Simple questions, simple answers

Is there a way to get artwork from other civilizations other than capturing a city with artwork in it?
 
Is there a way to get artwork from other civilizations other than capturing a city with artwork in it?

There's a tab in the tourism menu that lets you trade works with other civilizations. The AI players will show what they're willing to trade--you just find what you want, find what you're willing to give up, and swap them one-for-one, free of charge.
 
There are barbarian horses now? Any screenshot of this? And what's their movement?

I think I saw Barbarian horse before, they actually have a possibly unique unit, the Axe Man, just like the Axe Gang in Kungfu Hustle. They throw axes at your troops, I think they are early ranged troops, maybe they got them from some other civ.

I think later in my first BNW game I saw a Barbarian gatling or machine gun. It was down in the arctic somewhere.

I've always played cautious and defensive so I never had a big problem with Barbs, they did kill a caravan once, but generally I just stuck some Bowmen and later Crossbowmen on hills and that kept barbarians from spawning nearby and if one wandered my way I pin cushioned it.

I don't think the game is that much harder, though it is probably harder to focus especially on your first game. The piety opening along with changes to say Tradition make me rethink always open with Liberty or at least I plan to try the other openings. My first game I went with Tradition as they can buy Engineers later on in the game and I like using faith on Engineers to then rush wonders.

More options, more strategies, more things to worry about/prioritize. It definitely takes time and effort to play Civ V, it isn't a casual game.
 
I have but one question. Does having your religion spread to another civ also helps in building culture influence over it?

Big picture yes. The World Religion Vote and other diplomatic similarities help spread tourism which is an offshoot of culture. I also found that just casting a token vote in the World Congress for other people's ideas earned me a "Thank you for supporting us" visit.

With ideology traits that give you a bonus like +X for every diplomat you have in a foreign capital blah blah. So later on I used a lot of spies as diplomats to get that bonus, it was part of Freedom. It wasn't a game winner, but there are a couple options that you have to think if they are worth it, the social policies seem more cut and dry plus you have to take all of them in a tree to get the best one. My ideology I kept adding traits to, but the best couple traits I took early and after that I finished off the Science social policy (Rationalism) it seemed better than Freedom.

It takes a lot of effort to earn every trait of Freedom. There are a lot more than five and they are leveled 1 -> 2 -> 3 so you have to get two Level 1 traits to then select a Level 2 trait...
 
So what are the purpose of roads now that trade routes have been made manual? I don't actually get the bonus, outside of movement to land units.

City States still ask you to build a road from your capital to them. In the never ending quest for influence and World Congress / UN votes, this earns you City State brownie points and potentially their vote.

It also earns you culture, food, relgion, or military units plus trade goods and resources. I built roads to all my cities and when asked all the neighboring city states.

I like rodes, you just have to put off building them until your economy is going better.
 
Correct. There are now three types of culture specialists--artist, musician, and writer--and they are locked to their respective guilds, which are considered national wonders, and therefore unique. You can have two of each, so six total. The old specialist slots from the amphitheater, opera house, and museum have been replaced with great work slots--culture gain has been cut down drastically, but policy prices have been slashed to match. Border expansion, however, will remain very slow if you don't move your great works around.

Interesting...thanks!
 
How easy is it to move a Great Work to another city? I'm asking mostly because if it's possible to do that instantly, Great Works are essentially un-stealable via city capture, unless you have a lot of them and all slots are filled everywhere...

Yes instantly, it is a special screen you click in the top right then click the top left option in the pop up. Then you can mouse over and see the theming bonus for whatever storage receptical you have. I move around my Great Works all the time, not to avoid capture but to try and get bonus points. You can also trade easily, sometimes the AI initiates these trades, I don't know how and why it works but it does.
 
That's a bummer... so the Scouts are still useless after the very brief window at the beginning of the game. Oh well, guess my hope that they'd do something about it was in vain.

Pretty much. You can't even give them away to gain influence with a City State.

I stuck mine way off in the arctic to prevent barbarians from spawning.
 
couldnt find anything useful with the search function, so i'll just ask it here:

now that barbs are apparently attacking cities directly, can they actually take cities from you?
 
1- How long do trades routes last?

X turns with X possibly being 15 or is it 8. Lack of sleep.

2- Exactly how does a trade route get destroyed by a barb or rival?

You take a military unit, you stand on a hex the route goes through, you right click and say I want to destroy the trade route. AI presumeably does it without the right click.

3- How do I get more delegates?

Advance into future ages IE Modern gets more than Industrial. Host the World Congress / UN, ally with City States, run for ruler of the world and lose gets you two delegates, holy city of world religion is your capital, follow the world's official ideology I think gets you 2, lots of ways really.

4- When is it wise to swap Great Works? Should one swap Great Works?

Expirement, whenever you build a wonder or even non-wonders that can get a theming bonus you move around your Great Works to try and get the bonus or you trade and try to get the bonus.

5- One has to choose either selecting a social policy or ideological tenet?

Yes, social policy = ideological tenet.

6- Morocco received 2 delegates for World Wonders, yet I easily have more World Wonders than al-Mansur. Why is this?

No idea.
 
1- How long do trades routes last?

X turns with X possibly being 15 or is it 8. Lack of sleep.

6- Morocco received 2 delegates for World Wonders, yet I easily have more World Wonders than al-Mansur. Why is this?

No idea.

1- Its 30 turns.

6- Forbidden Palace gives 2 delegates. No other wonders give any.
 
couldnt find anything useful with the search function, so i'll just ask it here:

now that barbs are apparently attacking cities directly, can they actually take cities from you?

Barbs have always had the ability, but rarely the troops to make the attempt. Remember that CiV has had an achievement for getting your city looted by barbs since the very beginning. Now that they have the troops to be a real military threat, you'll probably want to start keeping a soldier within hailing distance of frontier town. If nothing else, they love trashing your improvements, especially the really valuable ones on luxury resources.
 
I got a question. I didn't read all post on these thread IDK if this question is already ask, so sory :D
we've seen the Motte n' Bailey in the BNW poster, what is the reason why they have that improvement in the poster? ,any news about that improvement??
 
My brother *is* running BNW; he is playing as Shaka (Zulu), which he could not be doing did he not have the expansion. We loaded the same initial (turn 0) save game file (from the game he started and saved on his Mac in Steam) - he on his Mac and me on my PC. We are playing two "parallel" single-player games to get two different experiences. I guess they are different indeed; I got iron revealed with Bronze-working, and he with Iron-working. Interesting...
Possibly telling is that while I was able to load his save-game (generated on a Mac), he was unable to load mine (generated on a Windows 7 PC).

The Windows and OS X versions cannot MP at the moment. Aspyr Media is unsure when this fix will happen.
 
Does the Shoshone ability pick the best possible tiles for your new city even if you haven't scouted them?
 
Does the Shoshone ability pick the best possible tiles for your new city even if you haven't scouted them?

I haven't played with them yet, but I think that the ability works like the first 8 tiles you expand to cost 0 culture. So it wouldn't explicitly expand in the direction of a good tile you haven't scouted yet, but it might be "discovered" when the first few tiles are picked.
 
I got a question. I didn't read all post on these thread IDK if this question is already ask, so sory :D
we've seen the Motte n' Bailey in the BNW poster, what is the reason why they have that improvement in the poster? ,any news about that improvement??

Decoration. :)
 
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