Admiral Kutzov said:
Are we sure there's not a landbridge to the the celts to the SE of the GH?
Good thinking, AK! That's exactly what it was.
Preturn - See nothing needed, so hit <enter>
IT - PP warrior -> warrior
1. 2510bc - send new warrior N/E to watch for barbs until needed as MP in DF, worker to cow on grass. Curraghs and warrior scouting.
IT - nada
2. 2470bc - Worker begins roading cow.
IT - nada
3. 2430bc - more scouting
IT - nada
4. 2390bc - warrior spots dyes in eastern jungle.
IT - nada
5. 2350bc - worker goes to bring water to 2nd cow.
IT - PP warrior -> settler
6. 2310bc - worker irrigating, one warrior scouting and other for MP in DF. Pop-rush rax in DF.
IT - DF rax -> spearman as PREBUILD for archer when Warrior Code comes in.
7. 2270bc - Southern curragh sees landbridge to Celts south of mountains and goody hut, and there are more dyes just outside their border.
IT - nada
8. 2230bc - scouting warrior spots blue borders in jungle...must be Spain, but not showing on F4 yet. Northern curragh sees Spanish warrior. WC due in 1, lower research to 40%.
IT - WC comes in, set to HBR in 15 at 100% and -2gpt.
9. 2150bc - Isabella has exactly the same techs we have...not even Masonry. Northern curragh spots English borders and gems just outside. Worker continues irrigating toward cow on grass. Swap build at DF to archer.
IT - DF grows to pop 4 and raise lux to 10%. Izzie now has Masonry too, but no one is selling.
10. 2110bc - Warrior pops GH on landbridge to Celts and we get maps and a nice view of Celtic Alesia.
After notes: The settler build in PP could either be pop-rushed now or swapped to a worker in one. There sure is a lot of swamp and jungle.
I think I may have played 11 turns, because I don't see 2190bc and F6 shows turn 41. My apologies to the team.
Here's the save. Pics to follow.