First of all, THANK YOU for this thread...
1. What is the significance of that portion of the population called the "Specialists"?
2. When do they become available to "make"?
3. How do you make them?
4. How do you know where to put them in which circles in a city to help make that city, say, Great Person, Cultural, Diplomatic, Science, etc., Focused. E.g. "I want to make this city Great Person focused, I need to place my Specialists in this circle and that circle..."
Regards,
Marc
Thank you, Madazi.
Only one guild can be built per civilization.
Does this mean that one must decide whether to have Writers, Artists, or Musicians? And, if so, how can you decide on a preference?
Marc
No, you build all three - preferably in three different cities - it's just you can only build one of each. The reason for separate cities is so each one can work on their own specialists. It's a lot easier for three cities to have two specialists each than one city having six.
1) can art artifacts be used for theming bonuses in wonders...or does only art created by Great Artists work?
2) if I play with random personalities enabled, will it gimp the AI and make it too easy to Dominate? For example, civs like Montezuma don't play their strengths which is aggressive military if forced to be peaceful and diplomatic...a diplomatic culture civ doesn't play their strengths because they are forced to build military and aggressively dominate with might?
Thanks!
Have a question of my own. I built the Hermitage in my 2nd city. It has three slots for artifacts and you get a theming bonus if artifacts from 3 different civs and 3 eras. I did that by swapping but I did not get the bonus. What am I missing?
Let's see if I understand this correctly. I noticed that I am getting -4 happiness due to a few wanting a different Ideology. I can't tell where that is coming from (or what Ideology) but a check on the Influence by Others screen shows that Ethiopia (a different Ideology) has "Exotic" on me and I am "Unknown" on them (due to their massive culture). Is that where the -4 is coming from? I have the leading tourism so I should ramp that up if I want to remove those unhappy people?
Let's see if I understand this correctly. I noticed that I am getting -4 happiness due to a few wanting a different Ideology. I can't tell where that is coming from (or what Ideology) but a check on the Influence by Others screen shows that Ethiopia (a different Ideology) has "Exotic" on me and I am "Unknown" on them (due to their massive culture). Is that where the -4 is coming from? I have the leading tourism so I should ramp that up if I want to remove those unhappy people?
Have a question of my own. I built the Hermitage in my 2nd city. It has three slots for artifacts and you get a theming bonus if artifacts from 3 different civs and 3 eras. I did that by swapping but I did not get the bonus. What am I missing?
Thank you, MaDaZi.
I have a question about bulb popping with Great Scientists. If my average for the previous 8 turns is 320, why is my Great Scientists showing that it will add +1788 to the current tech when that's a 224 average?
Brassnbricks, thank you, that is very helpful. Regarding the cultural victory screen, all it says is public opinion is generating -4. No source.
That makes sense about the hermitage, art not artifacts.
I keep a detailed log and I calculated the bpt correctly - unless there is a limiting factor affecting it.
Hey, I just started playing the new expansion (played Vanilla and G&K), not really sure how Tourism works.
So you get tourism by making great works, and that combats an enemy's culture. What exactly is considered a large amount of tourism though? Like is +6 tourism in the classical era good and what not? Not really sure how it scales.
Aside from that, I'm aware that culture can now rot other civs to an extent? Is there anything they do other than take away happiness and cause rebellions, and if so is there a way to tell if you're actually doing that to another Civ (any notifications?).