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Sid Meier's Civilization VI announced!

Discussion in 'News Updates' started by Camikaze, May 11, 2016.

  1. Helmling

    Helmling Philosopher King

    Joined:
    May 2, 2004
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    1,677
    Really annoyed by the "districts" idea. That's the sort of gameplay conceit that takes me out of the suspension of disbelief. I mean, cities and their fat hexes already represent a huge amount of real estate given the scale of the maps. Now these are going to spill out from the core hex? I guess I'll just have to think of them as suburbs...suburbs that are all about science? Yeah, that's dumb.

    On the other hand, the research boosts based on in-game activity is AWESOME. That's exactly what I always wanted to learn to mod for. That's a smart call.

    The cartoony graphics kind of annoy me and despite what others are saying, I doubt they will ease the system requirements at all. They're still detailed 3D models, they're just cartoony 3D models. Of course, at the moment the system requirements don't mean anything to me because they haven't even announced a Mac version...wait, I did just get a new desktop at work. I wonder if it...
     
  2. RyanTheGreat

    RyanTheGreat Warlord

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    Toronto, Ontario
    Was hoping for a spherical map... but I'm hoping if cities are going to occupy multiple tiles, that the size of the map would have to be increased greatly. I have always loved playing epic games on huge maps with multiple cubs so i hope we can expect massive map sizes. Gotta say I'm surprised the release is set so close to the announcement but then again I've been waiting on kingdom hearts 3 for 10 years so I'm not complaining!
     
  3. beetle

    beetle Deity

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    I am hoping that RtG is correct that this means much larger maps.

    +1

    I am hoping we will see units that upgrade based on in-game activity as well. A unit attack across a river or while embarked? They earn points towards Amphibious promotion. Units always on hills? They earn points towards Drill.
     
  4. Depravo

    Depravo Siring Bastards

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    This. Like others, I was hoping for a radical departure but if Civ 6 aims to tie the civ to the land it sits on, it's a step in the right direction.
     
  5. danjuno

    danjuno Emperor

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    After my disappointment with Civ V, this looks promising. I like that they (somewhat) backed away from 1upt with the corps idea, and I actually like the cartoony buildings. Still wish they went back to squares. I'll give this a try.
     
  6. Sturmgewher88mm

    Sturmgewher88mm Kaiser

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    I'm glad this isn't a Civ5 reskin like BE turned out to be. But the art style looks like what Civ Rev would've been on PC.. Also not excited about cities being "unstacked". That sounds fine if you have three or four cities on a huge map, but what would eight on a small map look like? I was hoping we'd (especially the AI) be able to grow wide like in Civ4, but it looks like we'll be limited again.
     
  7. Thormodr

    Thormodr Servant of Civ Supporter

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    Cautiously optimistic. Looks like they are veering away from Civilization 5 which is a very good thing.

    Cartoony style is ok but it looks rather Civ Rev. OTOH, more cartoony graphics could lead to bigger maps to play on and a backing away from the 3 cities is an empire idea since larger maps will be less taxing on the computer.

    Axing 1UPT was the right thing to do. Combined arms sounds interesting.

    Severely trimming the tech tree is concerning.

    Hope it isn't be made from the ground up for consoles and tablets. Wait and see, I guess.
     
  8. -Perceval-

    -Perceval- Prince

    Joined:
    Sep 10, 2008
    Messages:
    355
    hello chaps!
    i found intersesting link
    this one is in french and speack about a day/night cicle
    http://fr.ign.com/civilization-6-pc...un-style-graphique-reinvente-interview-ign-fi
    important points:
    cartoony graphics are used to make units more visible from different zooms. They precise they made units look goofy and cartoony on purpose.
    units graphics will change depending on the civilization like a varietas delectat mod
    The UI will be art deco and renaissance based themed
    war fog is still there and will look like an old renaissance map
    marvels movies are here and in real time?(dont get it)
    oh and there will be day/night cycles
     
  9. Akbarthegreat

    Akbarthegreat Angel of Junil

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    Here is the English article for the same.

     
  10. TravisFreeman

    TravisFreeman Chieftain

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    Minneapolis
    Been playing since the first Civ game, and have spent countless hours on each iteration. I actually stopped for almost 2 years when Civ V came out, because I couldn't get into the overly military style. After the expansions I've put in over 1200 hours. I really liked BE at first, but it was just to easy in the end. For me the biggest excitement is upgraded AI. There have been huge steps in AI over the past few years, and I hope we get to see some of that come through

    Cartoony graphics:
    I am also super disappointed in the look and feel of the graphics. I don't have a problem with stylization or cartoons (Banner Saga, Borderland 2, Armello), but these look too much like Disney. I keep thinking of the clone wars cartoons (which I can't stand). Civ is always grounded in history. That is what makes it so immersive. You don't need to know a whole backstory. You believe in the world because its grounded in our world. Just an alternate history. Thats why I'm very excited about the hand drawn map feel. But those swordsmen! No sword in history has ever looked like that. I really want to like it, but I'm afraid the historical nature will be ruined.
     
  11. killmeplease

    killmeplease Mk Z on Steam

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    bronze age sword?

    Spoiler :

     
  12. TravisFreeman

    TravisFreeman Chieftain

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    I've never seen a sword where the blade is wider than the swordman's helmet
     
  13. Gorbles

    Gorbles Load Balanced

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    You're changing the argument, there.

    Swords in history have indeed looked like that. You're now talking about the proportions, which is a separate subject entirely and covered by articles like the IGN one linked, above.
     
  14. Kyriakos

    Kyriakos Alien spiral maker

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    Hm... Came here expecting the screenshots would be terrible, but in fact they are pretty polished...

    Dislike that apparently they go with a full map turning/zoom setting (which is stupid), but the gfx look very nice this time around. I may even be tempted to mod CivVI! :D
     
  15. AirBerzerk

    AirBerzerk Chieftain

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    Germany
    Back to Civfanatics after 6 years of absence...

    Seeing the screenshots and reading the sparse infos released until now, I'm loosing hope to ever see a version of my favorite game that's even close to perfection.

    From part one to three the game was great for me, because I didn't have any expectations at all.

    Civ IV had the best gameplay, but the graphics were not impressive, even back then. Still my favorite.

    Civ V had nice landscape graphics (Although I don't like the hex arrangement). That's all. As for the rest, part five was what we germans call a "Rohrkrepierer" (a mess). UI, one unit restriction, trade function, don't get me started...

    The new look is nice for 5-10 year old kids and comic fans, but to me it looks cheap. As for the gameplay I can't judge without having played it. But the announcements are not very enticing for me.

    This may be the first Civilization game that I don't buy on day one. Or at all.
     
  16. Nathiri

    Nathiri Commander

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    Just saw some early gameplay which has been posted on youtube, and some interesting features are shown. The art looks a bit better not being so zoomed in too. 2 trees to research, barbarians improved, the concept of builders instead of workers I think is a good one too.
     

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