Turn 1, 1465 AD
Retake Delphi (no wonder; since we gifted it, they're all Japanese citizens!)
4/4 Cav vs 3/3 Inf --> 4/4 Inf (0-1)
4/4 Cav vs 4/4 Inf --> 1/4 Cav (1-1) and Delphi is ours again.
Workers reconnect Liverpool with the rest of the island (including the Tank it has to enforce our 'no Japanese troops' policy!)
4/4 Vet Tank vs 4/4 Inf --> 4/4 Tank (2-1)
same Tank vs 5/5 Cav --> 5/5 Tank (3-1)
4/4 Cav vs 4/4 Cav --> 3/4 Amer Cav (4-1) and L-T Island is cleared
That's it for Japanese units to take care of. Sign Peace with Tokugawa for Omi, Brighton and Suo, 6 Gold and WM.
Leave Lux at 10% (to give us some cushion; WW just dropped a lot); put Specialists back out to work!
Rush Airport in Suo; adjust Infantry we just landed on Tundra Island
York 4/4 Cav loses against 4/4 Rifleman (4-2)
Fine! Move 5 healthy Tanks adjacent to York
Move Cav with more than 1 HP to heal into cities; the ones with 1 HP of damage heal in place
Time to set up for House Calls on Tokugawa and Alex
Rebase 2 Helos to Ceasarea
Rebase 3 Helos to Corinth
Workers build Rail system through English and Vikings island
Rush 2 Settlers near Ceasarea and Airlift in 4 Infantry for drops next turn
Hmm, Settlers don't Airlift, so I need to build them wherever I might helicopter in from.
Spice Island - switch all cities to Airport; I want to be able to get all these units off from here quickly once the last Greek and Chinese city are taken.
Rush a couple Settlers in jungle zone of main continent
(IBT Japan lands 3 Cavs on Jungle Island - they're at war with everyone else, who could they be after
Lots of Japanese Navy head out (never catch me in one of those floating deathtraps!)
Japan and Vikings bomb each other
Vikings want a Trade Embargo against Japan; we give him a Luxury
Nothing much else of consequence; both Greece and China spit out a Settler on Jungle Island; where do they think they can escape to?)
Turn 2, 1470 AD
Several Tanks, Infantry and Settlers are built
Suo now has an airport
Hurry Airport at Omi
Airdrop 2 Inf and 1 Settler each in 2 open Tundra spaces on Northern part of Japan
Airdrop 2 Inf and 1 Settler on space that we culturally own on Greek-Viking island (just West of Athens)
York:
4/4 Tank vs 4/4 Rif --> 4/4 Tank (5-2)
Round2 vs 2/2 Rif --> 3/5 Tank (6-2)
4/4 Tank vs 2/2 Rif --> 3/4 Tank and York is ours!
From York to Canterbury:
5/5 Cav vs 4/4 Rif --> 1/4 Rif (6-3)
4/4 Tank vs 1/4 Rif --> 3/4 Tank (7-3), a LongB/Rifle stand in our way
4/4 Tank vs 3/3 Rif --> 4/4 Tank (8-3)
4/4 Tank vs 4/4 LongB --> 4/4 Tank (9-3) and the road is clear
Road to Uppsala:
4/4 Tank vs 3/3 Rif --> 1/4 Tank (10-3) and back to Lizzie's Doom to heal
4/4 Tank vs 4/4 LongB --> 4/4 Tank (11-3) and this road is clear
I've got 3 Tanks near Canturbury and 2 Tanks and 9 Cav Near Uppsala; 4 of the Cav can follow through to Canturbury if needed. This might be Lizzie's last IBT!
All Viking cities are now connected by Railroads - how thoughtful of our American Workers to do this for Ragnor during the exising ROP.
Kill Barb Warrior and disperse camp on Southern Tip of Jungle Island
Greeks have founded Qitaiodea down here.
Airdrop 2 Infantry on Kalmer island mountain; can't form a city here, so might need bombing from continent to take Kalmer
Rebase 5th helicopter to San Diego for landing on Macao island
Decide we need a round of Infantry, then a round of Tanks. Infantry to support Landings (1st), then Tanks built for Airlift.
(IBT 3 Japan Cav are heading through Jungle to Chinan; China is in bad shape!)
Turn 3, 1475 AD
2 more Infantry and a 6th Helo join the cause
Uppsala (English):
4/4 Tank vs 3/3 Rif --> 2/4 Tank (12-3)
4/4 Cav vs 2/2 Rif --> 1/4 Cav (13-3) and Uppsala is ours!
Canterbury:
4/4 Tank vs 4/4 Rif --> 1/4 Tank (14-3)
4/4 Tank vs 2/2 Rif --> 4/4 Tank (15-3)
3/4 Tank vs 2/2 Rif --> 3/4 Tank (16-3) - only a LongB showing
I've miscalculated cultural radius effects, and the Cav from Uppsala can not attack!
4/4 Inf vs 4/4 LongB (across river into size 12 Canterbury) --> 1/4 LongB (16-4)
4/4 Inf vs 1/4 LongB --> 4/4 Inf, and England is out of the game! (17-4)
Found Last_Call_for_Alex on Greek-Viking island, start on Airport
Found Toku's_North_Doom and Toku's_2nd_North_Doom in open tundra at North end of Japanese Continent.
Rush Settler at Canterbury (disband Worker first)
Airdrop Settler and 2 Inf on Macao Island
Rebase 3 Helos to Shimonoseki (to found Toku's_South_Doom)
Rebase 1 Helo to Liverpool (time to call on Chinese at Paotang)
Airdrop 2 more Inf on Kalmer Island
(IBT Japan destroys Chinan)
Turn 4, 1480 AD
Lots of Inf, Tanks, and even 3 Arty show up
Try to load arty up, but they don't load and they don't Airlift either. Home defense I guess.
Rush Airport at Alex's_last_call and Toku's_North_Doom
Mass Airlift 10 Infantry to LiverPool
10 Tanks are available for redeply from Main Continent; shift 6 to Viking continent
(IBT Japan destroys one and captures other Greek city on Jungle Island; Alex is down to 1)
Turn 5, 1485 AD
Another Infantry and Some Tanks join up
Paoting: 4/4 Inf vs 3/3 Spear --> 4/4 Inf (18-4)
Rush Airport at Mao's Doom
Airdrop 2 more Inf at Paoting
Load up 2 Cav and 4 Tanks to Alex's_Last_Call
Ragnor could be in for a surprise next turn!
(IBT hmm, Chinese Caravel sets sail from Macao!)
Turn 6, 1490 AD
Several more Tanks
Paoting: 4/4 Inf vs 3/3 Spear --> 4/4 Inf and we Capture (19-4)
China is down to Macao, and the Caravel
Plebos Nexia:
5/5 Cav vs 3/3 Rifleman (DOW on the way in) --> 3/5 Cav, and our 1st GL! (20-4)
hmm, what are these things, and what do we do with them?
5/5 Cav vs 3/3 Rifleman --> 2/5 Cav (a Hoplite is left) (21-4)
4/4 Tank vs 3/3 Hoplite --> 3/5 Tank (22-4)
4/4 Tank vs 3/3 Hoplite --> 4/4 Tank (23-4), Plebos Nexia falls and Greece is no more!
Tanks and Cav set out at first dawn to set up positions outside of several of Ragnor's cities
First sign of War is a Cav charge against Vastaras
4/4 Cav vs 4/4 Inf --> 4/4 Inf and 1/4 Cav retreat
ditto
lose a 4/4 Cav (23-5)
lose another, but reduce to 2/5 Inf (23-6)
vs 3/3 Inf (lose another and promote Inf) (23-7)
4/4 vs 4/4 Inf -- 3/4 Cav!! (24-7)
4/4 vs 3/3 Inf -- 2/3 Inf and retreat
4/4 vs 2/3 Inf -- 4/4 Cav (25-7)
4/4 vs 2/5 Inf -- 2/5 Inf and retreat
4/4 vs 2/5 Inf -- 3/4 Cav (26-7) and Vastaras is captured!
Linkoping:
4/4 Tank vs 3/3 Inf -- 2/5 Tank (27-7)
4/4 Tank vs 2/2 Inf -- 2/3 Inf (27-8)
4/4 Cav vs 4/4 Cav -- 5/5 Cav (28-8)
5/5 Cav vs 2/3 Inf -- 4/5 Cav (29-8) and Linkoping is ours!
Bjorgvin:
4/4 Tank vs 3/3 Inf -- 3/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 3/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 1/4 Tank (30-8)
4/4 Tank vs 2/2 Inf -- 2/3 Inf (30-9)
5/5 Tank vs 2/3 Inf -- 3/5 Tank (31-9) and we capture Bjorgvin
Stockholm:
4/4 Tank vs 3/3 Inf -- 2/3 Inf and retreat
4/4 Tank vs 3/3 Inf -- 3/4 Tank (32-9)
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat
4/4 Tank vs 2/2 Inf -- 2/2 Inf and retreat (this is getting monotonous)
3/4 Tank vs 2/2 Inf -- 3/5 Tank (33-9) Finally, but there is a 2/3 Inf left
Oslo:
5/5 Tank vs 3/3 Inf -- 2/5 Tank (34-9)
4/4 Tank vs 2/2 Inf -- 2/4 Tank (35-9)
4/4 Tank vs 2/2 Inf -- 3/4 Tank (36-9) and Oslo falls!
Malmo:
4/4 Tank vs 3/3 Inf -- 2/4 Tank (37-9) and Malmo is destroyed
Knossos:
4/4 Tank vs 3/3 Inf -- 1/4 Tank (38-9) and Knossos is captured
4/4 Tank vs loose Berzerk -- 3/4 Tank
Retreat wounded units from Stockholm
Set up defenses - Vikings down to Kalmer, 3 on North Island, Nidaros, Stockholm and Mycenae
(IBT Japan sinks Chinese Caravel
Vikings send 3 Bombers and 1 Frigate to bombard
Lone Viking Rifleman suicides on Tank (39-9)
Sapporo on Jungle River defects back to Japan - losing 1 Cav)
Turn 7, 1495 AD
Macao:
2 Cavs take out 2 Spears without a scratch (41-9)
Macao is captured, and Chinese are gone!
Mycenae - lose one Tank to 3/3 Inf (41-10)
Shift wounded Tanks to heal in Vikingdom
We're still 500 tiles away from Domination, so we can keep or raze captured cities. Probably raze most Japanese cities to prevent Flips.
Ha, Ha! Japan signs MA against Vikings AND ROP AND 59 gpt for Atomic Theory!
Rebase 2 Helicopters to Boston to land in Northern Viking island; Rush a Settler in York and Canterbury to support future landings.
(IBT we get 4 bombardments again, and a Viking Transport leaves Kalmar
Japan Naval parades occur; lots of Ironclads and Destroyer)
Turn 8, 1500 AD
Several Tanks, and a couple of Infantry join the ranks, along with the 2 Settlers mentioned before.
2 Helos Airdrop 4 Inf and a Settler on Northern Viking Island, near Jonkoping.
Stockholm, round2:
4/4 Cav vs 3/3 Inf --> 2/3 Inf with retreat
4/4 Cav vs 4/4 Rif --> 2/4 Rif with retreat
4/4 Cav vs 2/3 Inf --> 4/4 Cav (42-10)
4/4 Cav vs 2/2 Rif --> 5/5 Cav (43-10)
4/4 Cav vs 2/4 Rif --> 1/4 Cav (44-10) and Stockholm is captured.
Nidaros:
4/4 Tank vs 4/4 Inf --> 2/4 Inf (44-11)
4/4 Tank vs 3/3 Inf --> 3/4 Tank (45-11)
4/4 Tank vs 3/3 Inf --> 4/4 Tank (46-11)
4/4 Tank vs 3/3 Inf --> 2/4 Tank (47-11)
5/5 Tank vs 3/3 Inf --> 5/5 Tank (48-11)
5/5 Tank vs 4/4 Rif --> 1/4 Rif (48-12)
5/5 Tank vs 2/4 Inf --> 4/5 Tank (49-12)
4/4 Tank vs 2/2 Rif --> 3/4 Tank (50-12)
5/5 Cav vs 1/4 Rif --> 4/5 Cav (51-12) and we capture Nidaros
English/Viking Island is now completely American held.
Rush an Airport at Nottingham (3rd Airport on this continent to move Tanks out later)
Change many builds on this continent to Artillery, so reduce the HPs of Kalmar's defenders
(IBT No attack on our stack on Northern Viking Island, and no Bombardments
1st Viking Transport heads East towards Greek/Viking Island
A 2nd Transport heads North of Northern Vikings Island
Japan lands Guerilla/Cav/Settler on English/Viking Island
We get some Plants in front of our Castle)
Turn 9, 1505 AD
Ragnor's Northern Doom is founded on North Viking Island, and an Airport rushed (Worker short rushed first)
Rebase Helicopters to London (3 total here now)
Mycenae, round2:
4/4 Tank vs 4/4 Inf --> 1/4 Tank, and we capture and Raze Mycenae (52-12)
9 Tanks head into Japanese Territory from Toku's North Doom
17 more Tanks are Airlifted into Toku's North Doom
Airlift a Tank and Cav onto Omi for protection, eventually need forces to take Palmyra
Rush 2 Artillery in English/Viking Island
(IBT, Ragnor's Northern Doom fends off a Guerrilla attack)
Turn 10, 1510 AD
3 Artillery and 1 Bomber are working on Kalmar - not enough yet
9 Tanks continue South to Ravenna; this is a key city at a chokepoint in the Japanese continent, by controlling it we keep the Northern Forces in the North and the Southern forces in the South. I'd hold on to Ravenna after capturing it, if possible.
The 17 Tanks move out, but are blocked by a city-worker combination. They are positioned where they can capture all 3 Japanese cities in the North.
3 Helos fly out from London and drop 8 Infantry and 1 Settler near Cumae, Pisae and Veii
3 Helos fly out of Shimonoseki and drop 8 Infantry and 1 Settler near Kyoto, Tokyo, Nogoya and Satsuma
Airlift some tanks to Ragnor's Northern Doom, and another Tank to Omi. Place some defenders in coastal cities near the Viking Transport (next to Plebos Nexia right now)
End of Turnlog
Vikings: We've got a city on the Northern Viking Island, and 3 Tanks, which can be added to a bit to hurry up the end of Ragnor and his clan. There are 3 Artillery near Kalmar, and I've rushed 3 more this turn, so we can hopefully be bombarding Kalmar's defenders down to 1 hp each; then our Infantry there will have a chance to capture it. More Artillery is probably needed. I don't anticipate any more drops into the Japanese continent, so we could also build lots more Infantry and airdrop them in by helo.
Japan: currently at Peace with ROP in effect. Got 17 Tanks in the North ready to go. 9 Tanks in the center near Ravenna to capture that key chokepoint. 2 Stacks of Infantry with Settler, ready to found 2 more cities to give Japan something else to think about. Next turn we will have enough cash to short rush Worker, then rush Airport, in both of these new cities. I think the main Japanese continent is ready for us to start the war.
Japan also has 1 city on English-Viking continent, which should fall very easily (Guerilla and Cav should be only defenders and we have lots of forces on the continent.) Japan has 2 cities on Jungle Island; I expect Sapporo to have an Infantry and Herakleia to have just Cav; we have 2 Tanks and lots of Cav so these should be no problem. Palmyra is still there, but we have Omi and can ship in units to finish off Palmyra. And there's still Bizen to capture, but we have Suo with Airport (might want to raze Brighton, or not) and Infantry defenders right now, so we'll need some Tanks to capture this tundra island.
That's about it. Over to you Mathilda!
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