Scouts do not upgrade manually. It's ruins or bust.
That's a bummer... so the Scouts are still useless after the very brief window at the beginning of the game. Oh well, guess my hope that they'd do something about it was in vain.
Scouts do not upgrade manually. It's ruins or bust.
Scouts are definitely not useless and perhaps in the top 5 more important units in the game. Getting 1-2 scouts to explore as soon as possible is very critical to early game success. They can last as long as you need them (great for going across oceans after Astronomy) until you find every single civ and city-state on the map. If you are not exploring effectively with scouts, then you are missing one of the key strategies in the game.
Manta, if you settle near cities they provide more food from the food plains. Also when you research the Civil Service tech you get an extra food from farms next to rivers. Gold from rivers are gone, but quick to get with the trade routes. Just keep them protected
Hey everyone, I guess this is the place to ask questions? Sorry if not. Playing BNW, in the beginning when you found your second city and you get your first trade route, I do not have an option to trade with my second city. I.E. send it food or production. Is there a general requirement to be met before you can trade with your other cities? Thanks in advance!
I... have no idea what's going on there. You definitely seem to be missing a button on your great merchant. Maybe this is a problem for tech support? I'd suggest running a test game (duel map, pangaea, settler, quick speed), rush to optics, and see if the problem can be reproduced.
You need to have a granary before you can set up a food trade route and a workshop before you can set up a production trade route. Since I don't have the game yet, I am not sure if this needs to be present in both cities or just one of them.
Can someone tell me how to get more culture? My borders barely expand but I didn't have a problem with this before BNW came out.
I... have no idea what's going on there. You definitely seem to be missing a button on your great merchant. Maybe this is a problem for tech support? I'd suggest running a test game (duel map, pangaea, settler, quick speed), rush to optics, and see if the problem can be reproduced.
After doing some tests, it turns out you cannot buy a city state and make them a puppet in "1 city challenge", which I had set as on.
I'd think this is a bug? You can still have puppets in 1 city challenge, so why not be able to use the merchant ability to buy one?
I suppose Venice was viewed as overpowered in 1cc?
You need to fill your culture buildings with Great Works, otherwise they give much less culture than before.Can someone tell me how to get more culture? My borders barely expand but I didn't have a problem with this before BNW came out.
One City Challenge does not allow you to puppet. It raises any city you capture.After doing some tests, it turns out you cannot buy a city state and make them a puppet in "1 city challenge", which I had set as on.
I'd think this is a bug? You can still have puppets in 1 city challenge, so why not be able to use the merchant ability to buy one?
I suppose Venice was viewed as overpowered in 1cc?
Thanks for the help, I'll make sure I do that. Did they change up science a bit also?
Do the barbs now use all sorts of strategic resources? I saw someone in another thread saying that a barbarian horseman spawns if he plunders a caravan unit, but in my game I also saw a couple of barbarian swordsmen.
I dunno... after Horseback Riding, you have units that are faster than Scouts, cost the same upkeep, and are better in literally every way. And they can't be one-shot killed by just about any unit.
Can someone tell me how to get more culture? My borders barely expand but I didn't have a problem with this before BNW came out.