Brad Oliver
Civ3/4 Mac programmer
biscuit said:Do you think they respect us by shipping buggy titles a year after they hit the PC market with marginal support?
Who do you mean when you say "they" - Mac developers and publishers? (In other words, me?)
Yeah, shipping a Mac game a year after the PC version is released sucks major balls. But often the PC publisher doesn't even want to start talking about the Mac version until shipping time approaches for the PC version. So by the time the contracts have been worked out and we can get code from them, we're frequently looking at 2-3 months past the PC release. Tack several months of Mac development on that, and there you go. I believe this is where we're having a disconnect. Look back on that process and you'll see that there's really not much to be gained from having our customers petition us for simultaneous releases, since we're often pressing the deal as fast as we can in the first place.
I'll again point to Civ3 as an example of one of the very few times we were able to get some serious momentum on the Mac version before the PC version shipped. This was not a case of us waking up one day and deciding that, hey, we need to show some love to Mac Civ3 players for the heck of it and then return to the status quo for everything else.
As for "buggy" titles, I'm not sure what specifically that is meant to imply, but using Civ3 as an example again, I don't believe it's appreciably more buggy than the PC release.


This is about getting some respect as a consumer and not being treated like an afterthought. It's that simple. Anyway, I saw the business mechanics of how they dealt with their Mac releases and I know other companies have similar approaches. It's sad.
The 3 main Mac publishers (Aspyr, MacSoft and Feral) have really only one line of business - Mac games, and the mechanics of this business are such that there's really not an easy way to get simultaneous releases; those things are more often than not out of our hands entirely. It's not a matter of "respect" or treating customers as an "afterthought", it's a question of "is this even possible?"
Over the years, I and my other colleagues working on Mac game conversions have tried to educate Mac gamers as to how the business works with the intention of sharing some of the obstacles we're up against. A few of these have been mentioned earlier in this thread, but I'd be happy to talk about them if you'd like to hear about them.

I don't expect much of this petition as it would be very difficult to get the signatures required to raise the eyebrows of the developers
The problem is a bit deeper than that. You could have a billion Mac users sign it and it wouldn't do any good if we couldn't work out a deal with the PC publisher before the PC version ships. That's why, as someone else said, this petition is essentially preaching to the choir.