Shiggs Earth

Sounds like a fairly epic game. Yea, I gave Arabia easy access to horse, but they will need to settle the southern part of the Arabian penninsula to get their Iron... might make an adjustment for them.

I think that's the problem, their second city was in Mesopotamia, so they obviously never settled the bottom portion of the Arabian Peninsula for the Iron. Or, again, I was just lucky that they decided to skip Iron Working like I did.

India has been problematic in play testing. They never seem to build a second city despite having one of the best starting locations, by the time they do persia and siam already have cities in the indian subcontinent

Well, there is an open portion in India that could be settled. I seriously think they lost a war to them, and Persia told them to stop settling near them, which Gandhi agreed to follow. :lol:

I'll consider making the city states harder to make friends with, I thought it was too easy in the standard game also. I know everybody wants Greece, and I might add them, but it will be some work considering how small that area is. If I don't add them I'll at least add Athens as per your suggestions.

Add a 4 horse and a 6 iron in Macedon, and problem solved. You really don't even need the iron as Greece, the Hoplite/Companion is the best ancient army in the entire world, the Hoplite can hold its ground against every unit in its era bar Legions (Which is why Rome conquered Greece, BTW), and the Companion is a great rusher. I wouldn't be surprised if Europe or the Middle East becomes Hellenized.

Also what would you think if I moved Madrid 1 hex east and added a Lisboa city state? I'll probably be adding more city states to both Africa and the new world in the future as well.

I think that would make Spain a powerhouse. Beeline Archery, attack Lisbon from a range, and you get a second city before you can build a freaking road to connect them. I like the moving of Madrid so they can build a second city, but adding an easy picking of a target is too much.

Whom would lead them, BTW? UU, UA, and (possibly) UB, please? I'd imagine, for the legacy of the civ, the Conquistador will be back, which would replace a Lancer (With a bonus against units of the previous eras? Increased GG spawn?).

sounds like a pretty fun game. I always play on epic speed, i haven't made it that far yet cause it takes so long, but am looking forward to it.

Edit: also did you observe how Germany did? Were they dead or weak?

Well, this was on Standard, not Epic. I simply don't have the time for an epic game. We already have cIV epic-level research times on standard as is, I'd hate to see CiV's Marathon times.

As said before, Germany lost Berlin, but according to the diploscreen, they still exist, or le bleu blob would be destroyed, and them liberated so I could have an extra vote in the UN.

EDIT: If you're going to add Athens as a city state, please make them Cultured. We already have enough Militaristic City States as is, especailly in the area (Madrid, Carthage, and I think Sidon, not sure on the later). I want some varirty, and besides, saying the Greeks aren't cultured is like saying Cheese isn't dairy.
 
another edit: probably could use more desert in australia as well.

Yup. Central Australia is pretty much desert all around.

Sounds like a fairly epic game. Yea, I gave Arabia easy access to horse, but they will need to settle the southern part of the Arabian penninsula to get their Iron... might make an adjustment for them. India has been problematic in play testing. They never seem to build a second city despite having one of the best starting locations, by the time they do persia and siam already have cities in the indian subcontinent.

In my current game (as Persia) I could have gotten a second city in India, yeah; could have wiped them out actually as they only had Workers built in and around Delhi. But I focused on locking off Persia for wandering Settlers. The Arabs never showed and it turned out they crossed into Africa, as Egypt´s capital was expanding so slowly that I even could pass my Scout over it around 500 AD!

Which reminds me: Egypt should have easy access to Copper and Gold. ;)

Also what would you think if I moved Madrid 1 hex east and added a Lisboa city state? I'll probably be adding more city states to both Africa and the new world in the future as well.

Yeay!!!
 
Ok I'll take all of your observations under consideration and get an update here in the coming days. Spain, i actually removed and began making it within its own mod, but I'm not progressing much on it really, its kinda on the backburner because its more of a pain than I first thought, I don't wanna release a Spain civ unless it at least has its own 2d art. Also, when i mentioned Lisboa I meant that both they and Madrid would be city states.
 
Also, when you are playesting and such, you should download the mod that allows you to reveal the whole map. Saves time on manually searching the seas/ lands.
 
Can do that in Worldbuilder, can´t you?

BTW, noticed some funny looking hexes around New Guinea and some isles up from there - hope those get (got? not sure which version I´m now playing) touched up. ;)
 
Yeah I suppose you could, but if you want to make sure it works in-game that mod would be very handy.

Also, I downloaded the new version but now whenever I open it up in single player it does not place me in the correct starting location :(
 
Ummm... a Spain mod was just put up. ;)

well, good now I don't have to mess with it anymore :) hopefully it is of good quality.

Also, when you are playesting and such, you should download the mod that allows you to reveal the whole map. Saves time on manually searching the seas/ lands.

sounds like a good idea I didn't even see that.

Can do that in Worldbuilder, can´t you?

BTW, noticed some funny looking hexes around New Guinea and some isles up from there - hope those get (got? not sure which version I´m now playing) touched up. ;)

yea, I'm not sure exactly why it is doing that, it looks fine in WB but in-game it always looks weird.

Yeah I suppose you could, but if you want to make sure it works in-game that mod would be very handy.

Also, I downloaded the new version but now whenever I open it up in single player it does not place me in the correct starting location :(

did you make sure "load scenario" is checked?
 
well I might still use it ;) Also I can probably fix it, I'm not totally sure yet though.
 
Yeah I double and triple checked I had load scenario on. It works if I run it through the mods -> single player menu, but then it wont let me save :confused:
 
the only way you can ever play a mod is through mods--> single player

the save issue is Firaxis's problem. Though I think you can actually save, its just buggy clicking in the naming area, and the save button isn't clickable until you name it. Oh and other old save games do not show up, despite the fact they are there. You can see them still if you go to load game.
 
Hmm I could swear I could have played them through the normal single player...

Oh well, I'll have to try make do with the buggy interface...ugh
 
Ok, so I'll be releasing v3 here in the next day or two, any last suggestions before I upload?

After playing a couple games about half way through I really think the actual terrain is pretty damn good. I'd like to make asia a bit richer, and more food resources around the world in general. Also I'll probably be adding about a half a dozen more city states so any more suggestions on those are welcome as well. I'm also considering including tech changes and build changes as well to make the technology come a little slower and buildings and units come quicker. Its just way off pace compared to civ4. Thoughts?
 
I haven't played this map yet, but it looks great. I didn't notice if there were any natural wonders in it.
Also are there ruins?
If not, I think these would be great to include.
 
yes, I will add ruins, the main reason I did not add them at first was so I could try to get the balance correct, then add them later, but I just keep forgetting... They will be there for v3 :)

all the natural wonders are there as well ;)
 
Good. :)

Ok, so I'll be releasing v3 here in the next day or two, any last suggestions before I upload?

After playing a couple games about half way through I really think the actual terrain is pretty damn good. I'd like to make asia a bit richer, and more food resources around the world in general. Also I'll probably be adding about a half a dozen more city states so any more suggestions on those are welcome as well. I'm also considering including tech changes and build changes as well to make the technology come a little slower and buildings and units come quicker. Its just way off pace compared to civ4. Thoughts?

I play Quick now, because otherwise the whole game is just way too slow for me buildwise, so I welcome any change to that.

Ah, just looked at the screenies (looking good) and noticed some possible improvements:

- Cyrenaica was originally a wooded area (making sheep unlikely as a resource there)
- Nubia/Sudan had gold mines (which the pharaohs traded with or conquered)
- Mongolia has iron (Mongol ironsmiths were pretty good, as Ghenghis knew)
- Rumania has oil (Ploesti), Baku (Eastern Kaukasus), Nigeria and Indonesia (Sumatra) too
- North Africa needs some Ivory (Hannibal!).

Almost forgot - for additional city states you might wanna check out this modcomp: http://forums.civfanatics.com/showthread.php?t=386016
 
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