Okay....here it is. I'm not sure how many I played, but it was less than 20. Here is a screenshot to whet your appetite.
As you can see in this beautiful screenshot, I have united the world against the evil Chinese Theocrats. To find out why, read on....
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Okay...buckle your seatbelts, I'm going to warp us ahead 20 turns.
I change Replaceable Parts to Sanitation to keep our focus on City Planning. 3 turns at 40% with -2gpt.
I change production in the the following cities:
Darwin: Dragoon to Market
Leo's Port to Adademy
Issachia: Rush Temple (next is Barracks to upgrade troops there)
Wheat Thins: Rush Courthouse
Goldron: Rush Temple
Desperado: Rush Temple
SS: Rush Forge
Cottonton: Rush Bazaar
1735: Sanitation in 1. I'm starting to arrange workers for forest production. Rush Barracks in Issachia and GoldRon (145&185gp). I'm moving the pike guarding the incense into Issachia. China is making me kinda nervous.
1740: Sanitation discovered. Steel in 3 turns (still at 40%). Upgrade Pikes in Issachia and and Spear in Goldron to Line Infantry.
1752: Steel discovered. City Planning in 4 turns. China has moved a Carrack into our waters off Wheat Thins. They still won't accept RoP. Makes me a bit nervous. I don't think there is any way Mao could complete Edisons or ToE before we do, so I trade ToE and Electricity to Moa for Steam Engine and 1450gp. They also have screw prop., which I'm going to hold out for. I'm upping the City Planning research by 10%. Gains us a turn (3 turns) and we lose 230gpt. I ask China to leave our borders, but only because it wasn't the "or declare war" prompt. I'm really not ready for Mao.
The Incans have formed a city on our big island, just south of SirJethro Farms. The also have a Cuir sitting in the hills. I'm not too worried about these guys for now.
1756: Chinese are building ToE (Nanjing) and Edison's (Xianyang). I research and find Edison's done in 80 (wow..they are only pulling 19shields with factory...that will increase quite a bit because their growth is high, but they won't catch Kalel). Oops...Nanjing is pulling 118 shields and is set for ToE in 10 turns. Quokkaton is set for 11 turns. I also can't flip flop it with Kal-el, because Kal-el doesn't have a University. I rearrange some times among Quokkaton, Kalel and Golden Blubber and manage to get it in 10 turns with 0 growth, but no starvation. I'm going to move my workers up here and plant some forrests in case we have to blitz a little more at the end. Cross your fingers. Nanjing looks like it has some growth coming, but I think they are already using all of their shield producing tiles. I'll check back with them in a few turns.
BTW...I gained an extra turn in Kalel also because one of the hills it wasn't using had Aluminum in it. Edison's in 16 turns.
Golden Blubber has Central Bank in 1 turn. We also have City Planning in 1 turn, so I change GB around to make Central Bank in 2 turns so I can switch it to Eiffel Tower (free Monument in all cities).
1758: City Planning discovered. High Explosives is next (4 turns). Golden Blubber is changed to Eiffel tower (30 turns @ zero growth).
1760: GRRRR...China decides to attack Issachia. We lose our supply of Coffee and Silks. The attack on Issachia is repelled at the cost of one LI. There is a redlined Dragoon outside Issachia. Ethiopians request an audience. Offer territory map trade, I graciously accept it. I offer them Iron to declare war on the Chinese. I also give them Incense for an RoP. Oh, Mao will pay. Ethiopias Olive Oil is now free since they declared war, so I give them Horses, Cotton and 60gp for the Olive Oil, and also work an RoP into the deal to create more goodwill.
China also drops 2 Cuirs on Wheat Thins and 2 Cuirs on Third Rock.
War-time Diplomacy:
Polynesia - Alliance vs. China for Incense
Siam - Alliance vs. China for Incense and Coal (they can't really use coal yet anyway). Gems free up so I trade those for Saltpeter and get 18gpt in the deal.
Tibet - Alliance vs. China for Iron. They are still Furious with us BTW.
Incans - Alliance vs. China for Cavalry Tactics.
hehe...I'm happy now. The world is at war with China, and we've also managed the steal the luxuries they were trading from other Civs. If we keep those locked up, it will hurt them down the road.
I spend 2800gp on a mass pikeman to line infantry upgrade. I also upgrade our Frigates and Heavy Horsemen. I beleive China's only coal is in Shantung on the coast, so I'm going to try to take that out early. Wheat Thins does have a barracks, so I change from Taxman and rush. Luckily we have 4 units here to their 2 cuirs, but we may lose a couple.
Mujadid in Wheat Thins takes our a Cuir (redlines). That helps.
I fill 2 Carracks in SirJethro Stables with horse units, but I want to wait until I can put a LI in each before sending them off.
I use the last LI in Issachia to kill the remaining Dragoon outside Issachia. Hopefully those are the only 2 offensive units on this island.
The forest in Quokkaton squeezes out another turn at the cost of quite a bit of food. We won't starve before the ToE though, and we should beat China now (I sure wish I could spy on them during war).
1762: China's attack on Third Rock is unsuccessful. We lose none and they have 2 redline Cuirs in the mountains. In Wheat Thins we lose a pikeman.
I kill the 2 Cuirs outside 3rd rock. Wheat Thins gets some upgraded units. Big stack of boats now headed towards Nahkon Thisthatandtheother north of wheat thins (isolated city with Tobacco and Saltpeter...I hope the AI doesn't take it first).
1764: China is bombarding the hell out of Wheat Thins, but their Cuir is unsuccessful. I think their boat is going back for fresh troops.
Our Steam Frigate near Issachia kills a Chinese Rocket Tongkang.
We unload 4 drags, 2 cuirs and 2 LI at Nahkon Rachasima.
1766: Ha, in the OT the AI was softening up Nahkon, but didn't take it. High Explosives discovered. Replacable Parts in 4 turns.
Attack on Nahkon: Frigate puts a hurtin' on top defender. Best defender is in the yellow. First dragoon redlines but wins vs. 3hp LI. Second dragoon beats 3hp LI easily and enters the city. We capture 3 workers and 352 from the vaults. Temple ordered.
I destroy the road to China's coal. I scour the map again and am pretty sure that's the only one.
1768: China makes a heavy assault against our Steam Frigates and almost gets one, but fails. They lose a couple ships. Inca wins fight for the Chinese city north of Issachia, but because it is only 1pop and no culture, the city gets razed and our borders envelope the spot.
1770: One of our Steam Frigates is lost on the way home to heal. The other is healing in Wheat Thins (at the new navy base). We are expecting landings at Marlboro (renamed tobacco city I just took) in the OT. One of the boats looks like it plans to offload at Wheat Thins, but I blocked off all tiles, so they cannot land there. BTW...we have started to lay rail (first priority given war status is transcontinental railway)...it is taking FOREVER!!!!! Man these workers are slow.
We have ToE and Replaceable Parts in 2 turns. I'm going to work on getting all horse units to cities where they can upgrade in that time, then we'll take Repeating Rifle with the ToE and have Cav units. I'm going to quit as soon as I win the ToE.
1772: Polynesia wants to end our Fur deal, where we give cotton and 17gpt. Getting expensive. I add Elephants and lower gpt to 5. Wha-hoo...China did NOT get ToE in the OT, that means it is ours. Since they are already building Edison's in another city, I don't think they'll flip to that (will they?). We'll see.
I take out a Chinese Carrack and Galley with our Steam Frigate and a Clipper.
China didn't land at Marlboro...my forces scared them off.
1774 (my last turn): We discover Replaceable Parts. Set research to Repeating Rifle. We build ToE...gives us Repeating Rifle and Social Darwinism. Researching Military Tradition (3 turns at 40%). The Sphinx is obsolete. The Chinese DID switch Edisons to Nanjing. Based on my calculations (since I can't spy), Nanjing will finish it in 4-5 turns...we can only do it in 7 turns. Here's what we are going to do: If we lose Edison's--which i'm pretty sure we will--switch Kal-el to Eiffel Tower and Golden Blubber to Arc de Triomphe (free garrisons on continent).
I upgrade 6 dragoons, 6 Cuir, 23 LI.
Note: In order to maximize the workers, continue working the railroad, and try to move them one at a time (so they can leapfrog as much as possible). You may want to start a pre-build for Statue of Liberty somewhere (not in SirJethro Stables...we need that Nat'l Monument).
HERE IS THE SAVE.