Simple questions, simple answers

Hmn... How many Great Works of Art slots can one achieve at maximum?

Not sure, but it's more than the actual Great Works of Art you can get Artists to create. Apparently there IS only a finite amount of originality in the world.
 
Trade Routes are seemingly affected by the unit physically moving around. You can set up a road, and they will walk faster along it.

Does this benefit anything? Does this affect how long the route lasts?
 
Trade Routes are seemingly affected by the unit physically moving around. You can set up a road, and they will walk faster along it.

Does this benefit anything? Does this affect how long the route lasts?

It affects the maximum distance of a trade route. If the caravan can go 10 tiles, and there's a city 12 tiles away, but there's plenty of road tiles leading from one to the other, then the caravan should be able to make it. This works even if the roads aren't connected.
 
I got a question
For example Assyria got a lot of great works and artifacts in his Capital, then i declared war and captured his capital, what will happen to those Great Works will they be transferred to other city?? be destroyed?? or it will be transferred to the City capturer ??
 
Something came up in my game last night. I have finally gotten off my isolated landmass and wanted to quickly find the rest of the civs. I just about have Printing Press and when I find that last civ (who will likely have Printing Press already), who gets to host? When I have find him, he also finds me.
 
Something came up in my game last night. I have finally gotten off my isolated landmass and wanted to quickly find the rest of the civs. I just about have Printing Press and when I find that last civ (who will likely have Printing Press already), who gets to host? When I have find him, he also finds me.

Maybe it depends on whose turn it is when the discovery is made.
 
Can you answer this:
Can i have my own religion build great wall and not fall behind in science as Japan on emperor? I think BNW changed alot in early game
 
Thank you Dragodon64! That really expands my options.


Can you answer this:
Can i have my own religion build great wall and not fall behind in science as Japan on emperor? I think BNW changed alot in early game

Religion and great wall, doable. Science is always a toss-up. There is nothing preventing you from doing so, but you'll need to be smart and lucky.

I'm by no means a min-maxer, but you could potentially start with piety and get the +1 faith; get the +15% wonder building on Pantheon; dip into Tradition and get Monument Builders; settle a GREAT city right before heading into building Great Wall, and focus that new city on Science. Build 3rd science city as soon as Great Wall is complete, and focus capitol on money. Complete Piety tree, get Reformation that allows science buildings to be bought with Faith, and do that. A lot.

Good luck!
 
Trade Routes are seemingly affected by the unit physically moving around. You can set up a road, and they will walk faster along it.

Does this benefit anything? Does this affect how long the route lasts?

Doesn't affect how long the route lasts, does extend the range.

Depending on your placement and your map, sea routes usually produce bigger money especially as better and better ships get invented. So although you should set up land routes early, you want to transition to primarily sea routes if possible as it will produce more money. Roads are still good for defense and troop movement but they definitely help extend land trade routes too.
 
I got a question
For example Assyria got a lot of great works and artifacts in his Capital, then i declared war and captured his capital, what will happen to those Great Works will they be transferred to other city?? be destroyed?? or it will be transferred to the City capturer ??

It is possible to capture great works just like it is possible to capture a city and keep the Pyramids. Great Wonders are basically eternal, I'm not 100% sure you get every Great Work, but it is definitely possible to loot Paris and send the Monets back to Germany.

You still need a slot to house the Great Work, so if you don't have enough slots you can't capture all the Great Works.
 
Roads still have the old-school trade routes, now called city connections.
 
How do you deal with a diplomatic runaway now?

Poland bossed around his continent and once I finally met him, he had over 1000 points when every else had 400-600. He went full patronage into autocracy, and went on to control every single congress meeting with his city-state army, doing stuff like making autocracy the world ideology when he was the only one with it!

Every single city-state he controls he has 200-300 influence more than me, I am trying to hold on the remaining 3-4 but every single turn he steals them away. Spies seem to do nothing, nobody was interested in stealing my techs (I was playing culture) so they were level 1 and did basically nothing. I ragequit the game when the world leader vote was 10 turns away and Poland held 38 of the required 32 delegates.

You lose. Time to refine your strategy. I've always been a big proponent of Patronage and courting the City States. My play style seems to have just kept on working though it does take me longer to win as I'm less efficient and tempted to try shiny new options every game.

In pre-BNW and before I was converted to almost always going Patronage as my second Social Policy tree, I had problems with Greece and Siam sometimes and the answer of course is to kick their ass. If you can't win by the pen, you may have to win by the sword.

Rage quitting does not sound like a winning strategy.

I think you need to lower the difficulty level and refine your strategy to reflect the new reality of the game. Expanding aggressively and declaring war on whoever you want seems to be less effective, trading and diplomacy are not window dressing anymore, they are in fact how I've won all my games.
 
Hello!

This is the first time in all Civ games I have played where I don't have a religion. Yes, I am the one holding the short stick.

We start our Coop game at he Medieval era; is there a way to pump up my chances of getting a religion, when we play again? Do I need to keep building faith-based buildings and hope and pray that the AI pick me to get one of the religions?

Thanks,

Marc

I am a big proponent of the Stonehenge opening since the release of G&K being lucky to start next to a holy mountain also helps.

Scouting and finding a holy mountain then settling beside it can work. As does choosing say "Desert Folklore" when you start near desert which I often do as say Arabia...

You have to prioritize founding a religion more, Piety is available from the get go, but I had no trouble founding the first religion in my very first game of BNW thanks to following my same tried and true Stonehenge opening.
 
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