civilizationfanatic2000
Prince
Let's say you try to start a war. You click the Start War button. When you hover over the options of countries you can declare on, they should tell you how strong the country is in comparison to yours and what percentage you fare against them in a war, supposing three different approaches (blitz, long grinding, unconventional strategy). This would only apply in easy difficulties. I'm thinking, harder difficulties wouldn't have this, you have to guess.
When the power of a country is dependent on land, population, technology, governmental structure, and so on, would it be too hard for a human player to figure out their chances against their opponent without the aid of a guide?
When the power of a country is dependent on land, population, technology, governmental structure, and so on, would it be too hard for a human player to figure out their chances against their opponent without the aid of a guide?