silver 2039
Deity
- Joined
- Jul 26, 2003
- Messages
- 16,208
Setting
The World of 2005:
First of all, some minor but interesting notes. First space satellite was launched by Russia on April 1st 1984 (oddly, nobody seemed to believe that...). First man in space was an Indian, Indir Petal, on Janaury 11th 1993. A game series rather similar to Civilization did recently appear, it is called "Statecraft". An alternate history forum (note that by 2005, large parts of the internet's "WWW" (as it would've been called in OUR world) were monopolized under an international internet corparation, leaving only minor state internet in most countries) later gave birth to a forum game known as "WoD, or World of Difference", which is not too different from a NES.
Now to the geopolitical situation:
There are seven nations in North America: Confederacy of Canada, Republic of Quebec, Republic of Newfoundland, United States of America, Federal Republic of Mexico, United States of Central America and Haitian Confederation. All those nations are members of the North American Treaty Organization (NATO) and the Free Trade Zone that goes along with it. All of those nations have multi-party democracy and are, for the most part, currently dominated by Social Democratic parties of varying degrees of power.
There are seven nations in South America: Venezuelan Republic, United States of Peru, United States of Bolivia, Republic of Paraguay, People's Republic of Chile, People's Republic of Argentina and Brazilian Federation. Apart from the People's Republics, the South American nations are members of the South American Free Trade Zone. The People's Republics are members of the Socialist Republican Alliance (SRA) together with People's Republic of Iberia and People's Republic of (East) Timbuktu. Venezuela is a presidential dictatorship, as is Paraguay. PRC and PRA are monoparty limited democracies politics-wise but are socialist economy-wise. Other nations are largely rightist multi-party democracies.
There are nineteen nations in Europe: Irish Republic, United Kingdom of Great Britain, French Sixth Republic, People's Republic of Iberia, Kingdom of Netherlands, Kingdom of Belgium, Kingdom of Norway, Kingdom of Sweden, Kingdom of Denmark, German Federation, Swiss Confederation, Italian Republic, Polish Republic, Federation of Czechia-Slovakia, Confederated Hungarian Empire, Romanian Republic, Yugoslav Confederation, Kingdom of Greece, Russian Democratic Empire. Russia, Poland and Czechia-Slovakia are members of the Pan-Slavic Organization. Denmark, Germany, Netherlands and Belgium are members of the Hannover Pact (free trade, open borders). Most monarchies within Europe ("Kingdom of"s and Hungary) are very limited parliamentarian monarchies, often with Social-Democratic/Liberal majorities (exception is Conservative-dominated Greece). Russia is an Emperor-less Empire, with a regent elected for life but with very limited powers (somehow stronger then the British monarch, but not significantly so). France is one of the most leftist nations in Europe, not counting Iberia which is a monoparty limited democracy and actually is more of a dictatorship (and, of course, socialist). The most rightist state in Europe is either Greece, either Italy. Yugoslav Confederation is rather loose, with freedom of religion AND with autonomous religious-ethnic non-Yugoslav provinces (Albania and West Bosnia). There are strong separatist groups in: Ulster, Corsica, Slovakia, Austria, Transylvania, Finland and Lithuania, the first one and the latter two being the most violent ones.
There are fifteen nations in Africa: Federation of Maghrib, Egyptian Islamic Republic, Fulani Republic, (West) Timbuktu Republic, People's Republic of (East) Timbuktu, Federation of Chad, Greater Liberian Republic, Kingdom of Gold Coast, Nigerian Federation, Congolese Democratic Republic, Rhodesian Commonwealth, South African Republic, Tanzanian Imperial Republic, Republic of Madagascar and Empire of Abyssinia. Only Maghrib, Egypt and Rhodesia out of these are real republics. Ethiopia and Gold Coast are parliamentary monarchies, but their parliaments don't have as much power as their European counterparts. Africa is currently stabilizing after the 1990 Revolutions, but it is still filled with economic, social and health problems (that are not as bad as in OTL, though). Egypt, Maghrib, Fulan and West Timbuktu are members of the Tunisian Pact. Angola is an autonomous province of South Africa (currently still ran by white supremacists). Rhodesia is a loose federation with recent establishment of racial equality.
There are five nations in West Asia (Middle East): Turkish Republic, Kurdistani Republic, United Islamic Republic (Syria, Lebanon, Iraq), Secular Federation of Judea-Palestine and Arabic Confederation. All those are actual republics, though Kurdistan has only recently became such. SFJP is a bi-lingual, bi-religious Arabic-Jewish state. There is talk of uniting UIR, SFJP and AC into one nation, but thus far the supporters of that idea only managed to get them to create a free-trade zone (which is actually quite an achievement...). Kurdistan is largely xenophobic (don't go there, Xen. ), while in Turkey there is a fairly large amount of nationalist activists who want to unify Anatolia under Turkey.
There are four nations in Mainland East Asia (Far East): Indian Commonwealth, Greater Chinese Republic, Korean Republic and Indochinese Federation. All those are democracies of varying degrees and regional autonomy (China, apart from Manchuria, is very centralized, while Indochina is quite decentralized). Indian-Indochina border is currently the most heavily fortified and explosive border in the world, despite the truce that ended the Second Siamese War in 1973. There is also much tension between GCR and Russia, while Pakistanis occasionally rebel in India. However, all-in-all this is a rapidly developing and prospering region.
There are four nations in Maritime East Asia (Australasian and Japan): Japanese Empire, United States of Philippines, Kingdom of Sabah and Australasian Federation. Sabah is one of the last absolute monarchies in the world. Japan is much like in OTL, but with a larger army/navy. Australasian Federation is a federation of Australia, New Zeeland and East New Guinea and is the best example of successful "integrationalism".
USA, Netherlands and Russia are the world's last colonial powers, but Netherlands is currently beginning the process of evacuating Indonesia due to bursts of terrorist activity.
The Russian Senate is bitterly polarized between liberals and conservatives/nationalists, with the former granting more ethnic autonomy, or even independance, to the Baltic States, Finland and some Asian territories, and the later saying that this undermines the Russian power and allows opportunistic powers to expand into those territories, hint-hint China.
USA is also polarized, between isolationists and "peace-keepers". The former of what happened to France often reminds the latter.
TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Navy:
Air Force:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:
Players, stories, orders, countries, NPCs, updates, map.
Players - no limit. Anybody can join.
Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, storywriters get random events!. Or something like that.
Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.
Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a government in exile and lead the resistance movement. Also, please read your nation background, and dont act uncharacteristically for it.
If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other players ruler.
NPCs - lol, considering theyre NPC, I will play them, kinda. Same as the NPCs in all other NESes of late but dont expect them to roll over just because theyre NPC. As Im the one playing them fear them (almost) as much as PCs!
Updates I will, probably, update on Wednesdays save for emergencies. Updates will consist of global events (main news), random events (random events - people who write good stories get good random events, often related to what theyre writing about. And there is also always a bad random event for a random nation), spotlight (a more detailed description of something that happened) and ooc (OOC comments and death threats).
Map - I will use Jasons - much as I would like to use NKs modification, but Im too lazy to draw the map again. Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.
Government
Government - is your form of government. Now note that I DONT want the Sheep2s Oceania syndrome in this NES. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words change governments at your own risk.
Technology Level
Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Late Modern Age, and I know this isnt completely realistic, but I am quite sure some players will get into the next age absurdly quickly.
Early Modern Age: early tanks, early planes, machine guns, armored trains, heavy non-rocket artillery, grandships, U-boats, poison gas, outemperors.
Middle Modern Age: advanced tanks, advanced planes, mechanized infantry, rocket artillery, primitive nukes, space satellites, total wars, professional genocides and ruler impersonators. And whatever you people think off by then.
Late Modern Age: guided missiles, stealth planes, early robots, modern armor, ICBMs, advanced space programs, night-vision, Internet, NESes. See above.
[insert something about what the future holds here]
Military
That will, as of now, consist of army, navy and air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. In the future you can get
What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each stat-growth will increase any part of military by 5.
Using advanced tactics and strategy is advised. If you just order attack enemy on the border with 10 divisions, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.
Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire mercenary ships that can also act as privateers.
Economy
I will be using Goob NEs system for economy.You can have a stable 0/4 economy and to grow that you need to put 5 eco points to bring it to a
0/5 economy.
In additon you can bank your economy as well. So you will have 3 number
1/5/4 for example.
The first number is how much eco has been contributed toward growing the economy. The second number is how many eco points you get a turn and the last number is banked eco which has been stored away and can be used at any time.
Shattered (0/1)
Depression(0/2)
Recession(0/3)
Stable(0/4)
Growing(0/5)
Strong(0/6)
Prosperous(0/7)
Outstanding(0/8)
Education
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a miraculous invention. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment
Culture
This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and its people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.
None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence
People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldnt it be easier to write a speech or persuade the people that you are the leader they need?
Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You dont have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.
Complaining to the Mod
If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that hes stupid.
Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
Rules, Story, Map were all stolen from Das. And he did stats. Without him this NES would'nt have been possible.

