Shiggs Earth

I am playing as Ramesses, gunning for a cultural victory on King difficulty and I'm having an absolute blast.
Having 2 marble really helped me, making it easier for that +100% culture for cities with a wonder policy. I'm using 3 cities and 1 puppet (Aksum).

Something to note from an Egyptian point of view regarding this map:
There are no maritime city states in sight while militaristic city states are plentiful. Also, Aksum is imposing a proper deal on your expansion prospects even if your goal is to only have three cities. Replace Aksum with a maritime Moqdishu perhaps?

Also I noticed the AI in this game doesn't expand overseas. This hurts the European civs alot. I have a juicy Ireland yet to be settled in 1675 AD leaving England at 2 cities.
Japan remains at 3 cities still.

In my opinion this is what breaks the game on earth maps more than anything else. I hope they single out this bug and fix it in the next patch.

Anyway, great map, keep up the good work!

Cape Town, Helsinki and Lisbon are all reachable without a great deal of trouble I think...can't have 'em all be maritime! :p
 
I think we can do that. ;) I haven't quite finished the final map

Oh goodie! Europe´s missing a few rivers yeah. ;)

Egypt built tons of wonders, including pyramids! Pretty cool to see the graphic right where it's supposed to be.

Yeah, I love to build the Pyramids first thing. (Egypt´s my fav civ.) Nice screenie btw! ;)

Random notes: If you play Arabia never sign open borders with anyone. Jesus christ. You are at the crossroads of the world, and you will be used and abused as a highway. I could not move around in my own lands half the time, or get workers to the tiles I want to improve. The deals are slowly expiring and things are looking up though.

I always refuse open borders unless I need to use em myself or can tie em with a defensive pact. (In my current game - as Egypt - I blocked off Africa ASAP by buying 2 tiles; nevertheless, before I could 1 scout got through.)

---

Ah, almost forgot: love v. 5, but I´m still meeting Majapahit and Budapest in Africa (instead of in Indonesia and Europe)... Also might replace Cape Town by Ulundi.

Anywho, so far this is my fav map.
 
Hey! I've downloaded the latest map and have started a game on Immortal difficulty as Siam. One thing i've noticed is that India expanded east very early (3rd townish was just north of my capital).

I've been expanding in the Oceania area above Australia to avoid conflict with the two dominate powers of China and India (wedged inbetween :S). When I discovered Uranium, I sent some men and a settler to Australia to mine Uranium. When I got there I was shocked, Australia only had 2 (!) uranium in it. :confused:

"Of the world's proven estimated uranium reserves (5,469,000 tonnes), 23% are held in Australia (1,243,000 tonnes), ahead of Kazakhstan (15% or 817,000 tonnes).[1] Other major world reserves are held in the Russian Federation, South Africa, Canada, USA, Brazil and Namibia (37% combined)."

Australia has nearly 1/4 the world's uranium reserves and yet it only has 2 uranium on it?
 
Also I noticed the AI in this game doesn't expand overseas. This hurts the European civs alot. I have a juicy Ireland yet to be settled in 1675 AD leaving England at 2 cities.
Japan remains at 3 cities still.

In my opinion this is what breaks the game on earth maps more than anything else. I hope they single out this bug and fix it in the next patch.

Just thought I'd add that in my game, Japan expanded onto the Chinese mainland for their third city.
 
Thank you everyone for you comments and suggestions! I just uploaded version 6. It will almost definitely be the final version at least for a while, but feel free to open it up in worldbuilder and edit it to your hearts content. :)

I just missed your comments Jelly, or I would have added some more Uranium, sorry, I've already uploaded it.

I am still unsure as to why people are encountering city states that should not be there. The only thing I can suggest is to make sure you delete any older versions before installing a new one (really this applies for ALL mods), and also ensure that shiggs mod is indeed enabled, you are playing on the Shiggs Earth map, and load scenario is checked. I think i finally got load scenario to be checked by default, but who knows...

Rivers in Europe should be better. I slightly nerfed India, not much. Ancient Ruins are on the map, each civ should be able to get at least one, but there are more available out in the middle of no where. All TXT_KEY issues should be resolved, and civlopedia entries. A few other minor adjustments I made from everyone's suggestions. edited first post

Enjoy,

Shiggs
 
Woo! You're updating so fast I can barely keep up with my games :P

If I opened up the map in World Builder and tinkered the numbers, would it still let my continue on from my old save game?
 
yea, and actually the save games should be compatible versions 4-6, it doesn't show that in the browser even though i marked it as so.
 
All the research will take 50% longer on any speed. All the unit and building construction times will take 50% less on any speed. This may need some tweaking or maybe even change other values like the workerbuild % or growth %. Needs testing, but the changes I made are for sure working.



edited first post

Enjoy,

Shiggs[/QUOTE]

is this also in v6? its not the the first page?
 
no I removed those changes because some people may not want those changes, but want the map.

I recommended using the Economy mod which does very similar changes, plus a few other cool things. It just makes it easier for everybody I think. Sorry for any confusion.
 
http://i265.photobucket.com/albums/ii238
[B]Most recent is version 6.
This will likely not be updated again barring any problems[/B]
[/QUOTE]

can you release a second version with only destroying your opponents as the possible victory?​
 
ok, since it only took a couple minutes why not.

Included in the attachments are two map files. To use these they will need to be in your MODS/Shiggs Earth (v6)/Maps folder.

The first one is identical to the the v6 map except domination is the only victory enabled.

The second one is identical to the v6 map except Athens city state is removed and the Greek Civilization is available to play. I didn't add any extra stuff for them, just set their starting location, so the starting locations of Rome, Ottomans, and Greeks may not be as well as some of the others now, because there will be more competition and less room to expand.

I'll add these to the first post as well.

Enjoy,

Shiggs
 
:lol:

Hey Shiggs, would you mind making one with the Ottomans edited out? (Hmmm, come to think of it, it would be really great if the Truks actually started in Central Asia, where they founded their first kingdoms...) :mischief:
 
I'm curious why when I click 'Load Scenario', a few of my setup choices are changed every time. I want to use the custom game speed 'Epic with faster production' on this map but when I click the load scenario box it changes the speed to plain Epic.
 
:lol:

Hey Shiggs, would you mind making one with the Ottomans edited out? (Hmmm, come to think of it, it would be really great if the Truks actually started in Central Asia, where they founded their first kingdoms...) :mischief:

so would you still want the Greeks in as well? And which one, removed or moved to central Asia?

I'm curious why when I click 'Load Scenario', a few of my setup choices are changed every time. I want to use the custom game speed 'Epic with faster production' on this map but when I click the load scenario box it changes the speed to plain Epic.

Its probably because the default speed is epic and the default difficulty is prince. If you are using custom game speed's from other mods then you will either A) always have to do that, or B) open up my map in world builder with the mod you are using and my mod, then go into "scenario editor" and change the default speed. ;)
 
Currently playing Rome on a marathon game. (v.5)
downed to 10 civs by 1448AD.(619 turns)

From the start, I tried to settle ASAP in the north-eastern region(around Hungary).
To be honest, it's a must settle position for Rome, and a good place to settle for Germany or Ottoman (and Greece in case of v6 alternative mod). However, Germany and Ottoman can go east if failed to do so, but for Rome and Greece, you're pretty much dead if you failed to settle your 2nd city in that position.

It puts you in an easy position to defend yourself against any civ coming from any direction before reaching your capital.

After that, be prepared for a very long total war from ancient to medieval.
Which is extreamly fun and challenging for France, Germany, Rome, Greece, Ottoman players, who usually face more than 2 civs throughout this period, more if Egypt, Arabia, Persia and Russia joins.

I managed to take Lyon and pushed France into a peace treaty after holding the gap b/w Lyon and Rome until I got my Legion unit out. It's really easy if you put one unit there and another one b/w Rome and Germany to block off German forces.
(I felt like I was cheating after seeing those unit getting bombarded by their city and leveled like hell, 2XP per bombardment.)

Although I managed to hold Germany and France at bay, Ottoman and Persia took Antium just before I can get my Legions there. I took the city back one turn later but all the buildings were destroyed.

After capturing Istanbul and founded Cumae, the eastern front became easy to defend so I can focus on killing off France, Germany, Athens and Madrid.

By the time I controlled most of Europe, Russia was doing ok by expanding eastward.

England remained in England until I gave them captured Oslo.(It was in permanent war status because I killed its allied civ or something so I had to take it down)
Other than that it's not doing much except occasionally declaring war on ppl and lures around other ppl's shoreline.

In Asia, India defeated Siam, and back stabbed Persia while it was fighting me on its western front. Then went up north and took out China, which makes it a great power other than my Rome. Japan being Japan, protected by the ocean and its divine wind.(5000 years lock-down!)

Egypt did ok in North Africa until confronted by India and its city-state allies(Carthage and Aksum), it's funny how it was destroyed by those two city-states without the help from Indian units.

Songhai got 4 cities in central Africa, was harassing Egypt throughout the game before Carthage and Aksum destroyed Egypt. Currently out of reach by most of the civs thanks to the desert, jungle and city-states.

In North America, Iroquois is the strongest civ followed by America, Aztec is struggling with 2 cities.

Basically it's almost impossible for all European civs to survive, however it's really fun while you fight for survival and dominance over Europe.

As for Asia, there's plenty of space and actions for India/Siam/China to expand and fight. However, there's no way to balance itself out once one of them is defeated by another.

In America, most of the time is Iroquois v.s. America, Aztec usually fails on expanding northward.

For Africa, Egypt usually get steam-rolled if it failed to stop those coming from Middle East. But if it does, Egypt will dominated North Africa while Songhai quietly expand without much trouble.

Island nations like England and Japan, I dont think I ever saw the AI bringing settlers overseas, so the only way for them to expand might be capturing enemy cities. But that's AI's fault, not the map itself, so might have to wait for an update or look for an AI fixing mod.

That's all from me :)
 

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so would you still want the Greeks in as well? And which one, removed or moved to central Asia?

I think it's best to move the Ottoman Empire to central Asia, making it more like Turks in civ4. Need to do some history background checking on it though.

By being in central Asia Ottoman would help on balancing that area, so Asian civ wont go for a giant leap if it manages to defeat another Asian civ.

It also adds a different taste to the power balance around Middle East.

It's the best for the total balance of the game with the civs we got at the moment.
(Although I still think there're not enough Asian civs to make Asia a more competitive area)

or we might have to shove in more city-states in that area to make it harder to expand without trouble.
 
Wow faratia, there has really been very little expansion in your game! In my game on Huge the only empty space is South America, Australia, extreme eastern siberia, and the bottom 1/3rd of africa. Everything else is blanketed over by 1300 AD And not by me, certainly.

EDIT: screenie. Hard to see India because of their color but they've landgrabbed most of Siberia!
Spoiler :

 
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