38-24
enforcements are called in.

Palmyra:
two tanks and a wounded cav manage to kill the one defender without any losses to us. 39-24
Sell barracks, abandon city.

Tank vs 4/4 inf outside Izumi - 39-24

Veii:
tank vs 4/4 inf - retreat
tank vs 4/4 inf - 40-24
tank vs 3/3 inf - 40-25
tank vs 2/4 inf - 40-26
tank vs 2/4 inf - retreat
army (8/13) vs 2/4 inf - 41-26
tank vs 2/5 inf - 42-26 and Veii is ours - destroy.

Dispose of barb camp on spice island.

Japan has 12 cities left.

Sign peace with Vikings for Kalmar and all of their 79 gold. :)

Wops, that was close. I was about to press enter,
decided to check a couple of cities and realised mobilization was of course off,
because we signed peace. Turn back on.

17 cities about to riot (thanks civ assist), war weariness starting to be felt.

Rush some stuff.



IBT:
Japanese destroy one red lined tank 42-27

Vikings demand we leave, guess again Ragnor

Tsingtao still riots, even though it was checked last turn.
ww now at 60%, check other cities.
There was going to be mass rioting, lux tax needs to go up, but for now hire clowns.


Turn 5 1535AD

up lux tax to 30%, sort through the cities again.
Found Cleveland near Izumo to gain movement for tanks.

Norrköping - the last viking town:
tank vs 5/5 inf - 42-28
tank vs 3/3 inf - 43-28
tank vs 3/3 inf - 44-28
tank vs 3/3 inf - 45-28
tank vs 3/5 inf - 46-28 and the VIKINGS ARE GONE!

Now the artillery ins't needed for the vikings any more,
it can move on the opposite side to bombard Viroconium - next turn.

Izumi:
tank vs 4/4 inf - retreat
tank vs 4/4 inf - retreat
tank vs 3/4 inf - 47-29 and a great leader :woohoo:
tank vs 3/4 inf - 48-29
inf vs 2/2 rifle - 48-30
tank vs 3/3 rifle - retreat
tank vs 2/3 rifle - 49-30
tank vs 3/4 cav - 50-30 izumi is ours.
Move the leader to town, create army, raze Izumi.
(Btw - leadears will load onto copters.)

tank vs rambo - 51-30

Tokyo (size 12 on a hill):
tanks vs 3/3 inf - 51-31
tank vs 4/4 inf - 51-32
tank vs 3/3 inf - 52-32
tank vs 2/2 inf - retreat
tank vs 2/2 inf - 53-32
tank vs 2/5 inf - 53-33
tank vs 1/5 inf - 54-33 - Tokyo captured and razed

Shift troops, set mobilization again.
Spend some money.
Btw, te Japanese would sign peace, but won't give a city, so no point.

IBT: The Japanese manage to kill one reg cav, that was out of town,
because it captured two workers last time. 54-34
Oh, and their boats are still bombing the railways from our remote islands.


Turn 6 1540AD

Disband Steve's army, stranded on an island, use the shields for a bomber.

Neapolis:
tank vs 4/4 inf - 54-35
tank vs 4/4 inf - retreat
tank vs 2/4 inf - 55-35
tank vs 2/4 inf - 56-35
3/5 tank vs 2/2 rifle - retreat
2/4 tank vs 2/2 rifle - retreat--- can't get it this turn.

Bombard Viroconium and attack:
tank vs 4/4 rifle - 57-35
tank vs 2/5 inf - 58-35 - captured and destroyed.

Yokohama:
Army vs 4/4 inf - 59-35
Army vs 4/4 inf - 60-35 - captured and razed.

Nara:
Tank vs 3/3 inf - 61-35
Tank vs 3/3 inf - 62-35 - captured and razed.

IBT: one marine attacking tank - failed 63-35


Turn 7 1545AD

Disband artillery on ENglish island, use the shields for building tanks.
Bomb things

Osaka:
tank vs 3/3 inf - 64-35
tank vs 3/3 inf - 65-35
tank vs 3/4 inf - 64-36
tank vs 2/5 inf - 65-35 - captured and kept for a while.

Nagasaki:
tank vs 3/3 inf - 65-36
tank vs 3/3 inf - 66-36
tank vs 3/4 inf - 67-36
tank vs 2/4 inf - 68-37 and another great leader :)
Captured and kept for bit for movement.

The leader establishes Pentagon in Toku's North Doom.

Neapolis, round 2:
Tank vs 2/2 rifle - end of round :) 69-37.
Captured and raised.

tank vs 4/4 rambo 70-37
tank vs 4/4 inf 71-37


Found South Japan Front and Kyoto Front.
Get tanks into place to attack all four remaining japanese cities next turn.

IBT: One unlucky marine attacking a tank 72-37


Turn 8 1550AD

Bombing...
Found Pheonix to push borders again.

Edo:
tank vs 4/4 inf - retreat
tank vs 3/3 inf - 73-37
tank vs 3/3 inf - retreat
tank vs 3/3 inf - 74-37
tank vs 2/2 inf - 75-37
tank vs 2/4 inf - 76-37, captured - including Leonardos.

Izumo:
tank vs 3/3 inf - 77-37
tank vs 3/3 inf - retreat
tank vs 2/3 inf - 78-37
tank vs 2/2 rifle - 79-37 and captured.

Kagoshima:
tank vs 3/3 inf - retreat
tank vs 3/4 inf - retreat
tank vs 3/4 inf - 80-37
tank vs 2/3 inf - 81-37
tank vs 2/2 rifle - 82-37 and captured.

And finally Kyoto:
Army vs 4/4 inf - 83-37
Army vs 4/4 inf - 84-37
tank vs 4/4 inf - 85-37
tank vs 4/4 inf - 85-38
tank vs 3/3 inf - 86-38
tank vs 3/3 inf - 86-39
tank vs 3/4 inf - 87-39
tank vs 2/2 inf - 88-39
tank vs 2/4 inf - 88-40
tank vs 1/4 inf - 88-41
tank vs 2/5 inf - 89-41

That's it.

Shift Enter. And the celebrations can begin [party]


Reference number: 2786
Game: SGOTM 08
Your team: Peanut
Your name: Mathilda
Date submitted: 2005-10-13
Software Version: PtW 1.27f
Game date: 1555 AD
Player race: America
Firaxis score: 5265
Jason score: 6678
Time played: 102:58:41
Game status: Conquest Victory for America
Submitted save: Lincoln of the Americans, 1555 AD.SAV

http://gotm.civfanatics.net/saves/sgotm8/Peanut_SG008_AD1555_01.SAV

:thanx: everybody, that was fun!
 
Nice Job, Queen M! Japan fell quickly before your mighty whip of Dooooommmm!:goodjob:

(btw, I nearly cross-posted with you, but was looking down along the previous posts and thought "Hmmm... this one looks new.... omgshweet!")

Also, good turn set, CS! As for mobilization, don't sweat it. Technically, it was supposed to happen during my turnset, but I took at abridged one. Peanut had to deal with the influx of infantry and getting Hoovers, so that would cause mobilization to slip anyone's mind. The comment was never really directed at you, so it's easy to understand why it was forgotten (I certainly would have). Besides, I'd say things turned out rather nicely. :D :D

Good job everyone! It's been real fun playing with all of you!
 
Oh, and here's the pre-victory save if somone want to look through.

Any volunteers for the spoiler :mischief:
 
Alright!! The waiting is over, the game is over; very nice close-out, Mathilda! :goodjob: Ragnor gave Kalmar up! That's a good way to do it!

Great game, everyone! ... And looking forward to the next one! :D (BTW, we can review other threads now, and see what worked for others, etc.)
 
Viewing other threads - It looks very worrying on our part of the competition.
Ivan and Tao beat us, x-team and durkz are still playing, but looking at the graphs, we might have lost this one :eek:
 
We're not in running for the official 'Wooden Spoon' award, but it does appear likely we will be the slowest PTW/Vanilla Team.

One thing I noticed in the Team Klarius thread is using the Gift and Retake strategy combined with mass-bombardments of near-by AI main-continent cities to get those cities and a toehold on their continent. We had some luck getting peripheral cities on remote islands, but no luck getting toeholds on the main continents; in retrospect, this might have sped things up considerably.
 
Great finish, Mathilda. Following, of course, a fine strategic position created by CS. We may not have won, but we had jolly good fun playing this one, eh what ? I am interested to go and see how we could have done this quicker, so I have a bit of reading to do now.

Lastly : Will Team Peanut (with a new recruit) ride to battle again next round ? Do you want a name change given that your figurehead's contribution has been a touch patchy of late ? Or are you happy to remain the team with a slighty nutty flavour ?
 
Nutty, please :)
Hope to see you all next round - which shouldn't be too far away.
 
OK, I guess it's time that the "dedicated lurker" introduces himself.

But first let me start with congratulating the team for playing an interesting and educational game. Especially the way that the team recovered from the early disease was impressive :goodjob:

Now my introduction.
A few years ago I played intensively vanilla civ3 for quite some time without becoming a real good player. Played not higher than regent then. And after a while I lost interest in the game.
But I became an off-topic poster on these forums, the place where I initially met my girl-friend Mathilda.

She got me interested in civ3 again, although it was in Conquests. And in the last few months I have played quite a number of Conquests games, mainly on Monarch and Emperor level. And I like it so much that I want to participate in the SGOTM too (as Mathilda already told you), although I have to learn PTW before I can join the team. (but I don't expect that will be too difficult).

Although I like the military site of the game too, I'm personally most interested in the strategical economical issues of the game (including MM-ing, optimal worker management, optimal city placement etc) and in the planning of all sorts of actions.

And I like to learn from the team the other aspects of the game.

I already know how the team members are communicating with and supporting each other (by reading several SGOTM threads) and I like the way that's done.

I'm looking forward to join the team in the next GOTM :)
 
Welcome, AVN! :wavey: I'm glad you've found this last game interesting and educational; I've been playing Civ3 fairly intensely ever since I found this site, but I find I always learn (or in some cases, relearn) a few things in every game. This last game dealt with a time in the game I rarely have to deal with, so I found it very different and interesting, too! I look forward to see what the SGOTM staff have cooked up for SGOTM9, and to the additional strategic discussion that you will be bringing into the team.

BTW, Team Peanut sounds very unique to me - I say continue with the tradition.

And I hope everybody can sign on for the next round - please post if you can't.
 
First off, welcome AVN! I'm sure you'll make a great addition to Team Peanut.

Second, I'm sorry that I may not be able to play with you. Depending on when the next game gets started, I may or may not be able to join. School right now is eating up alot (read: all) of my time. After Dec 15, I can play, but before then, I'll just be a deadweight to this finely-tuned machine. Even if I can't play, I'll be lurking and rooting you guys onto victory.

Third, even though i'm not sure I get a vote anymore, I say stay with Team Peanut. Legacy is important and our leader's performance when Peanut could play was anything but spotty.

Looking forward to some fun post-game analysis, once I have a moment.
 
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