Ships and Seafaring

Kasdar

Warlord
Joined
Jul 29, 2006
Messages
268
Location
Minnesota
I would like to see several more ships in the game as well as the ships gotten with sailing to be able to carry passengers and the Lanun who start with seafaring to start with either a ship or the ability to build one at the start. Also wouldnt mind seeing another seafaring civ
 
Giving the Lanun access to an early coastal exploration 'boat' with Seafaring (STR 1, Move 2, Can Only Defend, upgrades to Galley) would be a good idea.

On a side note then the uncovering of Pearls really should be moved to Fishing - one civ having sole access to a natural source luxury resource is a bit odd.
 
They have crappy farms, non-coastal lanun cities are nerfed. How often are you going to have the same access to land based luxury resources without building interior settlements with far lower production levels? On small coastal maps or archipelagos sure, but a standard pangea? Odds are half the luxury resources will only be accessible through massive culture production and razing of enemy settlements in your way unless you build inland. They have a unique, generally plentiful supply of otherwise unobtainable trade goods to barter for some of the ones they can't reasonably get.
 
@psychoak:
I am not really opposed to them (or anyone) having a unique resource available, but I can find no reasonable argument why only they should be able to dive for Pearls.

Perhaps a better solution would be if they were given a unique Harbor (or Lighthouse) building that also produced 1 uniquely crafted (sea related) resource each (like Fruit of Yggdrasil). They would then have 1 guaranteed unique resource more to trade with for each coastal city they found.

One contender might be Tyrian/Imperial Purple Dye made from marine snails which was (and still is) a very rare and expensive dye in the realworld, mainly due to the fact that producing it is very labor intensive.
 
I wouldn't mind seeing the sea expanded a bit. It's a rather boring place atm, since most coastal resources are only for health and most of the tiles are generally the same (Food/Commerce). Sea-based cities can't be particularly productive (barring high pop + whip), which is quite an annoyance.

As for other sea-based civs, I wouldn't say no. Maybe another civ with a heavy interest in magic and using the waves to their own means? But with three civs currently incomplete, I would rather see them finished up before starting on any others.
 
I agree. Adding production from the sea would be a good idea. I think that sort of upgrade should be limited to the Lunan civ.
 
I'd like to see the Lanun having UBs like those of both Portugal and the Dutch in BtS (for extra gold and production from water tiles), and the ability to blockade for all of their ships (maybe even their workboats). Personally, I think their Harbor should grant the HN promotion to all ships they build, but only if declare nationality is changed a little. Personally I think it should work more like a vampires feed ability than a spell, i.e., it shouldn't call canCast(caster) or doCast(caster) so that it could be used at anytime, even just before or after attacking. Also, I think HN units should be able to capture other units,at least if you are at war with their owner. Lastly, I would consider giving the Boarding Party promotion to the Black Wind and possibly their late game ships, giving the Lanun total control of the seas.

As I have said before, I think that the Pirates cove should become a unique Fort which can still grant the Pirates cove promotion to ships on the tile, but would more importantly be able to blockade a large amount of the surrounding seas on its own, or greatly increase the blockade range of ships on the tile.

Coral seems more like a terrain feature than a resource, sort of like forests for the coasts. It might be interesting as a feature that was good for boosting a tile's food, gold, or production, but had a high chance of making ships crash an sink (a possible new special event, which could be weighed so that it doesn't happen to the Lanun as often or at all). I'm not a huge fan of adding more resources, just because I'm not sure if the team has solved the problem imiting their total number to 50 yet, and I don't want to lose another of the current ones. Could the current dyes resource be made harvestable with either plantations or fishingboats, but only the Lanun could build fishing boats over them?
 
in fact the issue with pearls is that they are counted as luxury ressources for each civ when building the capital fat paradise lands.
many Ai (at least 2 in each game with 9+1 civs and enough sea) or even the player land with a capital that have no good ressource save those pearls they cannot even see and will never be able to harvest. the player can move its settler if seeing he is placed with 15 surrounding water tiles with no sea ressources (sign of heavy pearls field) but the Ai never moves, leading to crappy capital sites.

I propose either :
-pearls being discovered by no tech. harvest needs 'diver unit' available at seafaring for lanun (lanun diver) and only available at [sailing/or engineering (making scubas) or medecine or trade] for other civs. so lanun can harvest pearls way earlier. And lanuns having a lanun diving improvement gives +1hammer +5 commerce (instead of +3 commerce for other civ) (making them as floating goldmines with 2f 1h instead of 3h).

-pearls discovered at fishing for all, + the solution proposed by CyberChrist with lanun harbor giving a free ressource only they can have. (and harbor being granted for free on city foundation if tech is known and city on the coast)
 
Crazy suggestion- Pearl resource removed from map, instead Lanun get special workboat, it can choose whether he wants to harvest Clam or Pearls from Clam resource. Also it could choose to harvest deep sea fish from fish resource instead. Basically like mana nodes- You decide what to harvest, depending on improvement.
 
crazy... yes.. but very ingenious !!!
but maybe difficult to mod..
 
Well mana nodes work almost the same way...


EDIT: Instead previous idea... To make it a bit more simpler (For AI, if nothing...) When Lanun harvest Clam, they get Pearls as well, in addition to Clam. When they harvest Fish, they get one extra Deep Sea Fish as well etc.
 
,Coral seems more like a terrain feature than a resource, sort of like forests for the coasts. It might be interesting as a feature that was good for boosting a tile's food, gold, or production, but had a high chance of making ships crash an sink (a possible new special event, which could be weighed so that it doesn't happen to the Lanun as often or at all). I'm not a huge fan of adding more resources, just because I'm not sure if the team has solved the problem imiting their total number to 50 yet, and I don't want to lose another of the current ones. Could the current dyes resource be made harvestable with either plantations or fishingboats, but only the Lanun could build fishing boats over them?

Coral could be used as a luxury resource. I have often (well, not often) seen it as decoration. In Eldest it is held by a god, and is seen as an exotic objects. I'm not saying a new resource, but as a replacement for pearls, which I've always associated with the clam resource.It's just a suggestion, and I doubt it will ever be implemented.
 
Dual-use clams would require the resource slot that 'undifferentiated shellfish' would get, the one that 'bivalves culturing pearls' would get,and a third for 'bivalves harvested as food', so it comes up against the wall of 'the game only allows this many resources'.

I'm in the camp of people hoping that wall comes down, and sooner rather than later, but I'm not really in much of a position to more than hope at it..
 
You could get around it by having Lanun get a Lanun harbor that gives happiness in addition to health from clams. It would be an implied pearl rather than a resource. They would get a more limited benefit, since it couldn't be traded to others.
 
You could get around it by having Lanun get a Lanun harbor that gives happiness in addition to health from clams. It would be an implied pearl rather than a resource. They would get a more limited benefit, since it couldn't be traded to others.

personally i like that idea, would remove a resource that is mostly insignificant (i'd rather have stone back than keep pearls) and fits with the new theme of adding unique buildings. might even be able to remove the Seafaring techs and just give Lanun exploration to start and add +1 movement to the Lanun Harbour.

yay 3000
 
You could get around it by having Lanun get a Lanun harbor that gives happiness in addition to health from clams. It would be an implied pearl rather than a resource. They would get a more limited benefit, since it couldn't be traded to others.

personally i like that idea, would remove a resource that is mostly insignificant (i'd rather have stone back than keep pearls) and fits with the new theme of adding unique buildings. might even be able to remove the Seafaring techs and just give Lanun exploration to start and add +1 movement to the Lanun Harbour.

yay 3000
I like these two ideas personally.

I wouldn't mind seeing Pearls be dropped for another sea-based resource. Either one that helps sea-based productivity or maybe a military one? (sea-based animlas that can be harnessed for war maybe?)
 
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