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Simple questions, simple answers

First of all, THANK YOU for this thread...

1. What is the significance of that portion of the population called the "Specialists"?
2. When do they become available to "make"?
3. How do you make them?
4. How do you know where to put them in which circles in a city to help make that city, say, Great Person, Cultural, Diplomatic, Science, etc., Focused. E.g. "I want to make this city Great Person focused, I need to place my Specialists in this circle and that circle..."

Regards,

Marc


First off, Specialists will provide extra bonuses, such as extra production, science, gold, culture, as well as points per turn contributing toward the next great person.

THe type of Great Person is dependent on the type of yield.

You don't "make" specialists. You assign citizens to specialist slots in specific buildings as you would a tile.
If a building has a specialist slot, it will tell you in the tooltip for building it, and in the city screen once built.

Some specialist buildings include: Market, Workshop, and University.

As well as their usual bonuses, some Wonders and Policies provide extra bonuses for specialists.

Great Artists, Writers, and Musicians can only be produced by their specific guild. Only one guild can be built per civilization, and these guilds each have 2 specialist slots.

THe guilds each have separate meters for Great People, so getting a great artist will only make the next great artist harder.
 
Thank you, Madazi.

Only one guild can be built per civilization.

Does this mean that one must decide whether to have Writers, Artists, or Musicians? And, if so, how can you decide on a preference?

Marc
 
Thank you, Madazi.

Only one guild can be built per civilization.

Does this mean that one must decide whether to have Writers, Artists, or Musicians? And, if so, how can you decide on a preference?

Marc

No, you build all three - preferably in three different cities - it's just you can only build one of each. The reason for separate cities is so each one can work on their own specialists. It's a lot easier for three cities to have two specialists each than one city having six.
 
No, you build all three - preferably in three different cities - it's just you can only build one of each. The reason for separate cities is so each one can work on their own specialists. It's a lot easier for three cities to have two specialists each than one city having six.

Are you sure this is correct. In almost EVERY game I play, I set up a 2nd city next to a river (for garden) and this city builds all 3, and as soon as it's built I slot in all the specialist slots.

Concurrently, I send two caravan units of Food from my capital and 3rd city to maintain the population requirement.


The reason I put them in the same city is that you can only build ONE national epic, and national epic is the name of the game when it comes to faster cultural wins.

If my reasoning is completely off base, please correct me with specifics b/c I've been winning handily so far doing it the way I do.
 
1) can art artifacts be used for theming bonuses in wonders...or does only art created by Great Artists work?

2) if I play with random personalities enabled, will it gimp the AI and make it too easy to Dominate? For example, civs like Montezuma don't play their strengths which is aggressive military if forced to be peaceful and diplomatic...a diplomatic culture civ doesn't play their strengths because they are forced to build military and aggressively dominate with might?


Thanks!
 
1) can art artifacts be used for theming bonuses in wonders...or does only art created by Great Artists work?

2) if I play with random personalities enabled, will it gimp the AI and make it too easy to Dominate? For example, civs like Montezuma don't play their strengths which is aggressive military if forced to be peaceful and diplomatic...a diplomatic culture civ doesn't play their strengths because they are forced to build military and aggressively dominate with might?


Thanks!

1) It depends on the Wonder. The Louvre, for example, require 2 works of art AND 2 artifacts. Out of my head, Museums, even though not being wonders, might also give theming bonuses from artifacts.

2) I don't really know the answer to this. What can I say, probably? Using random personalities means some civs might not behave their optimal way, such as a peaceful Aztec empire or a psycopath Brazil. It might make them focus their strenghts on other objectives, which doesn't mean they'll be easier to dominate. Perhaps a civilization that used to be aggressive could lean towards deffense a bit more. It depends on the point of view, I guess. Greece, for example, would do good as both a warmonger or a peaceful guy.
 
I think both approaches (stacking vs. spreading guilds) are valid. I did read that you would want to have multiple cities generating tourism/culture.
 
Have a question of my own. I built the Hermitage in my 2nd city. It has three slots for artifacts and you get a theming bonus if artifacts from 3 different civs and 3 eras. I did that by swapping but I did not get the bonus. What am I missing?
 
Let's see if I understand this correctly. I noticed that I am getting -4 happiness due to a few wanting a different Ideology. I can't tell where that is coming from (or what Ideology) but a check on the Influence by Others screen shows that Ethiopia (a different Ideology) has "Exotic" on me and I am "Unknown" on them (due to their massive culture). Is that where the -4 is coming from? I have the leading tourism so I should ramp that up if I want to remove those unhappy people?
 
Have a question of my own. I built the Hermitage in my 2nd city. It has three slots for artifacts and you get a theming bonus if artifacts from 3 different civs and 3 eras. I did that by swapping but I did not get the bonus. What am I missing?

I'd guess one of those artifacts if of your own civ? When it says "different civs", it means from 3 other civs/city states other than yourself
 
Let's see if I understand this correctly. I noticed that I am getting -4 happiness due to a few wanting a different Ideology. I can't tell where that is coming from (or what Ideology) but a check on the Influence by Others screen shows that Ethiopia (a different Ideology) has "Exotic" on me and I am "Unknown" on them (due to their massive culture). Is that where the -4 is coming from? I have the leading tourism so I should ramp that up if I want to remove those unhappy people?

Yes, ramp up your tourism, as well as your culture, so influence levels can turn in your favor
 
Thank you, MaDaZi.

I have a question about bulb popping with Great Scientists. If my average for the previous 8 turns is 320, why is my Great Scientists showing that it will add +1788 to the current tech when that's a 224 average?
 
Let's see if I understand this correctly. I noticed that I am getting -4 happiness due to a few wanting a different Ideology. I can't tell where that is coming from (or what Ideology) but a check on the Influence by Others screen shows that Ethiopia (a different Ideology) has "Exotic" on me and I am "Unknown" on them (due to their massive culture). Is that where the -4 is coming from? I have the leading tourism so I should ramp that up if I want to remove those unhappy people?

If you check the part of the tourism screen that shows global (not per-player) progress toward a cultural victory, you should be able to highlight your own civilization's happiness penalty to see any sources of ideological pressure (a certain other player, World Congress resolutions, etc). Once somebody's got a tourism lead on you, it can't be erased--you can only prevent further damage. What you CAN do, by bringing your own tourism to bear, is get cultural influence on the other civilization in an attempt to make their people just as restless as your own. Always remember that the game does not compare tourism against tourism, it compares tourism against culture. Pumping up your own tourism at this point can make life more difficult for your enemies, but it won't directly make things easier for you.

Have a question of my own. I built the Hermitage in my 2nd city. It has three slots for artifacts and you get a theming bonus if artifacts from 3 different civs and 3 eras. I did that by swapping but I did not get the bonus. What am I missing?

If I remember correctly, the Hermitage wants art, not artifacts. The only wonder that gets a theming bonus from artifacts is the Louvre--museums can get the bonus off of artifacts, but all other A/A wonders are supposed to be strictly art.

Thank you, MaDaZi.

I have a question about bulb popping with Great Scientists. If my average for the previous 8 turns is 320, why is my Great Scientists showing that it will add +1788 to the current tech when that's a 224 average?

That does seem odd. I really don't have any explanation for that one other than to check your autosaves and make sure that your average is actually what you think it is--it's a long shot, perhaps, but maybe you finished a building or policy recently that spiked your BPT up and forgot about it?
 
Brassnbricks, thank you, that is very helpful. Regarding the cultural victory screen, all it says is public opinion is generating -4. No source.

That makes sense about the hermitage, art not artifacts.

I keep a detailed log and I calculated the bpt correctly - unless there is a limiting factor affecting it.
 
Brassnbricks, thank you, that is very helpful. Regarding the cultural victory screen, all it says is public opinion is generating -4. No source.

That makes sense about the hermitage, art not artifacts.

I keep a detailed log and I calculated the bpt correctly - unless there is a limiting factor affecting it.

Still no idea what's going on with your GS--I have an endgame save for experimenting and my GS (with the ISS) gives me 30K science with around 3200 BPT. Maybe the calculations are different from GnK? I don't look under the hood nearly enough to know what's going on with your science situation.

Just checked on the ideology thing, though--under the "public opinion" heading of the Culture Victory tab, highlight the actual word describing your civilization (Content, Civil Resistance, etc). A tooltip should pop up, and starting in the third paragraph, it should mention all sources of ideological pressure affecting your people. Once a civilization has cultural hooks in you, the only ways to get them back out are to either convert, get them to convert, or wipe them off the face of the planet, but the tooltip should, at the least, name the offending parties.
 
Hey, I just started playing the new expansion (played Vanilla and G&K), not really sure how Tourism works.

So you get tourism by making great works, and that combats an enemy's culture. What exactly is considered a large amount of tourism though? Like is +6 tourism in the classical era good and what not? Not really sure how it scales.

Aside from that, I'm aware that culture can now rot other civs to an extent? Is there anything they do other than take away happiness and cause rebellions, and if so is there a way to tell if you're actually doing that to another Civ (any notifications?).
 
Hey, I just started playing the new expansion (played Vanilla and G&K), not really sure how Tourism works.

So you get tourism by making great works, and that combats an enemy's culture. What exactly is considered a large amount of tourism though? Like is +6 tourism in the classical era good and what not? Not really sure how it scales.

Aside from that, I'm aware that culture can now rot other civs to an extent? Is there anything they do other than take away happiness and cause rebellions, and if so is there a way to tell if you're actually doing that to another Civ (any notifications?).

Pre-Renaissance, you can expect your per-turn tourism to be very low because the only ways to get any are via cultural great people and a single early wonder, and you can only have one of each guild pumping them out. The big technological spikes to tourism can potentially occur at Archaeology (for artifacts), then again as you enter the later eras--hotels, airports, and the internet all provide major leaps to your tourism as a whole, and all three ideologies provide ways to boost it even further.

If your tourism starts pushing up against another civilization's culture (you can check your progress on the tourism screen), you can have a serious effect on their lategame. Of course, you'll get notifications every time you become influential over a civilization (and if you're influential over all remaining civs, you win a culture victory), but the non-victory-screen part of cultural dominance doesn't start to show up until other players adopt ideologies. You can check the cultural victory screen for a look at which civilizations are dealing with ideological unrest, but if another civilization gives in and switches ideologies to avoid getting hammered by your museums, you'll get a notification the same way that you would if they'd, say, pledged to protect a city-state. In extreme cases, you might start your turn and immediately get slapped in the face with a window asking you if you'd like to annex, puppet, or raze a city. If that happens, things have gotten so bad with another player that a city's defected, flipping over to your control.
 
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